Zero/Hero by Beshr Kayali
"You are nothing, your goal is to become something"
This was the original idea at least :shrug:
Built with LÖVE
Controls: arrow keys
https://youtu.be/Z3fF0bjb4cE
Ratings
| Overall | 390th | 3.1⭐ | 27🧑⚖️ |
| Fun | 449th | 2.6⭐ | 27🧑⚖️ |
| Innovation | 405th | 2.729⭐ | 26🧑⚖️ |
| Theme | 227th | 3.46⭐ | 27🧑⚖️ |
| Graphics | 135th | 3.64⭐ | 27🧑⚖️ |
| Audio | 84th | 3.6⭐ | 27🧑⚖️ |
| Humor | 146th | 2.977⭐ | 24🧑⚖️ |
| Mood | 258th | 3.125⭐ | 26🧑⚖️ |
| Given | 14🗳️ | 20🗨️ |
Though I didn't play, it requires to download Love2d or something?
(slams the desk) (but not too hard, it is a nice desk)
game feels quite nice, but physics are janky. also i couldn't figure out how to gain height when jumping. it has something to do with speed, but works 50\50. and to gatekeep a player from progressing until he gets the not-so-obvious core machanic without any directions is not good.

I tried to give hints "not all bricks are bricks", because the last brick in that area is passable basically :)

As others have already noted, the controls could need some more polish. Would be great to compare this version to a version without that "floaty" feeling. Maybe try to remove the character accelleration and make jumping more consistent.
Would love to have tighter controls though.
I'd really try to improve, first, the movements of the player: walking feels inconsistent because of the glassy effect (try to make the player stops more or less when he stops pushing the button or else he will get frustrated for nothing), jumping feels inconsistent as well because we don't get exactly when it's higher or not.
Also, collision are not perfect (sometimes you can't jump because you're too close to a block). But that's forgetable.
Having difficulty in a game is far from a bad thing, when it's thanks to the level design, but having difficulty in a game because its gameplay is clunchy, is not so pleasant (imo).
I felt a I Wanna Be The Guy vibe unfortunately when I would have wanted a Tower of Heaven or Celeste vibe in this plateformer.
The art was nice (although the character seemed not scaled at all with the environment, even at the end), the TV effect very cool (keep that, play Katana Zero to enhance and pursue this idea), the music was nice although repetitive.
And overall the vibe is cool too. Well done :)
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=4h59m56s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin