Coin Cavern by HappyDevilGames

[raw]
made by HappyDevilGames for Ludum Dare 47 (JAM)

In a mysterious looping dungeon-like cave, there are vast treasures to collect, yet many pursuing enemies.

Retro styled top down shooter with free movement on a tile-based map.

Developed in Unity as a WebGL browser game.

Made some updates since the LD submission, to improve performance or fix bugs.

Changelog

Version 0.1.2

  • Optimization

    • Added internal object pooler
    • Spawn and despawn level chunks
    • Batched floor tiles into larger mesh
    • Packed sprites into sprite atlas
  • Style

    • Enemies play damage sound
    • Reduced sound effect volume
    • Adjusted text style in title screen

Version 0.1.1

  • Adjusted text style in title screen
  • Changed title from "Coin Caverns" to "Coin Cavern"

Version 0.1.0

  • Ludum Dare published

happydevilscreenshot002.png

https://www.youtube.com/watch?v=qNO3aeqJLjE

Ratings

Overall 896th 3.429⭐ 23🧑‍⚖️
Fun 808th 3.333⭐ 23🧑‍⚖️
Innovation 642th 3.477⭐ 24🧑‍⚖️
Theme 957th 3.477⭐ 24🧑‍⚖️
Graphics 708th 3.659⭐ 24🧑‍⚖️
Audio 534th 3.477⭐ 24🧑‍⚖️
Humor 925th 2.5⭐ 19🧑‍⚖️
Mood 1176th 3.024⭐ 23🧑‍⚖️
Given 42🗳️ 12🗨️

Feedback

chesschaser
05. Oct 2020 · 20:16 UTC
Good job!
HOM BRE
05. Oct 2020 · 20:17 UTC
Cool 😎 I like the effect when you press play. It was a little difficult to play because I got some big lag-spikes when things were happening on screen.
TheCeases
05. Oct 2020 · 20:20 UTC
Good job, u did good on it it just isnt hard enough.
Silvae
05. Oct 2020 · 20:23 UTC
I love the aesthetic with the 2d playspace in 3d loop. Sound was nice. Gameplay was fun. The only real downside is performance issues and big lag spikes. Overall a very nice entry!
lamonfly
05. Oct 2020 · 20:23 UTC
Love the the curved look and sound! The game was a bit laggy when it started but it got better as I played more. I feel like my head hurts when going sideways but the up and down part feel nice. Good job!
BellringerQuinn
05. Oct 2020 · 20:25 UTC
Overall it was a really fun game and a really interesting take on the theme.

However there are a couple things that could be improved:
- the camera made me a bit sick at first
- I didn't like that I shot as I moved
- Is there no way to win? I wandered around the first level for way too long. I collected everything and killed everyone and went everywhere.
Tudvari
05. Oct 2020 · 20:29 UTC
It was a nice entry, and I wanted more. But when I arrived at the start of the loop, there was no next level :\

Is this intended, or I missed something?

Also as the others mentioned, there were performance issues at start, and the "shooting when moving" mechanic was a bit strange to me. But my girlfriend liked it.

The view at the left side of a map was bad, because I could only see like 3-4 tiles ahead, which is not enough :\

Otherwise I enjoyed it while it lasted, and really liked the aesthetics and the curved look :)

Good job!
beats
05. Oct 2020 · 21:02 UTC
Nice use of dual purpose control, reminds me of Pacman 3D, good level of polish too
Sindri
05. Oct 2020 · 22:42 UTC
I really like this! The take and visuals are really cool. Not the biggest fan of shooting while moving, but it wasn't hard to adapt to, and I understand the need for limitations under these conditions. This is one I'd really like to see expanded upon in the future!
WegPast
06. Oct 2020 · 19:31 UTC
So, I like the view; that half-pipe style id kinda cool with its pixel art style :)

I was a bit confused by the shooting controls, though...

But the downside is... where is the theme ? Is being stuck in a one level the theme ? I killed every enemies, loot every coins aaaand nothing more ? I wish there were more level / mechanics cause I had fun going through that one (but only) level.
Layne Stokes
09. Oct 2020 · 07:29 UTC
Great little jam entry! I particularly enjoyed the look you created for this game. As has been said there are some lag spikes that happen as you make your way around the level for the first time.

I don't mind the game being a single level but some kind of game over screen would be great to let you know you finished the content. I think it's quite an interesting approaching to controls to combine movement and shooting and I think it could be really interesting if you decide to keep working on this title
loveapplegames
10. Oct 2020 · 15:32 UTC
Good job on the graphics and sound! I find the presentation of this game very appealing. I think the gameplay can be much better with some tweaking though. The shooting feels out of control, but the enemies don't really pose a threat.
joonamo
11. Oct 2020 · 12:51 UTC
Intersting little game, here's some random thoughts:
- The distort effect looked really cool, but I expected to wrap around like a mobius strip or something
- I would have preferred to be able to shoot separately from moving. For example with mouse or AWSD.
- I felt like a single man SWAT team when I figured out how to shoot enemies in the next room through the walls! :cop: Unfortunately my bullets had accidentally killed all the enemies through the walls after completing half the dungeon :sweat_smile:
- The game kept freezing for a second every 10-20 seconds for some reson
- Win condition would have been cool
Jvdwijk
11. Oct 2020 · 19:49 UTC
Interesting entry,
The view of the game was very different from other entries but it did look a bit trippy I'd say.
It was fun to get the coins but I didn't really feel any danger.
Well done within 3 days!