current by zzox

[raw]
made by zzox for Ludum Dare 46 (COMPO)

You are tasked with reconnecting underwater grids before the power is turned on.

Controls:

Arrows - Move

R - Restart Level

Space/Enter - Select

Play in Chrome or Firefox

Used Phaser 3, my boilerplate and a font from Bartek Nowak.

source

twitter zzox

itch zzox

github zzox

current-itch.gif

Ratings

Overall 49th 4.057⭐ 46🧑‍⚖️
Fun 39th 4.114⭐ 46🧑‍⚖️
Innovation 177th 3.773⭐ 46🧑‍⚖️
Theme 911th 3.102⭐ 46🧑‍⚖️
Graphics 196th 3.92⭐ 46🧑‍⚖️
Audio 223th 3.536⭐ 44🧑‍⚖️
Humor 407th 2.987⭐ 41🧑‍⚖️
Mood 209th 3.634⭐ 43🧑‍⚖️
Given 57🗳️ 49🗨️

Feedback

RoofloorWall
20. Apr 2020 · 03:55 UTC
Best game I've played yet, feels very clean and has clever levels.
Nick Barrash
20. Apr 2020 · 03:57 UTC
AHHHH how do you solve 10???? Super awesome game. A lot of depth!

EDIT GOT IT!!!!!!! YAHHHHHH
TrampolineTales
20. Apr 2020 · 03:57 UTC
I'm not sure if it's the intended behavior, but you can push into a rock/wall and have the piranhas move without losing the resource in the top-right. I also think it could be a bit more clear that you can move pipes that are in the "correct location" but aren't part of the current. I could see players getting stuck and quitting the game on level 3 for this very reason. A lot of fun otherwise!
🎤 zzox
20. Apr 2020 · 04:22 UTC
@trampolinetales thanks for the feedback! And I didn't catch that in playtesting :face_palm:
sayumeki
20. Apr 2020 · 05:44 UTC
The one sure gets difficult fast for me! The graphics are really cute and the level design builds up your knowledge of how to solve puzzles well. Nice work!
NouCake
20. Apr 2020 · 05:49 UTC
I can't event solve the 2nd level x.x
But still, the game is very nicely made!
The transition between the levels looks great and the sound effects suit the game very well!

(Update: I feel so stupid after finaly reaching lv3 xD)
Ruoyu
20. Apr 2020 · 08:51 UTC
One of my favorite so far. This game has one of the highest production value (graphics & sound) among all the games I've rated. The levels are getting difficult very quickly for me but I am amazed that you have created quite a lot of content during 48h.

I think after some polish and content creation (and maybe difficulty curve adjustment), you can release this game.
cheesepencil
21. Apr 2020 · 02:18 UTC
I thought the challenge level was perfect. Each level after the first took a couple attempts, but it never seemed unfair.
ghast_neoh
22. Apr 2020 · 04:42 UTC
Quite a nice little game! The mechanics integrated really well with each other and the production value was super solid. Would've happily played 20 more levels.
43sam
22. Apr 2020 · 07:26 UTC
This is a very clever and well thought out puzzle game. I enjoyed that there were new challenges/mechanics introduced in each level which made the later levels less overwhelming. The sounds were perfect for this as well! Overall though, it was a fun and satisfying game :)
caeonosphere
22. Apr 2020 · 07:27 UTC
Beat it! I'm always impressed with compo entries that find time for actual level design. Definite shades of Baba, but I like the move restriction. Would have been cool to see some levels that required you to electrocute piranhas, or to make gigantic lines of pipes that you push all at once. Nicely done!
AnarchoApathy
22. Apr 2020 · 07:48 UTC
love it. i would definitely play more levels. reminds me of Pipe Dream
toasteater
22. Apr 2020 · 09:02 UTC
The puzzles are very solid, the graphics and audio comes together well. I'd only wish for more levels! Nice game!
Haro Games
22. Apr 2020 · 09:15 UTC
Nice little game, great idea, a bit hard though (or i'm just dumb :) lovely art
lt-farfetchd
22. Apr 2020 · 09:42 UTC
I love the theme music on the new game screen, so funky. Graphics are awesome and have great consistency.
The game generally speaking feels very inspired by Baba is You - which you should absolutely check out if you don't know of it :slight_smile:

