Tears of Coffee by Milestone Games
"Kaffetår" - a small cup of coffee. Translates literally to "coffee tear" in Swedish. You are trying to make coffeehouse you inherited from your grandfather stay in business against the fierce competition of large coffeehouse chains. Being a former mechanic, you must use your best engineering know-how to keep it alive.
➤ PLAY NOW (Chrome Recommended)
Note: Running out of time, significant scope had to be cut in the final hours. Gameplay is currently endless, but the game is being developed further. Stay tuned for updates!

Drag or scroll mouse to move around the coffee house, and try to keep up with the ever increasing orders!
News
- Watch playthrough by @MateusBoga
- Based on the awesome feedback I am planning to develop this further, stay tuned for updates!
Gameplay
Manage complex orders

Race against time

Build up storage

Produce even more!

Bugs fixed post-deadline
- Fixed game library linking issue that prevented the game from starting
- Fixed game breaking issue that prevented players being able to purge incorrect product orders
- Fixed game breaking issue that made machines stop producing products
| Youtube | https://milestone-games.github.io/ld46 |
| Youtube | https://github.com/milestone-games/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/tears-of-coffee |
Ratings
| Overall | 573th | 3.383⭐ | 32🧑⚖️ |
| Fun | 719th | 3.05⭐ | 32🧑⚖️ |
| Innovation | 759th | 3⭐ | 32🧑⚖️ |
| Theme | 985th | 2.867⭐ | 32🧑⚖️ |
| Graphics | 46th | 4.333⭐ | 32🧑⚖️ |
| Audio | 327th | 3.367⭐ | 32🧑⚖️ |
| Humor | 607th | 2.554⭐ | 30🧑⚖️ |
| Mood | 299th | 3.5⭐ | 32🧑⚖️ |
| Given | 15🗳️ | 30🗨️ |
I think the main problem here is the difficulty scaling and sense of progression.
I served about 20 customers and quit because the game did not seem to change. I think this game needs some upgrade system and currency. That said if there would have been more machines to use the way they are placed is probably going to become very annoying, a solution can be that the player have to physically go to the machine otherwise it feels like an unnecessary task to artificially increase difficulty.
But all that said I don't want the main message to slip which is: the game art, story, concept is great and I can see myself playing this exact game with slight changes and having a long fun time. Great amazing job especially with respect to the time.
Sorry for the game breaking storage bug, I'll fix it as soon as possible! :grimacing:
I took on too much scope and wasn't able to implement many of the [core gameplay elements](https://docs.google.com/document/d/1BM-c2FeNGfj14TAdPRFJLr-lPJPiUHE5Dco57_Yk3uM/edit?usp=sharing) I had planned for this game such as budget, customer satisfaction, upgrades (new products & production efficiencies) as well as marketing!
@lone-wolf Thanks for playing! Unfortunately there is currently no end state, the orders just get more complicated over time. What do you think the end state should be?
@malai Thanks for the feedback! Yeah, that's definitely one thing I wish I changed before the deadline :smirk: Perhaps products expire after some time, or the queue is limited somehow.
The infinite production queue size and infinite storage makes it easy to have the game play itself. I know from your comments that you did originally plan on production upgrades and resource management, and I love building up to overpowered automation in games, but it's pretty boring to start off that overpowered.
Given enough time to complete your original planned scope of the game, I think this could be absolutely wonderful! Visually, it LOOKS like a polished and fun resource game. Something I'd see the screenshots of on the app store and download for a good time. So if you had been able to implement the core features you intended, I bet it would be fantastic.
Great work!
Like you, I'm a also a huge fan of building up to automation, there's something really fun about improving efficiencies to a point where suddenly you have more supply than demand, only for it to change again as new bottlenecks appear... and the process repeats all over again :laughing:
Yes, I feel inspired to continue working on this game, especially after getting reviews like yours.
Thank you!
@darkfire92 Thank you, that's great feedback. :raised_hands:
Maybe you could restrict the production of the products with some sort of resource, other than that great work.
For a quicker improvement, definitely up the speed on the game to make it more challenging ^^
Great job!
Here's my playthrough of it: https://www.twitch.tv/videos/599709058
@brndncn Thanks for the kind words, I'm developing this further, so thanks for the feedback! I definitely agree having some type of break dynamic would improve it( e.g opening hours or something). It would give the player time to focus on strategy, like research.
I really enjoy music and the atmosphere of the game. Great pixel art! :) Also, I like little tooltips with names of drinks and desserts. Winning and losing conditions and some difficulty progression would make this game even better. Great job! :thumbsup:
P.S.: Strange things happen when you alt-tab from the game's tab. :smiling_imp: 
Also, it doesn't work for me on firefox. Luckily I have some other browsers installed for cases like this.
https://www.youtube.com/watch?v=nUmP-nl1pVw
PS: I really miss going to the café! ☕
Unfortunately some difficulty is missing due the unlimited storage and production queue.
The Graphics are really cool and with some work in the mechanics with limited storage or a limited queue it can be totally be fun.
Nice Job well done