Prisoners' Dilemma by jrc03c

[raw]
made by jrc03c for LD34 (COMPO)
Prisoners’ Dilemma is a two-player game played across the Internet. It implements the “two-button controls” theme. When two players are present, they are automatically placed in a prison together. The only way that they can communicate with each other is by knocking on the wall that separates their cells (using the K key on the keyboard). They can also attempt to escape (with the D key), but will be killed in the attempt unless they synchronize their attacks and each take down a guard. The difficulty of the game, then, comes from the fact that it’s quite hard to synchronize an attack when you have no means of communication other than knocking on a wall. (NOTE: There's no AI in this game; you really are communicating with another person!)

Ratings

Coolness 28% 2043
Overall 3.81 102
Fun 3.31 362
Innovation 4.75 1
Theme 4.44 18

Feedback

TheJackiMonster
13. Dec 2015 · 21:42 UTC
Ok, this is a really awesome idea! But I think the most people will stay alone for too long, so they decide to escape alone.. An interesting situation.
martim00
16. Dec 2015 · 21:41 UTC
I could not play because the problem that TheJackiMonster have said but I really found this game genial! It could be an interesting experiment on social communication or something like that.
doitle
18. Dec 2015 · 17:39 UTC
This is a really cool concept and great use of the theme. I don't get how it's supposed to work though. Since no one showed up for a while I opened the game in two windows and I tested and could see my knocks so I know that I was connected to myself. I then hit D on both simultaneously and on each screen killed the guard, but then another came on and shot me. I had assumed that the guard coming on screen to kill you was the guard from the other cell but it doesn't seem to work that way. Still cool game.
Coomzy
18. Dec 2015 · 17:56 UTC
Really cool game, however I don't know Morse code, so I just bash on the wall until someone else does and then I try to escape, works about 25% of the time!
behzad_robot
18. Dec 2015 · 18:01 UTC
really cool idea!
komilll
18. Dec 2015 · 18:05 UTC
That's a really great idea, but unfornutelly even after ~20 tries I didn't manage to escape the prison.
Weeping Rupee
18. Dec 2015 · 18:26 UTC
This is the most interesting idea I've seen yet, but I could not figure out how to synchronize my escape. I guess thats sort of the fun of it-- figure out how to communicate with someone who you cannot talk with. However, after you get killed the time it takes to retry is too long-- I wanna just start right over again instantly.

Very creative.
piper82
18. Dec 2015 · 18:39 UTC
amazing. love the art, sound, gameplay, theme, everything. perfect little game. 1,2,3...
mahalis
25. Dec 2015 · 04:44 UTC
Oh, this is cool. Reminds me a bit of the way people could communicate in Journey, only more prison-y and pixel-ier. I'm glad I was at least able to take one of the guards down with me.
kanatohodets
31. Dec 2015 · 18:37 UTC
Wow, very cool idea, and well executed. Just need more people around to play :)
Wakefield
03. Jan 2016 · 06:49 UTC
Man this is just an incredible idea! i would love to see more of this!
Acuity
03. Jan 2016 · 19:03 UTC
I found this really interesting! Also cool that you can hear the next players' knocks after you die.
Jimbly
05. Jan 2016 · 04:23 UTC
Delightful! After killing myself and countless other comrades, I have finally escaped alive.