The gameplay is simple and ramps up nicely. I didn't find that the 10 levels were especially tricky, but definitely provided enough of a challenge to be continually engaging
It seemed a little bit strange that the electricity only fires off when you move, but that's a very minor gripe. I also found a small bug (I think) - you seem to be able to sit right up against a charged pipe if there is a rock above you. It would also have been nice to have a sequence where a fish kills you, instead of the fish kind of bouncing off of you like it would any other surface. But on the whole, only very minor concerns. It's a beautifully polished little game!
🎤 zzox
22. Apr 2020 · 13:46 UTC
@anarchoapathy thanks! I hadn't played it so I just did, those old school puzzle games are pretty cool
🎤 zzox
22. Apr 2020 · 13:49 UTC
@lt-farfetchd thank you, there are some definite bugs left in the game. And Baba Is You is the best puzzle game this decade :)
Tudvari
22. Apr 2020 · 14:21 UTC
Woah, how did you manage to create a so polished game with so many cool puzzles this quick? :smiley:

The learning curve is great, congrats! Every level I learnt something new in a good pace.

Maybe the music, and the sound effects could be a bit better, and maybe the falling parts could just simply fall down instead of sliding to their final position :smile:

But this last criticism is a bit stretched, so you should be proud of your game, it's an all-round very good game.
Criggles
23. Apr 2020 · 06:56 UTC
Really clever puzzles that fits the theme perfectly. Amazing amounts of polish too. I have no idea how you did all that in 48 hours, awesome job!
Dave Follett
24. Apr 2020 · 19:18 UTC
Great job on this game, I really enjoyed it. Lots of new elements as you go through the levels. I was able to get through all the levels but I really had to think out some of them. If you make more levels I'd play them!
deathray
24. Apr 2020 · 19:39 UTC
I am ordinarily not a big fan of puzzle games yet this game kept me engaged and having a lot of fun! I was actually able to beat all the levels. Graphics and sound all worked really well together. The only things I'd add is an optional grid overlay option, and an explanation that "r" restarts the level.
munmungames
24. Apr 2020 · 21:35 UTC
Very nice ! The puzzles are quite clever and the game rules are simple but rich. Graphics and audio are on point too. A bit off the theme in my opinion, but well, the end justifies the means :slight_smile:
blobo
25. Apr 2020 · 18:58 UTC
Oh man what a cool mechanic. I love the artwork. Great game!
Gunturtle
26. Apr 2020 · 04:55 UTC
Great game! Really fun puzzle gameplay, cool soundtrack too. I'm not sure how the premise fits the theme though.
Hakro
26. Apr 2020 · 13:40 UTC
Man, this is really an awesome puzzle game. I there were a 100 level, I would have played them.
Controls, sounds, effects, everything is great.
That 8th really got me scratching my head, had to think hard :D
Nice job.
p-r
26. Apr 2020 · 14:03 UTC
Awesome
jrap
28. Apr 2020 · 00:35 UTC
Amazing entry, super challenging for my tiny brain especially with the strict turn limits, but I definitely appreciate the care that has gone into each puzzle- the audio and presentation and everything really come together for a cool oceanic vibe as well, its quite relaxing! Great work here
alferbayter
30. Apr 2020 · 23:13 UTC
Extremely fun! The puzzles felt like they were trying to teach me the mechanics which was great. Left me wanting more, great stuff.
hgcummings
02. May 2020 · 10:47 UTC
Great game. Really nice graphics and sound, strong mechanics, and well-designed puzzles. The final level took me a *long* time to get, but it was a great puzzle. A really satisfying game to play throughout. Nice work!
olewis
02. May 2020 · 14:08 UTC
Really nice puzzle game frustrating but fun to play!
01010111
07. May 2020 · 20:30 UTC
I really love this! I've seen several sokoban games this jam but this one really builds on the genre in several ways. Great work!
Naca
09. May 2020 · 14:28 UTC
Nice sokoban-ish entry! Level design was really good and that weighted pieces and piranhas add many new possibilities to the puzzles. Moreover, graphics and sound were nice, the music is very appropriate for an underwater scene. Great work!
dreamcastgh0st
12. May 2020 · 04:24 UTC
Definitely a nice take on a sokoban-style game. I appreciate that you didn't use puzzlescript, it gives your game a unique charm of its own along with lots of quirks that make it feel more fully featured than just a simple puzzlescript game. That being said, an undo button would have been nice, even if it only let you undo 1-3 moves. The mechanics were all pretty intuitive, and put together allowed for some interesting puzzles. However, the game was a little on the easy side. I would have liked to see more of the possible combinations of the mechanics. Overall, nice job, and good luck!