Rampage Derby by Tudvari

[raw]
made by Tudvari for Ludum Dare 47 (COMPO)

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About

  • Destroy your opponents, and be the last one alive in Rampage Derby's arena!

  • Cause damage to earn nitro and coins!

  • Go through pickups to buy health or nitro!

Splitscreen!

  • My main focus was a local multiplayer derby game.

  • So the bots need a lot more work, and I suggest you finding someone to play it with.

  • Best played with a controller!

  • 1-2 players and 0-4 bots.

Where's the theme and the polish?

  • Lots of time was spent with finally coming up with an idea, and also learning about local multiplayer and Unity's new input system.

  • This is the reason why I couldn't implement any unique features, including the "loop" one.

  • This is the reason behind the lack of polish, like multiple maps and vehicles, main menu, rockets, traps and juice.

  • Sorry, there's no "Victory" screen :\

But can't wait to continue working on it :smiley:

Chaotic match with 2 players and 4 bots:

screenshot1.png

Singleplayer:

screenshot2.png

screenshot3.png

Music: Ready Aim Fire by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5001-ready-aim-fire License: http://creativecommons.org/licenses/by/4.0/

Ratings

Overall 366th 3.325⭐ 22🧑‍⚖️
Fun 132th 3.711⭐ 21🧑‍⚖️
Innovation 382th 3.125⭐ 22🧑‍⚖️
Theme 625th 1.725⭐ 22🧑‍⚖️
Graphics 476th 2.947⭐ 21🧑‍⚖️
Humor 337th 2.395⭐ 21🧑‍⚖️
Mood 465th 2.8⭐ 22🧑‍⚖️
Given 22🗳️ 11🗨️

Feedback

Julius Vander Arend
05. Oct 2020 · 10:15 UTC
Pretty cool ngl.
Aterlamia
05. Oct 2020 · 10:57 UTC
Cool, makes me think of the game destruction derby. Also good background music. I would advice to next time add an quit button. Alt+4 should not be the only way to quit a game.
p-brighenti
05. Oct 2020 · 11:04 UTC
Only played against bots but this was pretty cool!
Tutti Ankka
05. Oct 2020 · 11:08 UTC
Pretty cool idea. Needs a lot of polish to feel good. Right now health pickups are really cheap and give you so much health it's impossible to die pretty much. But I see what you're going for, good job.
oillen
07. Oct 2020 · 12:11 UTC
Mr. Portgate Studios, I have 3 things to say:
1) it's simplistic
2) it`s fun
3) when is the next update for the masterpiece known as Aeldun?
🎤 Tudvari
07. Oct 2020 · 16:00 UTC
@julius-vander-arend @p-brighenti Thanks!

@aterlamia Yeah, I promised myself that I won't ever forget about an exit button, but this time I didn't have time to make a menu :\

@tutti-ankka Thanks for the feedback, the next day I submitted the game I tried it again, and the pickups' flaws struck me instantly :D

@oillen Thanks! And even greater thanks for your continous curiosity about Aeldun :) In a few months I will release my current game, Regrowth, and after that (or maybe already in a few weeks) I'll be able to work on Aeldun again.
tinykidtoo
08. Oct 2020 · 23:27 UTC
This was pretty fun, but I can see how the bots are not very smart. Maybe they need to go buy upgrades when they get low. Other than that I had a good time.
sop the turtle
09. Oct 2020 · 00:07 UTC
I enjoyed playing this one. I can tell a lot of work went into getting it all set up. I liked how you had the shadows set up and all that. I think with multiple players it'll definitely be a good party game. The shadow work was set up and when you blow up a car I liked the little effect of it being on fire. All in all great job!
🎤 Tudvari
09. Oct 2020 · 07:48 UTC
@tinykidtoo Yes, their AI is pretty simple sadly, can't really get around walls, only brake before them, and only focus players, instead of switching between players and pickups. Maybe in the post jam version :slight_smile:

