Toucan's Revenge by AfroAnt

You've found yourself in an ethereal forest, and things are looking a little familiar. Luckily the toucan god that resides over this realm is here to guide you home.
Controls
- W/A/S/D: Move
- E: Interact with items
- F1: Help screen
- Esc: Quit
Answers
Post-LD Builds: Windows/Linux
- FIVE new riddles!
- Controller support
- No penalty for wrong answers
- Riddle displays at the bottom of the screen
Created by MessinaBrothers - AfroAnt - programming - Evil - programming, art - Geist - music and sfx - Milk - art - Summer - art
Ratings
| Overall | 420th | 3.774⭐ | 64🧑⚖️ |
| Fun | 793th | 3.355⭐ | 64🧑⚖️ |
| Innovation | 651th | 3.468⭐ | 64🧑⚖️ |
| Theme | 534th | 3.847⭐ | 64🧑⚖️ |
| Graphics | 447th | 3.944⭐ | 65🧑⚖️ |
| Audio | 255th | 3.836⭐ | 63🧑⚖️ |
| Humor | 529th | 3.052⭐ | 60🧑⚖️ |
| Mood | 138th | 4.074⭐ | 63🧑⚖️ |
| Given | 88🗳️ | 121🗨️ |
The one that gave me the most trouble was actually the second. There are multiple rooms with objects that seem like they SHOULD fit the riddle. I initially thought I had it when I found the chocolate pie, but then it was wrong and it was actually the room with keylime pie. That felt bad.
And that's when I found out what happens when you fail a riddle. You have to replay the ones (presumably in the set-of-5) you already got. Riddles aren't... replayable. So just going through the motion of recompleting the levels is busy work. The only way that could be fixed is if prior the riddles were remixed on death a bit but otherwise it's just better to restart the one you failed immediately.
It's a great little proof of concept that could be developed into a bigger project!
> I initially thought I had it when I found the chocolate pie, but then it was wrong and it was actually the room with keylime pie. That felt bad.
This happened to me as well.
For sure you guys need to add all answers somewhere, maybe on that google drive? With obvious spoiler alert, I would like to know the reasoning behind them.
Very good entry guys, congratz!
[Answers](https://github.com/MessinaBrothers/Ludum-Dare/blob/master/LudumDare47/RiddlerAnswers.md)
Keep the suggestions coming! We are planning a Post-Ludum build after ratings are over.
rly hope to do something like that next time!
Artstyle is great and unique. Color palette could use some refinement. Too much bright blues for my taste.
Audio fits nicely. Music is pleasant and suits this type of game.
Would love to see more from you. Cheers!
How about some more / different feedback when 'selecting' an item? I didn't understand at first how to 'make' my choice of item, and I thought I was just getting some flavor text.
BUT, the music was amazing, I love how layers were added for every riddle, and the art was also mesmerizing.
Great job, Geist!)
The game itself is too easy, lol ;)
Love the mood and the light soundtrack. I would recommend you to make an itch.io page :wink:
The art style is very unique, I liked it but the main character sometimes gets blended with the background.
On my resolution the game was cropped: I couldn't see the whole window (my resolution is 1366x768).
I started very confused with what I was supposed to do, but the Help button was a nice addition to reduce the confusion.
I liked the riddles but the game resetting everytime I made a mistake was very frustrating.
Overall, its a nice and unique entry! Good job!
The music and sound effects are very nice as well.
Of course as this point you've heard many times the complaint about losing all the progress... I would concur there. However I do have to say I kind of like the idea of these larger chunks of the game that you have to complete without messing up--getting to the room after beating 5 puzzles in a row is a nice feeling. I'm just not sure what an effective way to lose progress would be that isn't boring and very slow--moving back through all the rooms takes a very long time!
Perhaps the game could have a queue of all the possible puzzles, and if you fail one at a given point, it doesn't reset all your progress, but it gives you a new random puzzle and moves the one you failed somewhere else in the queue? At least that's one idea.
Anyways, besides the progress-resetting conundrum, this game is very nice and has some nice adventure game vibes to it.
You guys did a great job polishing this game and I feel the only thing it needs (apart from not resetting your progress when you mess up) is more content. Some of the riddles were a bit ambiguous but I suppose that is the point. Just make sure the player doesn't feel betrayed by the hint if their wrong answer could technically be correct based on the wording.