Feed The Monster by Svalinn85

A friendly Monster landed on earth: will you be able to help it survive?
IMPORTANT NOTES 1) If you're playing the WebGL version of the game please execute in FULL SCREEN 2) Scroll the page down if you want the downloadeable version of the game.




This game was created for Ludum Dare 46 by:
OldManWinters: Art
Marvin Chong: Music and SFXs
Svalinn85: Coding
Let us know if you managed to Keep It Alive long enough to see the success screen in the comments ;)
Ratings
| Overall | 543th | 3.787⭐ | 49🧑⚖️ |
| Fun | 546th | 3.667⭐ | 47🧑⚖️ |
| Innovation | 752th | 3.522⭐ | 48🧑⚖️ |
| Theme | 31th | 4.413⭐ | 48🧑⚖️ |
| Graphics | 502th | 4.117⭐ | 49🧑⚖️ |
| Audio | 385th | 3.773⭐ | 46🧑⚖️ |
| Humor | 158th | 3.977⭐ | 46🧑⚖️ |
| Mood | 490th | 3.795⭐ | 46🧑⚖️ |
| Given | 34🗳️ | 56🗨️ |
Sadly I didn't get very far as I'm not very good at platformers, but great job!
To answer your question: YES! It is possible to win the game :)
Also I thank you for reporting the bugs that you found, it's a great help for future improvement.
Excellent artwork with a fun story and easy to grasp gameplay mechanics. Nice idea to include a few different ways of failure and especially enjoyed the "how to play" section!

Pretty damn cool! The tutorial was quite fun way to do it even though I enjoy having it more interactive while playing much more. But that's a one way to make a wall of text less boring.
Would have been better if the timer ticked down to more tell about the actual objective. I almost quite after my first decent run of almost 2 minutes and 30 seconds. I guess I was like a second off since that seemed to be the magic mark though.
Cool to see that you added a fail state for pumping too hard too. Didn't encounter it but I'm guessing there is one for over feeding as well? :meat_on_bone:
Didn't quite like how the meats spawned in completely randomly. Would have made more sense if the hooks came off screen with one or without it. It was quite fun to try to find out an optimal place to throw the meats so they reach the alien with too much hassle. But since you need to pump some air constantly too, it didn't really matter much and you could just throw them on the obvious platform closest to the pump. These two things made like 90% of the whole playable area completely pointless.
Maybe if something spawned on random platforms which you had to retrieve too would force taking advantage of the whole level more. Wouldn't be too hard to come up with another bodily requirement for the alien dude.
I was positively surprised to notice that you can carry more than one meat at a time. Noticed it completely on accident when a meat spawn right on my trajectory. Knowing this made the game a whole lot easier since you were never in much of a rush to feed and could mainly focus on just gathering the meats and pumping. Then when the hunger was getting dangerously low, you could just chuck them all at once. Would have been cool to visually know how many meats I was carrying too. And Mashing ctrl too fast kept cancelling the already started throwing animation which wasn't fun.
Quite solid controls. I must say that ctrl+arrows is a bad combo for macs since it cycles between desktops. Well I knew about it and knew to be careful about pressing them together. Luckily didn't need to throw my meats on the run that much. Alternative keys would be cool, decent classics to compliment left control could be X or C, not Z so much because of AZERTY keyboards). And some weirdos do prefer playing with WASD even when there is no mouse functionality at all. I will never understand why but they do. I would have liked to see the menu keyboard controllable too. :thinking:
The sound scape could be enriched a bit too. Some sound effects were kinda missing. Grabbing meat, landing from a jump and maybe even a subtle footstep sound. Maybe the alien could make some adorable alien noises at random instead of only making the same eating sound. And other ambient stuff like that to make the game feel more alive.
Anyways, I think I've rambled enough. Good job! :thumbsup:
I enjoyed playing and watch the different endings depending on who dies (doctor or monster)... hehe
The music is good and the noise hovering the buttons is hilarious. At first it made me curious about the sound effects used in the middle of the song and than I realised I was the one making those noises with the buttons. Good one, again.
It kept surprising me and compensates the apparent lack of innovation when the theme "keep it alive" is simply put to work with a "keep the monster alive". Don't get me wrong, I liked the game a lot, but it looks like you invested in the first idea that came to mind. It was very well executed, but it felt like you could do wonders together and aim higher than this.
Congrats!!
Greato Jobu! :smile:
Even tho this wasn't the first idea that came to mind you are right: we did all we could to keep this simple. It was a conscious choice due to the fact that this was the first time we worked togheter as a team and, most importantly, for someone it was the first game jam ever.
Considering all of this we decided to go for the simplest possible Idea and keep the scope of everything as low as possible, of course while trying to make this as fan as we could :)
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=4h17m30s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Great little game! Lots of polish! Great Graphics and sound! However, it didn't feel winnable. Had I known I could win, I would have played for longer. Also, there was the small bug with the timer missing a zero. Overall a really good game jam! I really enjoyed. - S