Bob The Bog Roll Defender by Ch4oticAU

Story
You are Bob.
You've lived your life alone, happily, for quite some time. You've got a real healthy collection of toilet paper on your property. And if it wasn't for the Zombrona Virus, it would have stayed that way, these damn zombies are obsessed with the stuff.
Keep your toilet paper collection alive!
Controls
- WSAD: Move
- Left-Click: Fire
- 1-3: Select Weapon
Disclaimer
- For best performance, use the native binaries :)
- I apologise, I wasn't able to test the Windows/Linux builds, but if they don't work I'll gladly fix them!
Made with love using Godot :)
Ratings
| Overall | 132th | 3.885⭐ | 50🧑⚖️ |
| Fun | 85th | 3.938⭐ | 50🧑⚖️ |
| Innovation | 987th | 2.594⭐ | 50🧑⚖️ |
| Theme | 930th | 3.063⭐ | 50🧑⚖️ |
| Graphics | 526th | 3.447⭐ | 49🧑⚖️ |
| Audio | 14th | 4.234⭐ | 49🧑⚖️ |
| Humor | 42th | 3.967⭐ | 48🧑⚖️ |
| Mood | 267th | 3.543⭐ | 48🧑⚖️ |
| Given | 60🗳️ | 60🗨️ |
@fezezen Thanks, and I'll check your game out :) Difficulty was hard to get right, I've really got no experience in balancing games, so that'll improve as I do. Thanks for checking it out :)
@tso lol :D
The controls are very tight and the game feels appropriately difficult while not being impossible. And the audio was well done.
All in all, quite good. Keep up the great work!
Pros:
- I like the voice overs, they add some nice atmosphere to the game
- Cute graphics
Cons:
- You can't start the game if you buy a shotgun, but not a pistol
Are the spikey haired zombies meant to charge THAT fast? Hard to play with just a laptop trackpad but also need to get good I guess
Great work mate, best I have played so far.
Fantastic job!
I felt a little sad when I didn't get any extra "damage" for hitting a zombie in the head, so it always took 3 shots with the pistol regardless.
The difficulty felt like it spiked really quickly really early. Maybe more quicker rounds with fewer zombies building up over a slightly longer time to give the player more time to get use to the controls and dealing with the bigger waves.
Personally I had more difficultly in the third or fourth round as the shotgun just couldn't put out enough damage and was slow to shot, I was wondering if I had to go back to the earlier weapon to keep up.
Thanks @kjscott for the feedback. 100% agree on the difficulty curve. My difficulty math was definitely flawed. I will fix it when all the results come back from this Ludum Dare, along with a few bugs others found :)
Thanks again for playing mate
Many points for humor and great work for the first game! (and also made with :heart: using Godot!)
Totally loved the voice acting.
Just one little thing is that I can hit and probably kill zombie before they enter the screen and so probably lose the precious loot.
Good gameplay, but I was expecting the rocket launcher to explode zombies around
@omickron Haha that was the influence :) Thanks for playing.
I feel like the rocket launcher doesn't really serve much purpose. It seems too expensive to afford in a single round of gameplay, and once you buy it, it doesn't have too much utility. It seems to one-shot all the zombies... but so does the shotgun, at point-blank range. I think the rocket-launcher should do splash damage to really be effective.
It also wasn't clear from the start that a) the toilet paper rolls gave you money, and b) there were no consequences to touching the zombies. But I guess those two things weren't too hard to learn, so not really a problem.
Also, the first time I got to the third round, there was a glitch (?) where a zombie ran really really fast and I lost instantly (like, it cleared the screen in less than a second). No other zombies ever moved a different speed so I'm not sure what happened.
A personal opinion / nitpick: I don't think I would have gone with the screenshake, I think I would have done some particle effects. But that's my preference.
Overall nice and simple and effective, kind of refreshing after playing some games that I couldn't quite figure out. And of course always nice to see Godot. :smile: