Doggo Defense by FizzyApple12

[raw]
made by FizzyApple12 for Ludum Dare 46 (JAM)

You must keep the dog on your head alive as you slice your way through enemies and bullets to get to the final boss.

Controls: - WASD: Move - Space: Jump - Left Click: Swing

Ratings

Overall 1868th 3.211⭐ 21🧑‍⚖️
Fun 1013th 3.421⭐ 21🧑‍⚖️
Innovation 2145th 2.763⭐ 21🧑‍⚖️
Theme 2022th 3.211⭐ 21🧑‍⚖️
Humor 686th 3.324⭐ 19🧑‍⚖️
Mood 1477th 3.25⭐ 20🧑‍⚖️
Given 15🗳️ 19🗨️

Feedback

G.A.GameStudio
21. Apr 2020 · 04:36 UTC
Mac version does not work.
BradCode
21. Apr 2020 · 04:43 UTC
Win64 build worked fine for me. Nice job! Lots of style packed into the transitions. I wish I could tell where the dog was a bit better. Seemed like maybe it was stacked on top of me? I didn't quite understand how to make sure bullets didn't hit the dog.
sunday_driver
21. Apr 2020 · 04:54 UTC
Seemed like some flipped assets and could definitely use some polish. The sound design was great and the overall "super hot" aesthic was very pleasing, put me in a good mood and was still fun!
Thiago Nascimento
21. Apr 2020 · 04:56 UTC
I liked the Vibe and moos more than anything else. I get the feeling that it is purely a sword game, then you added a dog to fit the theme
LordKawaii
21. Apr 2020 · 04:56 UTC
The slicing mechanic was super cool. Had fun defending doggo, would doggo again!
ldd
21. Apr 2020 · 04:59 UTC
this game has:
- a dog
- light sabers

=> great game

great sound effects. I swear, I felt like shouting "learrooy jenkins" more than once. It made me feel like a jedi or at least a trained protect of doggos.
tubaDude99
21. Apr 2020 · 05:33 UTC
A major problem that I had was mouse lag--The player would turn half a second after I would move the mouse. This combined with just a bit too much motion blur made fighting pretty tough. Also, I would seem to die at random times, even if no enemies were around. It was fun at first, but I just ended up getting more and more frustrated.
InefficientChunkOfCode
22. Apr 2020 · 20:16 UTC
**Okay this is epic**
Bruyère Alice
23. Apr 2020 · 21:11 UTC
Actually funny to play, nice job !
curleysam
23. Apr 2020 · 21:22 UTC
Very nice sword mechanic! Felt very satisfying to use. I like the presentation as well. The little touches like when you slice the green cube at the end of a level were 👌 10 levels and a boss? In 72 hours? Really well done guys!!!
tulipekoni
25. Apr 2020 · 10:53 UTC
really fun but I got really dizzy tho :D
isienmai
25. Apr 2020 · 11:30 UTC
Fantastic Game! Nice and simple, really enjoyed the progression and final boss. Doesn't run too well on integrated Graphics cards, Level 8 felt a bit random chancey, could do with some indication of which platforms are about to fall. Also the boss seems to kill you if you get too close even if it's not attacking, which made hitting it pretty difficult.
Love the voice acting!
jk5000
25. Apr 2020 · 19:12 UTC
This game is super weird and chaotic, but it is also really cool and fun.
blubberquark
27. Apr 2020 · 09:32 UTC
This game ran slow as molasses on my machine! I like the way the bullets move, aimed clearly at the dog abive your head and not yourself. Great way to reinforce the theme in the mechanics.
pepperkep
27. Apr 2020 · 18:19 UTC
The voice lines on the boss are great. There's definitely quite a lot of content here with eleven levels. The level where the platforms fall could use some indication that the platforms are falling, and it felt like my deaths there were a bit random. The cube level also made me a bit nauseous, and in general I think the camera might have been a bit too sensitive. I love that there's a linux version but I'm not sure why you decided to make it a 32 bit executable. The sword animations were a lot of fun and in general the theming was pretty good. The game over screen had a bit too much dog death for my personal taste. Very high coolness factor on this game with a dog, a light saber, and slow motion. Nice job!
eduardogacn
28. Apr 2020 · 06:29 UTC
good game