Universalis by Hawkin
In Ancient Greece, Pythagoras imagined that the heavenly bodies each emitted a tone unique to their place in the sky. This cosmic music, a Musica universalis, inspired the imagination of early scholars and astronomers.
In UNIVERSALIS, you play as the conductor of the heavens, orchestrating a harmony of spheres.

(This game was a solo submission to the Ludum Dare 47 "Jam" category, although it was made in under 48 consecutive hours. This is my second game jam.)
[Post-jam updates: Improved trajectory prediction, Sandbox mode]
| Youtube | https://hawkinberry.itch.io/universalis |
| Youtube | https://hawkinberry.itch.io/universalis-update |
| Original URL | https://ldjam.com/events/ludum-dare/47/universalis |
Ratings
| Overall | 668th | 3.592⭐ | 40🧑⚖️ |
| Fun | 734th | 3.395⭐ | 40🧑⚖️ |
| Innovation | 576th | 3.526⭐ | 40🧑⚖️ |
| Theme | 723th | 3.697⭐ | 40🧑⚖️ |
| Audio | 85th | 4.135⭐ | 39🧑⚖️ |
| Mood | 96th | 4.184⭐ | 40🧑⚖️ |
| Given | 31🗳️ | 42🗨️ |
Just wanna share my perfect "stuck in a loop" moment with this fried egg that I created. Beautiful moment.

It's an amazing game idea. You should definitely keep working on that. I would love to help with the audio part, if you want to collaborate.
I totally agree. Almost like watching fireworks go off when they all hit the sun.
Doing so makes me think of how systems actually form: a lot of objects that are in opposition and collide, until finally all the chaos relaxes and what remains are the compatible, stable satellites.
The translation of a concept into a game mechanic like this is something I do enjoy seeing quite a lot. The mood you invoke with the droning, yet soothing soundscapes amplifies the idea's grandiose nature. And who doesn't enjoy orbital physics?
I do think it'd be more interesting if the bodies were gravitationally affected by one another, and not jut the central star, as that'd allow for more interesting patterns, however I do see how that'd make creating stable orbits even more difficult.
My only real gameplay issue was that the prediction line for a new orbit would become way too inaccurate way too quickly(relative to its length), however I see that's already been fixed in the post-jam release.
I agree with @merlinnsound's remarks and ideas regarding additional interactivity, and I'm hoping to see this being expanded upon in the future.
*Stellar* job overall.
Congrats!
[Thanks for joinin' us on stream last night, it was great to have ya!](https://www.twitch.tv/videos/773852287?t=00h30m48s) :slight_smile:
I think I've said pretty much everything I wanted to say about this one last night, but just wanted to reiterate that I loved this entry. I think this face pretty much says it all:

Keep on keepin' on man! I'd love to see how this progresses. :slight_smile:
I had some issues with the projected orbit though. It seemed to be quite off, to a point that it was utterly useless to determine whether the planet would orbit or just crash into the sun. I went by the try and error approach by just launching a shit ton of planets and hoping that some of them would survive the ordeal :D That was fun in it's own right.
Really nice job!
Would have loved to see how the objectives mode looks like and am glad to read you'll continue working on it! Keep it up (or in orbit, rather :D)!
OBJECTIVE MODE
I have added a taste of what objective mode will look like for Universalis. I have a lot of ideas to implement beyond this, but I would be beyond ecstatic to hear what you think so far!
@testuser @abdul-zakkar @arbe @bottini @savvy-community @thebooksnail @coleslaughter @duke @rodobodolfo @trexxak @wdsrocha
SANDBOX MODE
I was planning to include a sort of "sandbox" from the start, and some of your ideas have influenced the features now available! Not only can you toy with the gravity and launch settings, but you can enable planet gravity AND play with multi-star systems. In the future, I would like to add more flexibility on the placement of stars, so stay tuned!
@twohands @arbe
Thank you again to everyone who played and rated my entry. Ludum Dare was a whole lot of fun, and I'm excited to be part of this community now.
Best,
Hawkin