Beware, space! by Vladimir Smolin

Beware, space!
Get ready... Three, two, one, GO!
Survival in space won’t surprise anybody. Perhaps..
“The oxygen will soon run out, there is nearly no food left, I am exhausted. Every day I read letters from my loved ones. This grueling flight will never end. "
‘Captain’s log. The second day of the flight.’
How many days can you spend in outer space?
Shabby? -Yes! Exciting? -Very.
Controls
WASD, mouse to move
"E" to interact

Team - Vladimir Smolin: programming, art - Anna Voinova: gamedesign, UI - Anna Efimova: music, narrative design
UPD
--fixed controls bug
--fixed some WebGl bugs
--tutorial added
| Youtube | https://vls113.itch.io/beware-space |
| Original URL | https://ldjam.com/events/ludum-dare/47/beware-space |
Ratings
| Overall | 1652th | 2.333⭐ | 26🧑⚖️ |
| Fun | 1663th | 1.854⭐ | 26🧑⚖️ |
| Innovation | 1532th | 2.478⭐ | 25🧑⚖️ |
| Theme | 1576th | 2.522⭐ | 25🧑⚖️ |
| Graphics | 866th | 3.48⭐ | 27🧑⚖️ |
| Audio | 682th | 3.32⭐ | 27🧑⚖️ |
| Humor | 1088th | 2.25⭐ | 22🧑⚖️ |
| Mood | 1397th | 2.674⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 15🗨️ |
Pressed some buttons but then i died at some point
To echo the others, art was outstanding
All in all the art was great! Nice entry!
However, control are badly implemented; your camera : if you happen to look behind you by looking up then the left and right movement of the care is inverted. It's because you use the up world vector instead of the up vector of your character. Also, I connot turn the valve, I click and I can only move it little by little.
Then, you don't explain how to play to your player, you just throw them inside and (generally) they will die quick without understanding a thing. You can either add a tutorial or emphasize the paper for people to read it first. (or at least, explain in the game description, we don't have time for everytihing in a game jam). Last thing, I don't really see the link with the theme here.
Voilà :)
However, control are badly implemented; your camera : if you happen to look behind you by looking up then the left and right movement of the care is inverted. It's because you use the up world vector instead of the up vector of your character. Also, I connot turn the valve, I click and I can only move it little by little.
Then, you don't explain how to play to your player, you just throw them inside and (generally) they will die quick without understanding a thing. You can either add a tutorial or emphasize the paper for people to read it first. (or at least, explain in the game description, we don't have time for everytihing in a game jam). Voilà :)
Gameplay is hard to get into. Controls seem to respond strangely, especially movement, which makes it even harder to get into. First time I died while I was reading the in-game instruction on how to play :laughing: I think you should stop the madness and damage progression when the player reads those instructions. As I was very surprised to discover that I died the second I "put away" the tutorial paper. Or maybe just display the "how to play" before the actual gameplay starts.
It took me a bit of trial and error to realize that I actually have to spin my mouse to spin the valves. I also think that both madness and damage grow too fast - making an already frantic gameplay feel even more frantic.
The concept is nice and with some improvement to controls and timing it could be a nice, claustrophobic space castaway experience.