Crimson Labyrinth by k0haku
Change Log: - Fixed unclear help message for wall climb mechanic. - decrease file size dramatically
We suck at making games and the decision to participate was very random on a Saturday morning. We don't even know how to build the game properly using unreal engine. Not a good idea to do that an hour before deadline.
~~The game looks completely different because we did not rebuild the light too. Trying to fix it as I write this. And no music...~~ Nevermind, we did it.
But anyway, we did it. We finished a game. And that's what counts.
As for the theme: The idea is that you start with nothing and unlock mechanics over time.
PS: Yes, you have to Alt+F4 to quit :)
PSS: The moon skybox is from the free asset 'Good Sky' in the unreal marketplace. I hope we altered it enough. Also, the music is not ours either: Music from https://filmmusic.io "Lightless Dawn" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
This is our first time doing this though. Hope you guys won't be too mad about us using those.
| Youtube | https://github.com/I-K0haku-I/LD45_game |
| Youtube | https://inariowo.itch.io/crimson-labyrinth |
| Original URL | https://ldjam.com/events/ludum-dare/45/crimson-labyrinth |
Ratings
| Given | 14🗳️ | 11🗨️ |
@vhalenn I agree with the graphics part. Sadly, that's our weakest part. I feel like I should've mentioned that the moon is not our creation. It's the free unreal asset 'Good Sky', altered by us of course. I actually just wanted something so it does not look so boring, and it ended looking pretty decent in combination with with the exponential fog I was experimenting with.
Also, the music is not by us as well. I actually meant to credit that, but I've been busy with work and barely got sleep with the submission so I forgot.
I'm just saying that in case people would rate us based on the assumption that we crafted it from scratch. Feel free to change it if you want.