Xtreme gardening 2020 by Loig
A gardener tries to keep a flower alive by watering it. It might even grow!
The game is written in Go, using the ebiten library. Graphics were made with Gimp, sound were recorded thanks to Audacity.
| Youtube | https://github.com/loig/ld46 |
| Youtube | https://loig.itch.io/xtreme |
| Youtube | https://loig.itch.io/xtreme |
| Youtube | https://loig.itch.io/xtreme |
| Original URL | https://ldjam.com/events/ludum-dare/46/xtreme-gardening-2020 |
Ratings
| Overall | 100th | 3.942⭐ | 28🧑⚖️ |
| Fun | 67th | 3.981⭐ | 28🧑⚖️ |
| Innovation | 484th | 3.346⭐ | 28🧑⚖️ |
| Theme | 598th | 3.596⭐ | 28🧑⚖️ |
| Graphics | 553th | 3.404⭐ | 28🧑⚖️ |
| Audio | 164th | 3.66⭐ | 27🧑⚖️ |
| Humor | 147th | 3.58⭐ | 27🧑⚖️ |
| Mood | 200th | 3.646⭐ | 26🧑⚖️ |
| Given | 56🗳️ | 19🗨️ |
Got to level 24.
The pace at which complexity grows is very well done. It's a very nice experience. Simple graphics, yet effective. Audio is cute! Overall, a very nice entry.
(Also, can't believe that I had to do level 2 three times because I kept falling on the same tile... must be the lack of sleep)
Well done!! :)
A lot of the levels are very easy though, like did the spiral levels really serve any purpose, they felt more like padding. Also, it's quite hard to tell the tiles apart (broken from super broken) at a glance.
The dash definitely helped make the game more interesting though.
I loved the scream, I hated the music. I found it weird that moving from linked tile to a linked tile deactivated them.
I liked the game!
Indeed there are a few long easy levels (as noticed by @suchista as well). My goal was to loose nobody, so each new notion is demonstrated on a very small level and then an easy larger one. But I agree that for a significant part of the players, this may be a bit too much.
Thanks to everybody else for your reviews. It's really nice to get feedbacks from players!
Although I get your point with "lose nobody" approach (:thumbsup:) I think that the long curly levels are unnecessary and are not crucial for introducing the mechanic (but oh god are they long, especially the one you need to go through twice, one misclick and you dead)
The "yay" and "again" sounds, my favourite
There were a lot more levels than I was expecting, the graphics and audio worked really well together and the sound of you falling to your death was funny. Some of the puzzles early on were maybe a little too easy but the intention very clearly led you down understanding and mastering all the mechanics before you continued so I salute the level design and very much think that it should be kept as-is.