Rampage Derby by Tudvari

About
Destroy your opponents, and be the last one alive in Rampage Derby's arena!
Cause damage to earn nitro and coins!
Go through pickups to buy health or nitro!
Splitscreen!
My main focus was a local multiplayer derby game.
So the bots need a lot more work, and I suggest you finding someone to play it with.
Best played with a controller!
1-2 players and 0-4 bots.
Where's the theme and the polish?
Lots of time was spent with finally coming up with an idea, and also learning about local multiplayer and Unity's new input system.
This is the reason why I couldn't implement any unique features, including the "loop" one.
This is the reason behind the lack of polish, like multiple maps and vehicles, main menu, rockets, traps and juice.
Sorry, there's no "Victory" screen :\
But can't wait to continue working on it :smiley:
Chaotic match with 2 players and 4 bots:

Singleplayer:


Music: Ready Aim Fire by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5001-ready-aim-fire License: http://creativecommons.org/licenses/by/4.0/
Ratings
| Overall | 366th | 3.325⭐ | 22🧑⚖️ |
| Fun | 132th | 3.711⭐ | 21🧑⚖️ |
| Innovation | 382th | 3.125⭐ | 22🧑⚖️ |
| Theme | 625th | 1.725⭐ | 22🧑⚖️ |
| Graphics | 476th | 2.947⭐ | 21🧑⚖️ |
| Humor | 337th | 2.395⭐ | 21🧑⚖️ |
| Mood | 465th | 2.8⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 11🗨️ |
1) it's simplistic
2) it`s fun
3) when is the next update for the masterpiece known as Aeldun?
@aterlamia Yeah, I promised myself that I won't ever forget about an exit button, but this time I didn't have time to make a menu :\
@tutti-ankka Thanks for the feedback, the next day I submitted the game I tried it again, and the pickups' flaws struck me instantly :D
@oillen Thanks! And even greater thanks for your continous curiosity about Aeldun :) In a few months I will release my current game, Regrowth, and after that (or maybe already in a few weeks) I'll be able to work on Aeldun again.
@sop-the-turtle Thanks! :slight_smile:
Duno if the same thing would happen if I had friends to play with, but I felt like a goat perpetually head locked with my opponent. Adding a bunch of cars alleviated it, but still there should be some incentive for the bots to retreat. Also the reverse turning felt weird. Then I understood what happened. You just turn the car in the same direction! Unity has some pretty good wheel colliders, that don't need a lot of code, you should look into using them whenever you're not busy figuring out the control system.
@voidsay Yes, the new input system is maybe unnecessary for jam games, because it's most with local multiplayer games. And that's not a promising genre for a game jam :D
The AI needs some basic improvement, yes, that's the first thing I will improve.
And I felt that reversing was kinda clunky, but I thought that that's how real cars reverse: they turn towards the opposite direction than during forward movement. I drove a car so long ago that I thought that's how they work :laughing:
Hmm, okay, now I get it. Currently it rotates to the same direction, that's why it feels different. It always turns to the right if I'm turning to the right.
But when I'm reversing, I have to reverse the turning direction, so after all, the car will go into the good direction.
Thanks for all the feedback!
Regarding the speed-damage correlation, in theory, there is one. And I think most of the time it works... but sometimes it doesn't :D