Lifelink by IanLux
LIFELINK

Connect with the living beings to stop the afterlife phantoms from sucking their energy out of it.

A rogue-like game with several randomly chosen rooms between each of your playthroughs.
Simple controls! WASD (Move) Left Mouse Button (Attack) Right Mouse Button (Aim)
Original soundtrack!
- Original assets, particles, UI and textures!
- Original animations and characters!
- Everything made from scratch within jam time!
We sincerely hope you enjoy it! Consider playing the day 1 hotfix (v2) since there were some critical bugs we only managed to fix there :v:
Thank you immensely for your support!
| Youtube | https://ianlux.itch.io/lifelinkld |
| Original URL | https://ldjam.com/events/ludum-dare/46/lifelink |
Ratings
| Overall | 583th | 3.77⭐ | 52🧑⚖️ |
| Fun | 798th | 3.53⭐ | 52🧑⚖️ |
| Innovation | 424th | 3.72⭐ | 52🧑⚖️ |
| Theme | 920th | 3.79⭐ | 52🧑⚖️ |
| Graphics | 1172th | 3.67⭐ | 52🧑⚖️ |
| Audio | 777th | 3.44⭐ | 52🧑⚖️ |
| Humor | 1186th | 2.875⭐ | 50🧑⚖️ |
| Mood | 1140th | 3.44⭐ | 52🧑⚖️ |
| Given | 42🗳️ | 77🗨️ |
You're right!! I think we could increrase the difficulty of the game... we tested it and it was TOO HARD, so we made it a little easier.... lol, it accidentally got a little bit too easy... I hope we can fix this for future entries!!! Thank you for your feedback!!! :heart:
@kent-reese Thank you so much!!! :heart:
@santiago-lafosse gracias! :heart:
The graphics are great, your engine is great!!!!! can't stress that enough. My computer is a potato and I was actually able to lower the graphics and execute the game well!!! (unlike Unity and unreal....)
Thank you for making it!
@exevirus Thank you so very much!!! Well... we actually used Unreal LOL!! But we worked VERY hard to make everything as low as possible, and we took the time to make the menu where you could change settings to make it even lower, just in case the game would turn out heavier than we intended! I am so glad you enjoyed it!!! I hand-painted everything (including normal maps), so listening to this kind feedback makes me so happy!!! :heart:
@thedoctoroftime Ooooh I think 2d games are impressive hahahahah! I mean... you have to draw everything aaaack seems too much work for 72h!! I tested your game too, I think THAT is hard! To make a simplistic game look fun and engaging is no easy thing to do, and you did it so well!!! Thank you for the feedback :heart:
@zer0-games thank you! :heart:
@isaque-picao-sanches thank you! :heart:
@raphnika thank you so much for the feedback! :heart:
@shubh thank you so much for the feedback! We tried to keep everything ad low poly as we could hahaha :heart:
@miroreflect Aaaah thank you so much for the kind words and feedback!!! Makes me so happy, thank you! :heart:
@alex-karev thank you for the feedback!!! We surely could use some SFX... unfortunately our "sound guy" was also our programmer hahahahaha so he had really short time to do everything... we can try to improve it for next entries!! Thank you :heart:
@vatigo Thank you so much!!! I am sorry you encountered a bug >< ... as for SFX, I agree... >< I wish we had enough time to make some.... thank you for yout feedback, we'll try to improve it for next time! :heart:
Very original and the right click came in handy a load to lock on, great little touch to help the player.
Well thought and really well done. Great job!!!
@yeti-kid Thank you so much for the feedback!!! Seriously, thank you so much! :heart:
And the music is nice too, but I think that a more dynamic music would fit better the gameplay sequence.
Moreover, the missing feedback sounds missed me a lot, indeed, I couldn't feel as much as wanted the power of my punches.
The graphics are pretty good ! Overall, nice work !
The life link mechanic is not explained anywhere, but it seems simple enough. Getting close to allies lends the ghost abilities, yet I still don't understand if there's supposed to be some kind of a maximum link distance. I was able to link with every ally in the largest level even through walls?! That last observation makes little sense.
Tactical positioning would make the running around and attacking phantoms part (which is the only part there is!) more interesting. For instance, if there were different types of phantoms, which could only be defeated by a certain kind of attack or even combination of attacks, then positioning and luring the phantoms close to the needed allies would change the dynamic of the battlefield completely. Forcing the played to think a little is always a positive in my book.
Less mindless spam on the menu next time and you'll have a great jam project. Good job on the audio-visuals already.
Oh ahh, just a figure of speech I guess. Less repetitive input spam in the combat and more tactics, is what I was trying to get across. Cheers!
Buuuuut, I have to congratulate you on the atmosphere you created in this game. I didn't realize how much the great music contributes to it until it stopped playing at one point, but luckily resumed later on :smile:. I don't have any experience with 3D graphics but I assume this must have taken quite some effort to put together.
Overall, I think it's a great little game, if you pursue this further, maybe add some tutorial stuff at the beginning and maybe find a way to make particular power up combos important in some situations. Definitely looking forward to seeing more from you. Cheers!
This is one of the more complex entries I have played. There is a lot of content here, which is very impressive. The graphics look nice, and there are plenty of animations and effects. The music is great (although if a level takes too long, the music won't loop and you will be left in complete silence until the next level).
The different types of attacks were interesting, but I kinda just mashed until everything was dead. I didn't feel like the different attacks mattered that much.
I did find a glitch on the hard level. The enemy AI seemed broken. They never moved or attacked...
Even with that, I still loved this game. Very well done!
Some of the props were too dark and i couldnt see why i couldt move. Also some audio feedback for actions would be super cool.