Oops Loops by michaelaranda

Description
Poor Dr. Miles was conducting an experiment and now he's stuck in some kind of interdimensional spacetime loop! Help him find the emergency power shut-off to escape the loops before it's too late! Did we mention that Dr. Miles carries a deck of playing cards with him wherever he goes?

In this platformer, you'll use Dr. Miles's cards to literally change the fabric of time and space around you! It only costs—well, we can talk about that later.
Rumor has it that Dr. Miles's grandfather was a jumping spider, but that's just a rumor, probably.
Controls
Keyboard
WASD or Arrow Keys: Character movement
Q/E: Select card
Controller
Left stick or D-Pad: Character movement
Shoulder buttons: Select card
Credits
Programming
Michael Aranda, Steve McStevenson, Oliver Wright
Art and Music
Michael Aranda
Special Thanks
Acegiak
Ratings
| Overall | 163th | 4.029⭐ | 36🧑⚖️ |
| Fun | 300th | 3.779⭐ | 36🧑⚖️ |
| Innovation | 32th | 4.265⭐ | 36🧑⚖️ |
| Theme | 258th | 4.088⭐ | 36🧑⚖️ |
| Graphics | 744th | 3.618⭐ | 36🧑⚖️ |
| Audio | 456th | 3.574⭐ | 36🧑⚖️ |
| Humor | 268th | 3.603⭐ | 36🧑⚖️ |
| Mood | 1023th | 3.182⭐ | 35🧑⚖️ |
| Given | 77🗳️ | 45🗨️ |
I liked the level changing mechanic, though at first I really wasn't sure where to go to and I used quite a lot of cards 'in vain'. Maybe a map or at least a compass would've been nice. Also, at least at first, it's a bit hard to predict exactly how the map is going to change. Not sure how to fix that, maybe a sphere in the middle of the card image?
But yeah, very nice and fun game, well done!
My problem was that at the beginning it had no real meaning for me what card I use, I just took a random one because I didnt know where to go. It worked out at the the end but it also was more fun at the end because i had to plan what card i use. So maybe it would be better to have a smaller level or maybe a map so you can better see where you need to go.
Also there should be a restart button when you're dead and no available cards.
Despite that I like it.

I never saw a mechanic like that and I think it's brilliant. So fun and it makes you think about your surroundings and plan for the future. And the randomness of cards you have in your hand brings a variation to each playthrough. I really think that you could build a nice full puzzle platformer around this mechanic.
I don't know if full map is needed (as other comments mentioned). I didn't really feel a lack of a map here - maybe it's even more fun without it.
I liked the main character design, animations on him and the comments he was making. All very cool! The world could use some variance (maybe some random cracks on the wall from the experiment gone bad and such) - but that really is just a wish, as I know that jam time is very limited :).
One of the better games I played this jam. Very nicely done.
Now, what could be better:
-Some way to know where your objective is at the begining, or for the layout to be more clearly
organized, I wandered a lot in the hallway before finding my way.
-A visualisation of the map change if you die one one point, I mean it's okay to map mentally but
more comfort is possible
-A suicide key ? I mean you can get stuck with some card layout. I "lost" the first time because of
that
-And maybe not begin from the starting point each time, or more possibility to create shortcut,
travelling to the previous point can be really tedious some times.
Voilà, again cool idea and cool game :D

Very strong entry nevertheless, graphics, theme, sounds, everything is on the point!