Accelerated Assistant by Local Minimum

The physicists at Extra Vigoruous and Immensly Large - Accelerator had organized a Halloween party. "Spooky action nearby" they had called it - whatever that was supposed to mean. The management said it was to improve social interactions and mood among the staff because the past five failed experiments had taken a toll.
They hadn't invited the janitor though.
Maybe not too surprising, but what was truely strange was that all the scientists were gone. No matter the hour or day, you had never seen the facility deserted. Not until today, and you've cleaned this facility and similar for at least fourty years now.
Controls:
WASD and action keys E and Q.!
Looking around a bit with mouse is possible, but you're not young anymore.
There's no running, you leave that to the next generation, and the one after that one.
* Credits *
- Fancy 3D graphics by Sloppydemon
- Simple 3D and coding by Local Minimum
- Narration by Local Minimum and Pica pica
- Sounds by Sloppydemon and Local Minimum
| Youtube | https://local_minimum.itch.io/accelerated-assistant |
| Youtube | https://github.com/local-minimum/ld47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/accelerated-assistant |
Ratings
| Overall | 1138th | 3.269⭐ | 28🧑⚖️ |
| Fun | 1484th | 2.593⭐ | 29🧑⚖️ |
| Innovation | 1358th | 2.769⭐ | 28🧑⚖️ |
| Theme | 1263th | 3.111⭐ | 29🧑⚖️ |
| Graphics | 1025th | 3.315⭐ | 29🧑⚖️ |
| Audio | 804th | 3.13⭐ | 29🧑⚖️ |
| Humor | 981th | 2.435⭐ | 25🧑⚖️ |
| Mood | 413th | 3.75⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 22🗨️ |
The atmosphere and sounds were great! (the coin collect sound for opening doors seemed a bit misplaced though)
I figured out how to juke it in a few areas, but I can't tell if I'm on the right path. I've gotten to the big server room and have tried lots of permutations. It's possible I don't know the actual goal (I assumed it was collect all the messages), but after a dozen+ attempts I'm stuck.
Overall it was a cool idea. I actually hate horror games, but after I figured out the AI I was much more at ease. It was a bit of a pathing puzzle game, but alas I couldn't complete it.
Cool entry, and an interesting deviation from your past projects!
**spoiler**
!> The server room is the room directly to the right from the start position.
!> It teleports between two locations and once you've gotten it back to its
!> start position with its door open, you can just walk through it.
I think I accidentally coded the early bits to be the hardest / most confusing / require the most counter intuitive solutions. It should of course be the other way around!
@parkuhrmd I agree that the monster could have been teased or that the early puzzles were easier and the later harder so that one is more invested. And so that one kind of always escapes the monster early on if one doesn't intentionally want to try death. The door sounds open/close sounds were placeholders we unfortunately didn't have time to replace.
I don't think I fully understood what had to be accomplished. The only things I noticed that were interactive were the doors ( I noticed whichever door I last interacted with I could toggle from anywhere in the room)
After walking through that door which resets you back to the starting point, there is a door closing sound. Not sure if that's meant to represent the door behind you disappearing?
After multiple restarts of the level, the character speed certainly becomes more of a hinderance though. Maybe they could ride the janitors cart for a short duration lol Oh, having a janitors cart with a bunch of useable items would be interesting.
I read the comments above. I got into the server room. I went back around and found the door had opened to a different place, where pumpkin tells me I look delicious. 🎃 But I just don't know what to do after that. Can't find anything in the rooms. Don't seem to be able to interact with any of the machines? And if I loop back to the first section I'm basically stuck because one-way server room door is locked, and the door that the second pumpkin came from the first time I got into the other server room door is now already open so I don't have enough time to escape it since it can charge at me right away without opening the door this time. 🤯
What do I do? 😰 I really want to finish it, it's so captivating! 😅
@garfsnacks Thanks for the detailed description of your experience. I think it comes down to me having made the solution too complex / counter intuitive. Especially in the beginning. If we make a post-jam version we will definately make sure to start hinting how to progress. The falling door sound indicates as you are walking towards the start position, that a trap-wall has fallen down behind you.
Here's some hints for after leaving the sever room the correct way
Hint 1:
!> Exiting the server room's back door there are two rooms inside an 8-shaped corridor. You have to enter and explore one to not be eaten by the pumpkin in the other.
Hint 2:
!> The exit is on the other side of where the corridor is blocked.
Hint 3:
!> First go straight and take the door on the left to enter the cafeteria. You can leave either door, but the pumpkin will patrol around it clock-wise.
Hint 4:
!> Get to the other room and enter it from the server room side. When you exit, head to the right.