Keep It (restaurant and baby) alive by Nutriz
You are a single mother who try to keep her restaurant and baby alive \o/
made by Nutriz and c4n4r with Godot Engine 3.2.1.
Dirty unreadable source code available at https://github.com/Nutriz/LudumDare46/
:warning: The game is “a bit” broken. We was too ambitious :face_palm:
UPDATE: Post jam version, the game isn't broken anymore :muscle:. Take the post_jam version to test.
- bigger areas detection
- less loud alarm sound (yeah sorry for this)
- fixed bad camera switch
- more balanced difficulty
- player movement a bit better
- fixed baby position bug and escape rate
- fixed customers queue and spawn rate
- added area indication on floor
- added help popup for the baby
- possible to not loose :D (Yeah with the first version you was unable to win because I never added score points, only removed points, oups)


| Youtube | https://github.com/Nutriz/LudumDare46/ |
| Youtube | https://nutr1z.itch.io/ld46 |
| Youtube | https://nutr1z.itch.io/ld46 |
| Youtube | https://nutr1z.itch.io/ld46 |
| Youtube | https://nutr1z.itch.io/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-restaurant-and-baby-alive |
Ratings
| Overall | 2442th | 2.696⭐ | 30🧑⚖️ |
| Fun | 2474th | 2.327⭐ | 28🧑⚖️ |
| Innovation | 1838th | 2.963⭐ | 29🧑⚖️ |
| Theme | 1801th | 3.37⭐ | 29🧑⚖️ |
| Graphics | 1758th | 3.196⭐ | 30🧑⚖️ |
| Audio | 1569th | 2.058⭐ | 28🧑⚖️ |
| Humor | 1372th | 2.708⭐ | 26🧑⚖️ |
| Mood | 2297th | 2.458⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 30🗨️ |
i also couldn't figure out how to deactivate the warning siren, which was kind of annoying
The game definitely has some potential but just needs some more polishing.
Also I've caught very funny bug. I could spin the baby around the restaraun, outside! :laughing: That was funny.

Thanks @the-triumvirate. Yeah sorry, the baby part is a bit unfinished, we not had enough time to add explanation for it. At the start the baby is in the Craddle, and if the warning siren is ON, you must take the baby and put it in the Craddle again. By the way I guess you had a funny time to run about with the baby in front of you :joy:.
@benjouille, @blue-pin-studio Yes like I said before, no enough time to finish and balance a bit the gameplay. Sorry for that and thanks for your interest.
@room606 "I’d add some highlight spots to the places the player can interact with" Was totally a goal for the last hours, but you know how it is :D. You don't had music and fx sounds ? I Know that bug with the baby, tried to quick fix the bug and I broken antother things, so I have revert that XD.
@mlkvr Thanks and nice strategy :D
@acdia Yeah you are right, it impressed myself how Godot Engine was productive for me, after more than 1 year without opening it !
I feel like the biggest issue are the controls. I ended up zigzaging and I guess that it's not a good look for the baby and the customers to be drunk ^^
I think that it would have been better to pick one between top-down and fps view. By trying to do both you ended up with 2 messy way and it's not really possible to alternate both without having camera issues.
Also increasing the hitboxes to pickup the baby and orders would be better I think.
I also feel like the alarm sound is too loud (plus I didn't understood at the beginning that it was linked to the baby)
It's a shame because it really looks cool with a fun concept that could be quite fun with more polish. I liked the dino-baby and having dishes on the head. On this subject why not allow to carry 3 dish : one on the head and one in each hand ? That would allow for some planning in taking orders.
Still, congrats for you entry :)
* bigger areas detection
* less loud alarm sound (yeah sorry for this)
* fixed bad camera switch
* more balanced difficulty
* player movement a bit better
* fixed baby position bug and escape rate
* fixed customers queue and spawn rate
* added area indication on floor
* added help popup for the baby
* possible to not loose :D (Yeah with the first version you was unable to win because I never added score points, only removed points, oups)
@room606 the baby bug is fixed in the post jam version :D
@adinimys it's not broken anymore in the post jam version
@hare-software I have fixed all serious bug and also balanced the difficulty in the post jam version, try it again :)
@laura-del-pino thanks for the advice, I have added areas on the floor in the post_jam version

@andidebob I have balanced the difficulty in the post_jam version, it is now viable :D
@laveilleusegraphique if you try again with the post_jam version you will have a much better experience :).
As people said, tank controls are a bit weird for this kind of game in my opinion.
Really impressed by what you've accomplished overall.
But afterall, the core gameplay is a great idea and is fun to play. A bit hard and stressful, but it still is a good entry!