Sad Knight by HumphreysMedia

[raw]
made by HumphreysMedia for Ludum Dare 47 (JAM)

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Game Desciption - And so the wheel turns again... Sad Knight is a third person horror adventure game will have you trembling in your boots when you get stuck in the endless loop of Big T's creepy house. Complete all the tasks before you are found, only then can you leave with your life intact.

Developers:

  • Jack McPherson = Gameplay Designer and Programmer
  • Nichola Humphreys = 3D Asset and Level Design
  • Danny Miles = 2D Asset and UI Design

Controls:

  • Movement = Directional Pads (W,A,S,D or Arrow Keys)
  • Faster Movement = Hold Shift
  • View Tasks = Tab
  • Interact = Space Bar

Screenshots.png

Ratings

Overall 1281th 3.152⭐ 25🧑‍⚖️
Fun 1237th 2.955⭐ 24🧑‍⚖️
Innovation 1380th 2.738⭐ 23🧑‍⚖️
Theme 1551th 2.595⭐ 23🧑‍⚖️
Graphics 617th 3.771⭐ 26🧑‍⚖️
Humor 917th 2.526⭐ 21🧑‍⚖️
Mood 730th 3.455⭐ 24🧑‍⚖️
Given 15🗳️ 13🗨️

Feedback

Mimir
06. Oct 2020 · 09:37 UTC
So far the best LD47 game I've played! AI is a bit dumb and for some reason the game finished without me needing to break the cross but it was still a very nice experience.
I am a bit confused about the movement though. When I hold down W, A, S or D, the main character runs a lot slower than when I press two of the movement keys together (strafing). It was a bit weird. Also, all the random pictures on the walls ruined the horror theme a bit but apart from that.. nice game, nice flair, nice feel. Very much liked it.
Jack McPherson
06. Oct 2020 · 11:20 UTC
@mimir I thought I fixed that haha with the objectives. With movement you are right, unintentional sadly, just so much to programme in such a small space of time haha. I'll make sure it's fixed for the next build though thanks :) The pictures are friends of the team. I can understand how that might take you out of the horror a bit. Regardless thanks for playing and thanks for your kind words :).
PurpledArtFrog
06. Oct 2020 · 12:35 UTC
Wow guys - well done :thumbsup_tone1: like the graphics and the ambience

:purple_heart: :dart: :frog:
Belenos
06. Oct 2020 · 12:58 UTC
fun to play. I managed to escape. It's just a shame that there are no sounds in your game.
mumaitron
06. Oct 2020 · 13:06 UTC
Good game, Had some issues to burn the doll but the game is interesting and the setting is great!
MrsTari
06. Oct 2020 · 13:08 UTC
Really amazing work ! :) but on the graveyard i have a big frame problem, it laggs really hard. I love the camera and playermovement. :heart:
Raivk
06. Oct 2020 · 13:13 UTC
Nice game overall ! The AI is quite fast but you can still manage to outrun it by using the obstacles on the way ! The graveyard area is indeed quite heavy on my computer and greatly reduce the framerate, but I still was able to finish the game !
Kevin Meissner
06. Oct 2020 · 13:23 UTC
Very nice entry
Next time I suggest you do a little less and polish a bit more :-)
1) It was very laggy on my end.
2) I did not understand how to escape or defead enemies
3) I cant see the theme (could you probably explain it to me, I really would like to know :-))
All and all you managed a lot in this short amount of time, well done
Abiral
06. Oct 2020 · 13:29 UTC
I loved the graphics style on this game... a Solid game. The enemy was a bit buggy... It's a really awesome experience. Good Luck!
Jack McPherson
06. Oct 2020 · 13:59 UTC
Hey @kevin-meissner Sorry you had issues with the game. The lag in the graveyard is caused by the terrain. I lowered the count and it ran ok on my end. But my pc is pretty high spec so that's an oversight on my end. So The goal of the game is to complete the objectives you can view by pressing tab. And you end the deathloop. With regards to defeating the enemies you can't. You can run that's it. So the theme was "Stuck in a loop" So we have the player stuck in this loop of running and dying unless they can complete the objectives. thus breaking the loop. Also thank you, was a bit of burn out at the end as I did all the programming so it's not as clean as it could've been with another day maybe. But thems the breaks haha. Thanks for playing though!
Kevin Meissner
06. Oct 2020 · 14:03 UTC
@jack-mcpherson thanks for the explanation :-)
TheCreator
07. Oct 2020 · 13:46 UTC
I ran into one of the small npcs, and found in horror that he was faster than me 0.0