@sop-the-turtle Thanks! :slight_smile:
Wabble
12. Oct 2020 · 00:45 UTC
Enjoyable
🎤 Tudvari
12. Oct 2020 · 08:52 UTC
@wabble Thanks!
Rikitaner
13. Oct 2020 · 09:08 UTC
This is fun, I like it! Sadly I don't have anyone to try it out with at the moment, but I can imagine it being pretty intense!
🎤 Tudvari
13. Oct 2020 · 11:40 UTC
@rikitaner Thanks! I'm planning on continuing working on it from time-to-time, you can follow it on Itch or GameJolt if you'd like to play it with better designed maps, better AI, etc.
gamescodedogs
15. Oct 2020 · 05:01 UTC
Hello. Thanks for sharing the game. I really like how it feels in general :) Best of luck!
burnedkirby
15. Oct 2020 · 05:07 UTC
Cool game with local multiplayer support. Too bad you didn't have enough time to add more features because with a little more work it looks like it could be pretty fun to play. Good work!
Bottini
15. Oct 2020 · 05:26 UTC
Very cool! The game overall is very simple but works very well. There could be some improvements on the controllers, but in terms of actual driveability, your game does the job pretty well when I compare it to other games I played here that had cars, bikes, etc.
🎤 Tudvari
15. Oct 2020 · 11:20 UTC
@gamescodedogs @burnedkirby @bottini Thanks for all your feedback! :)
Derek Volker
17. Oct 2020 · 18:57 UTC
Whoa, it reminds me of Dirt Showdown. Nice idea and implementation. The mechanics work just great, it is just a little too hard to rotate the vehicle when it is stopped. I know it's more realistic this way but it makes the movement a little harder. Anyway, in 48h it's an amazing job!
Voidsay
17. Oct 2020 · 20:39 UTC
I tried using the new input system in a jam, but now I usually don't bother with it. It just takes too long to set up and doesn't give enough features to justify using it. What really grinds my gears is that Unity removed that startup window where you could do all graphics and controls settings. That shit was perfect for jam games!

Duno if the same thing would happen if I had friends to play with, but I felt like a goat perpetually head locked with my opponent. Adding a bunch of cars alleviated it, but still there should be some incentive for the bots to retreat. Also the reverse turning felt weird. Then I understood what happened. You just turn the car in the same direction! Unity has some pretty good wheel colliders, that don't need a lot of code, you should look into using them whenever you're not busy figuring out the control system.
🎤 Tudvari
20. Oct 2020 · 06:44 UTC
@derek-volker Thanks, yes, I couldn't really decide what direction should I take with the control style, but in the end I was happy that it kind of worked :)

@voidsay Yes, the new input system is maybe unnecessary for jam games, because it's most with local multiplayer games. And that's not a promising genre for a game jam :D

The AI needs some basic improvement, yes, that's the first thing I will improve.

And I felt that reversing was kinda clunky, but I thought that that's how real cars reverse: they turn towards the opposite direction than during forward movement. I drove a car so long ago that I thought that's how they work :laughing:

Hmm, okay, now I get it. Currently it rotates to the same direction, that's why it feels different. It always turns to the right if I'm turning to the right.

But when I'm reversing, I have to reverse the turning direction, so after all, the car will go into the good direction.

Thanks for all the feedback!
dans17
22. Oct 2020 · 17:13 UTC
I could only play it with bots, but I still had fun with it! I think the controls could be improved though, especially for the controller. I'd recommend limiting the left stick to turning only and changing right trigger to accelerate, left trigger to brake/reverse, and B (or another button) to nitro, which are usually the standard controls for driving games. It would also be nice if breaking allowed you to drift so that it would be a little easier to turn around. I'm not sure if it already is to an extent, but I think speed should also be a greater factor in determining how much damge you do to other cars, since I found that ramming cars at high speed did far less damage than slowly bumping into them repeatedly.
🎤 Tudvari
24. Oct 2020 · 07:21 UTC
@dans17 Thanks for all the great feedback! Your control layout seems better, I'll give it a try someday :)

Regarding the speed-damage correlation, in theory, there is one. And I think most of the time it works... but sometimes it doesn't :D