Trace Race by Oye Beto
Try it on easy or beat the real challenge on hard.
You can also relax drawing with the trace on "Free move" mode.
Instructions:
Rotate with left and right arrows or A and D.
Backspace goes to main menu.
Esc closes the application.
Notes:
If you see a blank screen, wait for it to load.
If you play the embeded version, put it on fullscreen.
Please leave a comment. Thanks for playing!
You can also relax drawing with the trace on "Free move" mode.
Instructions:
Rotate with left and right arrows or A and D.
Backspace goes to main menu.
Esc closes the application.
Notes:
If you see a blank screen, wait for it to load.
If you play the embeded version, put it on fullscreen.
Please leave a comment. Thanks for playing!
Ratings
| Coolness | 45% | 1562 |
| Overall | 2.82 | 800 |
| Fun | 3.32 | 352 |
| Graphics | 2.50 | 766 |
| Innovation | 2.23 | 895 |
| Mood | 2.27 | 823 |
| Theme | 3.59 | 591 |
I'll have to leave it like this for the jam but the next iteration will have it fixed.
Thanks for your feedback :)
Twenty-odd minutes later, and I have a much greater appreciation for the value of level design & controls. It's just one level, but it ramps up the difficulty well, with nicely-interspersed breaks, and is small enough that it keeps looking conquerable after killing you thirty times in a row. The delay after death is just long enough to do a quick mental reset and not a moment longer. The trails & screen shake are nice touches, too.
Excellent job squeezing so much out of such minimal and familiar-seeming content.
Freestyle mode was fun, drew a few different things :)
Also trying to draw Olympics logo in free mode could be game on it's own.
I was left wondering how the game would feel with a bit more physics instead of a constant-rate turn and constant speed with no inertia or sliding. Maybe not better, but the curiosity did cross my mind, for what it's worth.
Powerups or non-lethal obstructions (mud pits, for example) could help liven up the courses.
It was only upon reflection that I realized that the route trace is actually kinda cool. I wonder if there are ways to draw the player's attention to it once winning (or even after losing). Obviously outside the scope of a jam, but it'd be the perfect sort of thing for a leaderboard. Let people compare their trace against the best scores.
Or maybe color code the trace after a race according to various factors (distance from wall, distance from top player's route, distance from pre-computed optimal route), using something easy to visualize, like the standard green->yellow->orange->red to signify good/bad (or something more colorblind-friendly).