Inbreak by lamonfly

[raw]
made by lamonfly for Ludum Dare 47 (COMPO)

Inbreak is an arcade style game similar to breakout but the goal is to keep the ball bouncing inside the spheres for as long as possible to accumulate points.

Keep the ball stuck in the loops!

cSWKnk4tUb.png

5yIovWLz5I.png

Ratings

Overall 112th 3.8⭐ 22🧑‍⚖️
Fun 120th 3.75⭐ 22🧑‍⚖️
Innovation 210th 3.524⭐ 23🧑‍⚖️
Theme 45th 4.238⭐ 23🧑‍⚖️
Graphics 328th 3.35⭐ 22🧑‍⚖️
Audio 215th 3.325⭐ 22🧑‍⚖️
Given 40🗳️ 10🗨️

Feedback

RNGames
05. Oct 2020 · 23:47 UTC
✔️This game is super intuitive, letting me start playing straight away. I could tell from the screenshots exactly how to play.

✔️The art style is simple and effective.

✔️This would make a great mobile game.

➖The difficulty doesn't really increase and it gets a bit boring after a while.
MZA
06. Oct 2020 · 22:27 UTC
A simple idea thats easy to understand and fun to play. Only thing is that i dont feel the controls to be responsive enough - both with the arrow keys and mouse.
nardandas
06. Oct 2020 · 23:54 UTC
Really fun game, I love breakout games My best score was 146. I felt in control for the first bit of each game, but at some point the ball gets going sidewalks and pieces I don't want destroyed get destroyed, then it's an all-out dash to save it. Getting the ball stuck between two layers never felt so bad.
Syafire
07. Oct 2020 · 03:06 UTC
Excellent game. I love how you control the bricks instead of the ball, the rotation is smooth and responsive, the visuals are really nice, i especially like the effect the ball has when it's moving. Having to destroy an entire circle of bricks before new ones spawn is a good way of adding structure to the game. One thing that would make it even better would be if the difficulty gradually increased, maybe the ball gets faster or obstacles start appearing. Overall very good game.
🎤 lamonfly
07. Oct 2020 · 19:09 UTC
@syafire @rngames The ball does get exponentially faster as it hits more bricks making the game harder although it increases too slow at the beginning and probably goes too fast when you reach high scores as there is no limits.
Neragoth
08. Oct 2020 · 19:11 UTC
Cool concept, works well with the theme, perfectly done and visuals and sounds are nice.
My suggestion would be an additional mode in which your goal would be to escape from the ring with as less destroyed blocks as possible ;) (This is the first thing I did as I didnt read the objectives description, and I found that quite funny and hard^^)
NateTheGreat
09. Oct 2020 · 02:33 UTC
Wow nice unique concept! Quite challenging at first but once I got the hang of it, it was enjoyable for quite a few levels. Felt like there was a bit of a cheating strategy where you can eliminate a significant section of a ring by getting the ball to almost roll on the inside and spinning it quickly but it was hard to set up intentionally.
gilborn
09. Oct 2020 · 12:49 UTC
Great idea to give the classic breakout a spin with the theme! Surprisingly hard at a certain point. The execution was done also very well, liked especially the effect when a new ring appears.
Cool entry!
Frogman
10. Oct 2020 · 11:29 UTC
Really nice game! It was very fun, and while it started out a bit too slow, it was very hard by the end! I managed to reach a score of 136. The graphics were also rather nice. Rotating was counter-intuitive for me (I expected the right arrow to rotate it clockwise), so maybe add an option to inverse the controls? Other than that, great entry!
GOD COLO
11. Oct 2020 · 11:19 UTC
This would make a great hypercasual game for mobile! Consider publishing it! Greato Jobu! :smile:
Jon_Nova
11. Oct 2020 · 11:44 UTC
Great game! the only thing that i didin't liked was the sound(not the music). was too loud, but the game is really good and fun to play!
KaafiRookie
11. Oct 2020 · 11:56 UTC
A nice little game, gets a bit repetitive after a while, so some variations would be nice. Great job on making an arcade styled.