Feed The Monster by Svalinn85

[raw]
made by Svalinn85 for Ludum Dare 46 (JAM)

ITCH Cover.png

A friendly Monster landed on earth: will you be able to help it survive?

IMPORTANT NOTES 1) If you're playing the WebGL version of the game please execute in FULL SCREEN 2) Scroll the page down if you want the downloadeable version of the game.

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This game was created for Ludum Dare 46 by:

OldManWinters: Art

Marvin Chong: Music and SFXs

Svalinn85: Coding

Let us know if you managed to Keep It Alive long enough to see the success screen in the comments ;)

Ratings

Overall 543th 3.787⭐ 49🧑‍⚖️
Fun 546th 3.667⭐ 47🧑‍⚖️
Innovation 752th 3.522⭐ 48🧑‍⚖️
Theme 31th 4.413⭐ 48🧑‍⚖️
Graphics 502th 4.117⭐ 49🧑‍⚖️
Audio 385th 3.773⭐ 46🧑‍⚖️
Humor 158th 3.977⭐ 46🧑‍⚖️
Mood 490th 3.795⭐ 46🧑‍⚖️
Given 34🗳️ 56🗨️

Feedback

wasd
20. Apr 2020 · 18:54 UTC
I really like your artstyle. And I had fun with the UI Buttons. I dont know why but the sounds are hillarious. I think you could have added something mechanically to spice the gameplay up. But over all a solid entry.
🎤 Svalinn85
20. Apr 2020 · 19:01 UTC
@wasd thank you for your feedback! We're glad you enjoyed the game :)
Ankix86
20. Apr 2020 · 19:05 UTC
nice work! this was fun to play and also i like how you added random sounds on each button overall your game is pollising is exelent :-).
Ankix86
20. Apr 2020 · 19:05 UTC
nice work! this was fun to play and also i like how you added random sounds on each button overall your game is pollising is exelent :-).
Zesix
20. Apr 2020 · 19:48 UTC
Loved the mood of this game, especially the How To Play instructions xD
Sadly I didn't get very far as I'm not very good at platformers, but great job!
batuOZ
20. Apr 2020 · 22:26 UTC
mate no access is dangerous :D I realy liked the pumping air stuff. it is very creative :)
Yang
21. Apr 2020 · 04:19 UTC
Fun game but the food towards the end should fill up the stomach more as the rate of depletion was way too fast for both stomach and lungs
🎤 Svalinn85
21. Apr 2020 · 11:17 UTC
@yang The meat doesn't fill more of the bar BUT it does spawn like 9x / 8x faster than the beginning :)
Rainsong
21. Apr 2020 · 11:38 UTC
Great work! The art is fantastic (even more impressive when you consider the time constraints) and the music is very good, too. Clever game concept :)
DaimiloDev
21. Apr 2020 · 12:01 UTC
Agggggg I'm Always falling HAHAHAHA I enjoyed playin great job. would be nice to lower the sound
gamesplusjames
21. Apr 2020 · 14:53 UTC
That was really fun! It got very stressful towards the end as the monster got more hungry and needed more air :D It was fun too giving it too much air. Lots of good humour in there too (like falling down the pit :D ). Really great stuff!
TimeTravelHamster
21. Apr 2020 · 16:55 UTC
Fun great game i really enjoyed it. Sounds aare awesome. Pumping mechanic its addictive to use. Just great job.
Tony_Artz
21. Apr 2020 · 17:24 UTC
Really great concept and execution. I really love the art and the humor. Music is also really great. However, I have one critique, The movement feels a bit too floaty and has caused me to fall to my death multiple times. Still, its a really great game.
Sandra Jasionowska
21. Apr 2020 · 17:44 UTC
How to play was funny :smile: Took me a while to get what I have to do, but after that it was cool. Is this actually possible to win the game? My monster always dies of starvation.. By the way, buttons sometimes don't work as they should, when the screen lightens. You have to click them a few times to work, otherwise the game just comes back to the same screen. Cool submission!
Sandra Jasionowska
21. Apr 2020 · 17:44 UTC
Also, I liked the graphics, but not the font - kinda hard to read.
🎤 Svalinn85
21. Apr 2020 · 17:48 UTC
@sandra-jasionowska Hi sandra, I'm glad you liked our game :)

