The Looping Legend by PronomicalArtist

Controls:
W, A, S, D - Movement
Space - Shoot ( can be held down )
P - Pause game ( Use this immediately in-game to bring up fullscreen and other settings )
IMPORTANT: The sound settings may need multiple clicks to register
- Other controls are displayed in-game
Description:
Your plane got stuck in the up position and now you're gonna have to dog-fight other planes while in a bit of a pickle.
- Disclaimer, the game is a little hard, but the pickups should help, I had to make it hard as I was running out of time.
There's a mega kill feature in the game, get some of those skulls!
Ratings
| Overall | 392th | 3.275⭐ | 22🧑⚖️ |
| Fun | 501th | 2.8⭐ | 22🧑⚖️ |
| Innovation | 288th | 3.35⭐ | 22🧑⚖️ |
| Theme | 58th | 4.19⭐ | 23🧑⚖️ |
| Graphics | 110th | 3.925⭐ | 22🧑⚖️ |
| Audio | 149th | 3.5⭐ | 22🧑⚖️ |
| Mood | 339th | 3.083⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 14🗨️ |
The attention to detail on the enemy planes as they are damaged is great.
One small thing - when you restart the game, the music seems to shut out.
But overall I really enjoyed it!
But controlling when to shoot and having the shot on cooldown, could be quite fun cause you could f.e. fly under an enemy and shot when you're at the right angle
Amazing graphics and fun gameplay, though a bit too hard for my mediocre skills.
One thing I'd like to comment on though is that the crosshair is a bit hard to spot, I didn't even notice it until I'd already died a couple of times. :)
When you start the game it is funny and entertaining but a couple seconds passes and the terms "lack of control" and "bullet hell" are opposites. From what you've wrote, "Hard" is not the case, the game is almost unplayable what's written pass the impression that the blame is on the player, like others that already commented feel. Most of this, in my opinion, is due to:
Lack of control - Dodging is less effective than praying. No matter how good you are, there will be times that simply the plane is in a position that you won't be able to do something that you wanted to. What I belive is te capacitator of that is that the plane's spinning speed is faster than the player's moving speed, not alowing to stop motion by countering the direction.
Lack of fired bullets - You're cutting the fun of the player, you've set another mechanic as a timer, which honestly i l but that doesn't come as a challenge since the fire is so low that theres is no reward in firing at the right time, also it's possible to just hold down space and this mechanic becomes just a bother that you have to wait again and again.
Lack of strategy - Mostly a consequence of lack of control, there's not a good approach for the player, there is not a plan that you can make on the go. Not that there isn't but the options are few, one that i used was based on the enemy bullet lifetime and another strategy is kill till you die, which shouldn't be the good case if u need to survive.
To play from it's current conditions, I believe a lot of people won't be able to see you cutesy guided missiles.
Extra notes, there's also lack of freedom, there's too much unused space while the plane's own movement is quite big for such a small area, i can see it's limit if there were more enemy behaviours but for this stage it feels trapped. The rain thingy was just a visual polution in my opinion. And for last, there's an exploit, if you stay on the utmost left, the enemy bullets won't be able to hit you since they don't have enough lifetime. I've passed most of the time there nad and after a time i just stoped moving and was waiting to be killed. Got 3800+ with exploit and playing "seriously", most pressing left and right to mantain bullet lifetime distance from enemy, 645.
Loved to see how you progressed throught the jam.
I see your point, but I had limited time. I'm just making a game jam game, I'm probably never going to work on it again. You're reviewing this game again as a sellable game, which is not something I was aiming to do or making.
It took me a hot second to realize that my plane wasn't autofiring (I think the countdown timer threw me off?)
It's a really fun (and funny) idea, I could definitely see this going somewhere post-jam.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767474154?t=1h10m36s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Happy you enjoyed and thank you for your review!