PlayBack by Joe Cowman
A 1980's-themed physics puzzle game about trying to keep a mysterious orb in your grandma's old VCR alive.
I had a blast making this game, and I hope you enjoy playing it! Polishing the mechanics took most of my 48 hours so it's a little short, but if there is interest I may expand after the results come out!
If you're interested in being notified when I add more content to the game, shoot me an email: joe.r.cowman@gmail.com
Goal
Manipulate time and the objects onscreen to get the mysterious orb into the goal.
Controls
- SPACE: Play/Pause time
- WASD: Move controlled block
- QE: Rotate controlled block
- CTRL: Toggle control between blocks
- SHIFT (Hold): Rewind time
- R: Restart level
Browser Compatibility
- Chrome: Best (Recommended)
- Firefox: Decent
- Safari: Poor
- Others Untested -- feel free to comment!
Hotfixes
- 0.1.1 (4/20/20): The music didn't always load on Chrome due to Chrome autoplay settings. Updated game container to detect first interaction before triggering the music.


| Youtube | https://github.com/jcowman2/play-back |
| Youtube | https://jcowman2.github.io/play-back/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/playback |
Ratings
| Overall | 50th | 4.056⭐ | 29🧑⚖️ |
| Fun | 83th | 3.944⭐ | 29🧑⚖️ |
| Innovation | 12th | 4.315⭐ | 29🧑⚖️ |
| Theme | 1021th | 2.704⭐ | 29🧑⚖️ |
| Graphics | 588th | 3.352⭐ | 29🧑⚖️ |
| Audio | 135th | 3.74⭐ | 27🧑⚖️ |
| Humor | 664th | 2.432⭐ | 24🧑⚖️ |
| Mood | 83th | 3.942⭐ | 28🧑⚖️ |
| Given | 16🗳️ | 22🗨️ |
Love the concept and the music is fantastic to capture the mood.
It would have been nice to see how the rewind would play out before having to use it, but wasn't terrible without it.
Would love to see this worked on more, let me know if you get around to expanding it further.
@furtive-pygmy I'm so glad you enjoyed it! Thank you for the constructive feedback as well, I'll be sure to take that into account when I update the game. I can't see a way to contact you on your profile, so would you please shoot me an email at joe.r.cowman@gmail.com so I can let you know when I add more content?
I had a hard time figuring out the last one, very clever puzzle design!
The take on the theme is a bit light though (especially considering the main focus of the game seems to be its gameplay).
Overall I had fun, so congratulations for your entry !
Gameplay wise, your mechanics felt really smart and fresh. I thought about mouse controls, but keyboard fits better with the theme. Levels were nicely designed, too. My only complaint is that the whole game level sequence felt like a good tutorial and just one level after - which was a bit harder than expected. But give the complexity of mechanics, I'm surprised you've managed to make and test that much in the.. `*checks*` ..compo!? Damn, that's respectable.
Oh well, I guess I've many things to learn and improve.