Imperial Eggnog Incorporated by Blue Pin Studio
Eggnog bureaucracy at it's finest. Contemplate ruining your company or the public. If you like Paper's Please, then perhaps this game will be for you. We have no clue, we've never seen or heard of Paper's Please.




Known bugs - After Day 6, players can get stuck due to a miscalculation in points during recap. The game was only intended to have 6 days but this bug causes game to attempt to play day 7 - If player submits tray during data downloading phase some screen elements might appear duplicated until a new nog is processed
Ratings
| Overall | 695th | 3.575⭐ | 69🧑⚖️ |
| Fun | 885th | 3.276⭐ | 69🧑⚖️ |
| Innovation | 1176th | 2.978⭐ | 69🧑⚖️ |
| Theme | 1426th | 2.851⭐ | 69🧑⚖️ |
| Graphics | 475th | 3.918⭐ | 69🧑⚖️ |
| Humor | 98th | 4.015⭐ | 70🧑⚖️ |
| Mood | 505th | 3.669⭐ | 67🧑⚖️ |
| Given | 107🗳️ | 137🗨️ |
Game got stuck after day 6, never found out how the CEO reacted to the :green_apple: eggnog.
My only criticism is that I think it needs a better tutorial
But overall, very good job
I laughed with each boss' message.
Good job!
The sound was on point, and you even did voice acting :thumbsup: That was a fun entry :smile:
Messages for the corporate were just great and juggling corporate and public approval required some planning.
Gameplay gets so repetitive that after a while you do indeed feel like you're stuck in a loop :laughing:
- eggnog, which I have no idea what that even is
- funny Gandalf with no beard
- outstanding voice acting
Fantastic work!
How many endings are there? I got one where I was fired before the last day, and when I complied all along I got stuck at day 6. Is there another ending for if I defied the order only on the sixth day? It's super exhausting so I'd rather not play a third time if there's not another ending.
@sophiemae0 Thank you so much for playing and your kind words. Keep an eye out for the steam version in December.
@forgeronstudio haha you have to try eggnog if you ever get the chance, its a beverage composed mainly of cream, milk, egg and sugar
@tomeyro Thanks a lot!
@fabula-rasa Thank you :)
@noah-kuhn Thank you so much! perhaps you'll see more of the infamous CEO in our full version on steam
The nog with too much cream really got me :rofl: . Gonna do everything for the company. Sometimes it's hard to get the color test right though.
I love machines like that, though i first thought of it as a nuisance to do it every time. But i could quickly learn when to use downtime to authenticate, which felt really good, being efficient.
I only have one thing i think would make an improvment. In the beginning, the CEO tells me to "not go overboard with it". I think it would be good to only deny a sample if more than one thing was wrong, so it will stay a bit more challenging. Maybe this could also come as a second day event like "hey you did great, but 80% denied will ruin us. How about only denying when 2 or more criteria are wrong?". Or just vary the criteria in general, as in papers please - "we don't care about too little salt today".
Oh, what also just came to mind: Deciding to allow the bad samples is easy, no dilemma yet - because my boss tells me to, there is no big harm in it and it will actually harm the product that is made intentionally bad, which is good. I assume you go for something similar as in papers please, so the dilemma could be worked on.
Overall, a really good game that feels very polished and complete, and actually is fun to play :)
@curly Thanks!
@chocolat-endive Yeah i wasn't happy with the screen either, we're going to work on a more tactile way to access the ingredients
@sollu haha don't know about that, but thanks!
@c0nt As did i. I had to research different egg nog recipes for this game. I think i know more than any human should know about eggnog.
@overlook-studios Yeah thats a good tip about the vertical tabs, we'll think about how to make that better for the full version. The idea was to make sure the tabs were covering the item you were checking so you had to close and open the tabs to confirm. As for the pace, that is something we noticed during our limited play testing and watching people play the game afterward as well. We're going to ramp up the difficulty and introduce more eggnog brands and more difficult machines as well as changing the quotas for the full version coming to steam
@roka-josh Thanks so much! Yeah the screen button wasn't clear enough. We're going to look into a more tactile way to present that, maybe as a stand alone button or maybe just add a blinking effect to it or something.
@rongo-matane I'm glad you liked it. Yeah we went for similar things in our games where players that played more and paid attention got a sense of progression. We're going to add more machines and make the existing one a little bit bet better with better feedback to player. We had to rush looking for sound effects. As for the progression, we also feel its a little bit lacking, we have many ideas how to spice it up for the full version. I liked your game a lot and i especially like that you took the time to write such a detailed response. If u have a discord i would love to join :) or you can join mine https://discord.gg/US6vMxP
Was decently fun, with some clever design choices, such as info tabs deliberately obscuring the details you are supposed to be making comparisons to. It adds a bit of tension when trying to determine whether you've made the right call or not. Presentation was pretty good as well, with the story keeping me relatively immersed in what I was doing.
While I thought deliberate obstructions such as downloading ingredients, unlocking the judgement machine, etc. added to the tactile feel to the game and some level of tension, those obstructions were rather easy to work around, to a point where I came up with a short routine that would save me significant amount of time per carton. Another thing that sort of takes away from the challenge is the lack of change in things to judge, which makes memorization a rather useful shortcut to get more egg nog out the door. It also didn't appear getting more egg nogs out actually factored into any score, so I didn't feel rewarded for over-performing. One final nitpick is that I found the tutorial to be really long, and think it could have been shortened, perhaps by requiring the user to go through only one or two tabs, then slowly escalating the details they need to pay attention to the next day.
Still found playing this a pleasant experience.
@mackandrius Thank you very much!
@pedrohph Thanks!
@sharked ahh perhaps our tutorial needs to be more clear and shorter
I liked the humor of it, pretty cool, and the russian accent makes it even better!
The game crashed after the eggnog blogger died though
I'm not quite fond of the way you interpreted the loop theme, I mean these are more or less levels one after another even if yes they are quite similar and such an employee you could say they're stuck in a routine loop but, idk, I think this not very loop-ish, my opinion though ^^
Doesn't make the game any less good though, don't worry!
The audio is very good, repetitive but not annoying, like it should be because our position is repetitive.
I tried not listening to the CEO nad doing my job but I got fired :c
Also clever point to make so you can't have both the classified information and the actual current eggnog infos displayed at the same time, it forces smoothly the player to memorize them, which is more interesting in terms of the intended experience, and makes them faster in the long run!
Congrats for this entry! It was pretty fun ^^
As a fan of Papers Please, I can definitely say you nailed the stressful rapid-fire analysis gameplay. I also like how I slowly warmed up to the 3-factor authorization system. First I thought it was unnecessarily convoluted, and then I learned how to min/max the time spent on it and it turned into another little fun thing I had to micromanage. Awesome job all-around on this one!