To answer your question: YES! It is possible to win the game :)

Also I thank you for reporting the bugs that you found, it's a great help for future improvement.
AudreyC
21. Apr 2020 · 18:40 UTC
Cute and funny game. I liked the art and the funny instructions. Falling seemed a little slow and the screen wraparound had me accidentally falling in the pit several times (I see why there's a whole pile of bodies down there). It would be nice to have a little timer showing how long there is to go until the success screen.
LouieJams
22. Apr 2020 · 10:02 UTC
So maybe the scientist should think about getting a different pet because this monster is super demanding and Colonel Farnsworth has a chicken express space delivery to run. What if he needs to go read his mail, doesn't he know there could be someone trying to get a very important letter to him?!
Excellent artwork with a fun story and easy to grasp gameplay mechanics. Nice idea to include a few different ways of failure and especially enjoyed the "how to play" section!
Guille
22. Apr 2020 · 12:03 UTC
The game was pretty fun, but it took a while to understand. The graphics looked nice, and I loved how you had more than 1 end screen. Great job!
TateTate
22. Apr 2020 · 13:27 UTC
I love the art style and humor. I would love to see more occupational hazards. I thought the death screen when you fall into the pit was very clever and it would be great to see what you can come up with for other death screens.
wormius
22. Apr 2020 · 15:46 UTC
That was hard. But I managed to beat it. Nice game.
🎤 Svalinn85
22. Apr 2020 · 16:17 UTC
@wormius CONGRATULATIONS! :D I'm glad you liked our game :)
Jupiter_Hadley
23. Apr 2020 · 12:26 UTC
Neat little game! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/POu9WBNgI08
Marvin Feldmeier
24. Apr 2020 · 13:42 UTC
Nice Game, good job. The only thing is the Font, its hard to read.
Jodi
24. Apr 2020 · 14:35 UTC
I liked your game. It is also very cool sounds. It really upset me when the monster died
kfischer-okarin
24. Apr 2020 · 15:16 UTC
Nice idea. Good work on the art style. The game itself was a bit hard for me towards the end so I couldn't finish it
Antti Haavikko
24. Apr 2020 · 15:22 UTC
Yay I made it. :tada:

![alien.png](///raw/1e4/3/z/33049.png)

Pretty damn cool! The tutorial was quite fun way to do it even though I enjoy having it more interactive while playing much more. But that's a one way to make a wall of text less boring.

Would have been better if the timer ticked down to more tell about the actual objective. I almost quite after my first decent run of almost 2 minutes and 30 seconds. I guess I was like a second off since that seemed to be the magic mark though.

Cool to see that you added a fail state for pumping too hard too. Didn't encounter it but I'm guessing there is one for over feeding as well? :meat_on_bone:

Didn't quite like how the meats spawned in completely randomly. Would have made more sense if the hooks came off screen with one or without it. It was quite fun to try to find out an optimal place to throw the meats so they reach the alien with too much hassle. But since you need to pump some air constantly too, it didn't really matter much and you could just throw them on the obvious platform closest to the pump. These two things made like 90% of the whole playable area completely pointless.

Maybe if something spawned on random platforms which you had to retrieve too would force taking advantage of the whole level more. Wouldn't be too hard to come up with another bodily requirement for the alien dude.

I was positively surprised to notice that you can carry more than one meat at a time. Noticed it completely on accident when a meat spawn right on my trajectory. Knowing this made the game a whole lot easier since you were never in much of a rush to feed and could mainly focus on just gathering the meats and pumping. Then when the hunger was getting dangerously low, you could just chuck them all at once. Would have been cool to visually know how many meats I was carrying too. And Mashing ctrl too fast kept cancelling the already started throwing animation which wasn't fun.