nice game :)
jharler
08. Oct 2020 · 20:16 UTC
Unfortunately I wasn't able to experience a whole lot of your game, as it started lagging pretty hard after a few minutes, but what I saw was nice. The animation and visuals were pretty good.
gustavo.christino
25. Oct 2020 · 05:19 UTC
![J14.png](///raw/bc7/6/z/3a705.png)
gustavo.christino
25. Oct 2020 · 05:26 UTC
**[PT-BR] Análise...**

1 - Mecânicas, Aprendizado e Fluxo:
Percorrer o ambiente completando algumas tarefas de interação.
Senti falta do uso de algumas mecânicas adicionais que deixassem o jogo mais interessante (creio que a pegada principal foi o horror neste projeto).
A lista de tarefas no canto da tela ficou muito pequena (isso dificultou ter uma melhor experiência).
Demorei perceber que eu poderia correr (por sorte os inimigos que confrontei tinham uma animação de ataque que me permitiam fugir andando de boa).
O jogo travou um pouco (talvez por ter muitos elementos na mesma cena, não tenho certeza).

2 - Gráficos, Áudio e Narrativa:
Os gráficos ficaram interessantes.
Apesar de quebrar a uniformidade do estilo visual, as fotografias nos quadros deram um ar de humor.
Senti muito a falta de efeitos sonoros e quem sabe de alguns sons ambientes mais contínuos.
Sinto que teria aproveitado melhor a narrativa se os textos fossem um pouco mais legíveis (tarefas muito pequenas no canto da tela).

3 - Cultura:
O jogo dialoga com narrativas de horror, terror e com o Halloween (ou elementos também usados neste).
O jogo também tem uma pegada de pique-esconde e de caçada ao tesouro.

4 - Monetização:
Suponho que depende bastante de como a equipe quer evoluir com o projeto.
De qualquer forma creio que stores para computadores pessoas seriam as escolhas de vendagem mais adequadas.


**[EN] Analysis...**

1 - Mechanics, Learning and Flow:
Walk around the environment completing some interaction tasks.
I missed using some additional mechanics that would make the game more interesting (I think the main catch was the horror on this project).
The task list in the corner of the screen became very small (this made it difficult to have a better experience).
It took me a while to realize that I could run (luckily the enemies I confronted had an attack animation that allowed me to get away walking with ease).
The game crashed a little (maybe because it has a lot of elements in the same scene, I'm not sure).

2 - Graphics, Audio and Narrative:
The graphics were interesting.
Despite breaking the uniformity of the visual style, the photographs in the pictures gave an air of humor.
I really missed the sound effects and maybe some more continuous ambient sounds.
I feel that I would have made better use of the narrative if the texts were a little more readable (very small tasks in the corner of the screen).

3 - Culture:
The game dialogues with horror, terror and Halloween narratives (or elements also used in this).
The game also has a peek-a-boo and treasure hunt footprint.

4 - Monetization:
I suppose it depends a lot on how the team wants to evolve with the project.
Anyway, I believe that stores for personal computers would be the most appropriate sales choices.
Jonathan Lorenz
25. Oct 2020 · 10:18 UTC
Very good graphics! Too bad there were no sfxs, it would enhance the mood greatly! Good thing you added the objectives list. Unfortunately there were some thing I never manage to do, like burning the doll. Good work overall!
Gabriel Dias Oliveira de Almeida
25. Oct 2020 · 19:14 UTC
Great art in fact, when I saw it I really enjoyed it! ^^
jmoocow2003
25. Oct 2020 · 21:39 UTC
This was a good game, I enjoyed it! I really like the art and graphics. I really liked the running animation, it reminds me of cartoon horrors or something like that. Not really sure if that's what you were going for, but I thought it was great. Overall, nice game :)

![Finished.PNG](///raw/44b/11/z/3a765.png)