Save us by Curtis Pelissier

Presentation
"Save us" is an Earth simulator where you must save the humanity.
It's an interface game. You have problems triggered several times each month and you must solve them before the population downs to zero.
Controls
Spacebar - Change the game speed between Pause/Normal/Accelerate
Mouse - For all the UI controls
Credits
Game dev and musics by Curtis Pelissier
The EP from the game: Save Us - Soundcloud
UI Assets - Kenney Earth Assets - Digital Ruby
| Youtube | https://rewar.itch.io/save-us |
| Youtube | https://rewar.itch.io/save-us |
| Youtube | https://rewar.itch.io/save-us |
| Youtube | https://rewar.itch.io/save-us |
| Original URL | https://ldjam.com/events/ludum-dare/46/save-us |
Ratings
| Overall | 729th | 3.696⭐ | 53🧑⚖️ |
| Fun | 1087th | 3.385⭐ | 54🧑⚖️ |
| Innovation | 522th | 3.657⭐ | 53🧑⚖️ |
| Theme | 419th | 4.048⭐ | 54🧑⚖️ |
| Audio | 481th | 3.68⭐ | 52🧑⚖️ |
| Humor | 741th | 3.265⭐ | 53🧑⚖️ |
| Mood | 650th | 3.696⭐ | 53🧑⚖️ |
| Given | 55🗳️ | 75🗨️ |
Nice game. :)
But when i see a nuke button, i pressed it ^^
@vibromatic Thank you very much. It was very important for me to land the player gently into the game.
@palsina I haven't enough time to tweak more the speed of the game and the notifications. That's the problem with this kind of game.
@moddingmachine At the beggining of the conception, I wanted politics and journalists to influence events in game. So, if "Romuald Grump" says something really nasty, this would trigger guerilla or something. But, you know, time in game jam...
@j-c-one-bit-studio yeah, that's the general feedback. I'm really sorry to hadn't tweak that.
@dvd Depends what you call "win" :wink:
Fantastic game! The mood, theme and music were spot-on. The gameplay was a little lackluster; I would have enjoyed a bit more variety, and perhaps at a slightly slower pace so I could take things in a bit more rather than rushing to react to everything.
I think many people will eventually let the planet die. reading the messages that appear over time is a great and funny way to pass the time as humanity perishes. Great touch!
I love how the best thing to solve issues is to kill the infected, that makes the game great.
@bastian-bresson It's partially made to play with Pause mode, because of the –too much– number of events in a month.
It was fun, and nicely done. Really good job.
It was fun, and nicely done. Really good job.
Now is the best time for Anti-Plague Inc game. I always wanted to make no evil while playing Plague, finally @@curtis-pelissier made it possible. Also intro is very movie-like, which is setting me on a good vibe.
Wish you the best of luck!
@minusc Nuke doesn't meant to be used as humanity purifier :cry: but if that's funny for you, I'm ok. Thanks
@docgeraud Merci Doc :P ça me touche que tu aies pris le temps de tester mon jeu. J'ai essayé de tweaker un peu mieux la moralité, mais évidement, quand il y a marqué "Nuke" les gens cliquent :shrug:
@gamescodedogs yeah, some friends compared my game to Plague. But I promise that isn't my intention. Thank you, I see most of you like the introduction and the music. That makes me feel so happy!
Yeah, I get that thats probably not the mood you intended for the game to have, but still, nice job.
Music was relaxing, the small amount of graphics were amazing (quality over quantity, right?). The interaction was mostly pretty intuitive.
I would have liked to interact more with the planet earth instead of only textboxes, maybe do some drag and dropd mechanic or maybe the game makes it so you hve to pinpoint a location or something (that way its a sneaky educational game as well :D) so that would make the game even more special I think :)
The twitter thing was funny, I would make it so a little pop up shows up and shows the whole tweet at the top or bottom and then make it last longer so the player doesn't have to pause and click at the Social Media tab.
All in all a decent entry, good job! :)