Quite solid controls. I must say that ctrl+arrows is a bad combo for macs since it cycles between desktops. Well I knew about it and knew to be careful about pressing them together. Luckily didn't need to throw my meats on the run that much. Alternative keys would be cool, decent classics to compliment left control could be X or C, not Z so much because of AZERTY keyboards). And some weirdos do prefer playing with WASD even when there is no mouse functionality at all. I will never understand why but they do. I would have liked to see the menu keyboard controllable too. :thinking:

The sound scape could be enriched a bit too. Some sound effects were kinda missing. Grabbing meat, landing from a jump and maybe even a subtle footstep sound. Maybe the alien could make some adorable alien noises at random instead of only making the same eating sound. And other ambient stuff like that to make the game feel more alive.

Anyways, I think I've rambled enough. Good job! :thumbsup:
OldManWinters
25. Apr 2020 · 00:38 UTC
@antti-haavikko Wow, thank you for the amazing amount of feedback! You raised a lot of good points there and we'll definitely keep them in mind with future projects. I'm glad you enjoyed our game :)
Marvin Chong
25. Apr 2020 · 07:31 UTC
@antti-haavikko Thank you for detailed feedback, we really appreciate it. We will be on a look out for those things!
MidnightMist
25. Apr 2020 · 18:35 UTC
Fun and addicting game! I wish there was a play again button on the death screen instead of having to going back to the main menu.
OldManWinters
26. Apr 2020 · 06:22 UTC
@midnightmist Thanks! Glad you enjoyed playing our game. There was a lot of functionality that we would have added but we ran out of time. Thanks for the feedback :)
fabrito
28. Apr 2020 · 02:33 UTC
Nice work, guys! Great art, the right dose of humor and controls very intuitive. The How to play screens are as good as the game itself! ;)
I enjoyed playing and watch the different endings depending on who dies (doctor or monster)... hehe
The music is good and the noise hovering the buttons is hilarious. At first it made me curious about the sound effects used in the middle of the song and than I realised I was the one making those noises with the buttons. Good one, again.
It kept surprising me and compensates the apparent lack of innovation when the theme "keep it alive" is simply put to work with a "keep the monster alive". Don't get me wrong, I liked the game a lot, but it looks like you invested in the first idea that came to mind. It was very well executed, but it felt like you could do wonders together and aim higher than this.
Congrats!!
GOD COLO
30. Apr 2020 · 17:25 UTC
Great pixel art! :open_mouth: The winning screen is epic! Even if I retried the game 26 times! :laughing:
Greato Jobu! :smile:
🎤 Svalinn85
01. May 2020 · 13:44 UTC
@fabrito first of all thank you for your feedback :)

Even tho this wasn't the first idea that came to mind you are right: we did all we could to keep this simple. It was a conscious choice due to the fact that this was the first time we worked togheter as a team and, most importantly, for someone it was the first game jam ever.

Considering all of this we decided to go for the simplest possible Idea and keep the scope of everything as low as possible, of course while trying to make this as fan as we could :)
pleyad
08. May 2020 · 13:10 UTC
A really cool game! Fun mechanics, and fitting pixel art. I found the ambient music really good, but the unharmic and metallic trumpet irritated a bit. But still, a cool an polished entry, especially considering the start screen and fun tutorial :thumbsup:
elysiagriffin
09. May 2020 · 19:48 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/615937007?t=4h17m30s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
TeamJS
10. May 2020 · 06:34 UTC
A tight game that was well executed! I like the little details in the animation, like the monster sagging near the end of it's life. I wish the "purpose" of the game was a bit more obvious because it got a bit repetitive after a while and you weren't really sure how much longer you have to keep feeding/ giving air. Fab little game! - J

Great little game! Lots of polish! Great Graphics and sound! However, it didn't feel winnable. Had I known I could win, I would have played for longer. Also, there was the small bug with the timer missing a zero. Overall a really good game jam! I really enjoyed. - S