Coin Cavern by HappyDevilGames
In a mysterious looping dungeon-like cave, there are vast treasures to collect, yet many pursuing enemies.
Retro styled top down shooter with free movement on a tile-based map.
Developed in Unity as a WebGL browser game.
Made some updates since the LD submission, to improve performance or fix bugs.
Changelog
Version 0.1.2
Optimization
- Added internal object pooler
- Spawn and despawn level chunks
- Batched floor tiles into larger mesh
- Packed sprites into sprite atlas
Style
- Enemies play damage sound
- Reduced sound effect volume
- Adjusted text style in title screen
Version 0.1.1
- Adjusted text style in title screen
- Changed title from "Coin Caverns" to "Coin Cavern"
Version 0.1.0
- Ludum Dare published

https://www.youtube.com/watch?v=qNO3aeqJLjE
| Youtube | https://github.com/collinchristensen/game-ldjam-47 |
| Youtube | https://happydevilgames.itch.io/coin-caverns |
| Original URL | https://ldjam.com/events/ludum-dare/47/coin-caverns |
Ratings
| Overall | 896th | 3.429⭐ | 23🧑⚖️ |
| Fun | 808th | 3.333⭐ | 23🧑⚖️ |
| Innovation | 642th | 3.477⭐ | 24🧑⚖️ |
| Theme | 957th | 3.477⭐ | 24🧑⚖️ |
| Graphics | 708th | 3.659⭐ | 24🧑⚖️ |
| Audio | 534th | 3.477⭐ | 24🧑⚖️ |
| Humor | 925th | 2.5⭐ | 19🧑⚖️ |
| Mood | 1176th | 3.024⭐ | 23🧑⚖️ |
| Given | 42🗳️ | 12🗨️ |
However there are a couple things that could be improved:
- the camera made me a bit sick at first
- I didn't like that I shot as I moved
- Is there no way to win? I wandered around the first level for way too long. I collected everything and killed everyone and went everywhere.
Is this intended, or I missed something?
Also as the others mentioned, there were performance issues at start, and the "shooting when moving" mechanic was a bit strange to me. But my girlfriend liked it.
The view at the left side of a map was bad, because I could only see like 3-4 tiles ahead, which is not enough :\
Otherwise I enjoyed it while it lasted, and really liked the aesthetics and the curved look :)
Good job!
I was a bit confused by the shooting controls, though...
But the downside is... where is the theme ? Is being stuck in a one level the theme ? I killed every enemies, loot every coins aaaand nothing more ? I wish there were more level / mechanics cause I had fun going through that one (but only) level.
I don't mind the game being a single level but some kind of game over screen would be great to let you know you finished the content. I think it's quite an interesting approaching to controls to combine movement and shooting and I think it could be really interesting if you decide to keep working on this title
- The distort effect looked really cool, but I expected to wrap around like a mobius strip or something
- I would have preferred to be able to shoot separately from moving. For example with mouse or AWSD.
- I felt like a single man SWAT team when I figured out how to shoot enemies in the next room through the walls! :cop: Unfortunately my bullets had accidentally killed all the enemies through the walls after completing half the dungeon :sweat_smile:
- The game kept freezing for a second every 10-20 seconds for some reson
- Win condition would have been cool
The view of the game was very different from other entries but it did look a bit trippy I'd say.
It was fun to get the coins but I didn't really feel any danger.
Well done within 3 days!