Trace Race by Oye Beto

[raw]
made by Oye Beto for LD34 (COMPO)
Try it on easy or beat the real challenge on hard.
You can also relax drawing with the trace on "Free move" mode.

Instructions:
Rotate with left and right arrows or A and D.
Backspace goes to main menu.
Esc closes the application.

Notes:
If you see a blank screen, wait for it to load.
If you play the embeded version, put it on fullscreen.


Please leave a comment. Thanks for playing!

Ratings

Coolness 45% 1562
Overall 2.82 800
Fun 3.32 352
Graphics 2.50 766
Innovation 2.23 895
Mood 2.27 823
Theme 3.59 591

Feedback

xylr
13. Dec 2015 路 21:51 UTC
(SPOILER) You can finish the race by quickly turning around ;)
馃帳 Oye Beto
14. Dec 2015 路 03:04 UTC
xylr: you are right! I didn't notice xD
I'll have to leave it like this for the jam but the next iteration will have it fixed.

Thanks for your feedback :)
karlipoppins
16. Dec 2015 路 06:56 UTC
First playthrough: let's put it on easy to see what this is about... Meh simple enough, let's start again in Hard... OMG this is crazy why can't I do this!?!?! I finally got it after 20 mins of gameplay!! It was either that or going crazy lol!! Great job, simple and very addictive! :) Missing music and good sound. Simple graphics were really cool though maybe some particle effects could have given a nice effect. Great job! :)
Anachron
17. Dec 2015 路 04:10 UTC
Nice! That would be super fun on mobile
PowerSpark
17. Dec 2015 路 04:11 UTC
Simplistic! I think it needs something more special, like sound or something to race. Good work.
Aerohand
17. Dec 2015 路 06:13 UTC
nice mini game! it will be awesome to also include audio effect. it is actually super fun to play with
mr. a
17. Dec 2015 路 06:15 UTC
When I first saw this, I was expecting maybe a minute or two of familiar and easy play, so I was amused and only slightly optimistic about "hard" mode.

Twenty-odd minutes later, and I have a much greater appreciation for the value of level design & controls. It's just one level, but it ramps up the difficulty well, with nicely-interspersed breaks, and is small enough that it keeps looking conquerable after killing you thirty times in a row. The delay after death is just long enough to do a quick mental reset and not a moment longer. The trails & screen shake are nice touches, too.

Excellent job squeezing so much out of such minimal and familiar-seeming content.
richardboegli
17. Dec 2015 路 07:35 UTC
Good job. Like @karlipoppins said, played easy to see what it was like, then struggled on hard. The corners are just the right size.

Freestyle mode was fun, drew a few different things :)
martin-denizet
21. Dec 2015 路 13:04 UTC
Nice! A timer with leaderboard could be a great addition.
dx0ne
21. Dec 2015 路 13:40 UTC
Simple but fun. Just disable camera shake afer fail - in hard you fail to much to wait each time.

Also trying to draw Olympics logo in free mode could be game on it's own.
kabel
28. Dec 2015 路 21:05 UTC
Cool! Just cool!
Andy Gainey
31. Dec 2015 路 04:58 UTC
Pretty clear and appropriately challenging on the faster speed. I could tell immediately that my must-beat compulsion was kicking in against my will. Normally I avoid games that produce that experience because life is already full of enough frustration as it is, but I know that plenty of other gamers enjoy that experience, so I'm taking it as a positive sign. :-)

I was left wondering how the game would feel with a bit more physics instead of a constant-rate turn and constant speed with no inertia or sliding. Maybe not better, but the curiosity did cross my mind, for what it's worth.

Powerups or non-lethal obstructions (mud pits, for example) could help liven up the courses.

It was only upon reflection that I realized that the route trace is actually kinda cool. I wonder if there are ways to draw the player's attention to it once winning (or even after losing). Obviously outside the scope of a jam, but it'd be the perfect sort of thing for a leaderboard. Let people compare their trace against the best scores.

Or maybe color code the trace after a race according to various factors (distance from wall, distance from top player's route, distance from pre-computed optimal route), using something easy to visualize, like the standard green->yellow->orange->red to signify good/bad (or something more colorblind-friendly).
ChuiGum
01. Jan 2016 路 00:26 UTC
Nice gameplay!
Xanjos
02. Jan 2016 路 19:34 UTC
The hard course was pretty challenging(managed to beat it after 5 tries and that was before I found out about the turnaround bug) but this was a rather fun entry plus the free mode feels like some sort of Etch-a-Sketch.