DiscoPuzzle Flooring Inc. by Marxy 37
I didn't quite understand the theme... Don't @ me.
(Also, you can move the camera with the arrow keys if needed) (Btw, I don't intend on anyone on completing the game, so don't mind if you cannot complete the game)

| Youtube | https://marxy-37.itch.io/disco-puzzle-flooring-incorporation |
| Original URL | https://ldjam.com/events/ludum-dare/46/discopuzzle-flooring-inc |
Ratings
| Overall | 2343th | 2.848⭐ | 48🧑⚖️ |
| Fun | 2224th | 2.728⭐ | 48🧑⚖️ |
| Innovation | 1762th | 3⭐ | 48🧑⚖️ |
| Theme | 2545th | 1.556⭐ | 47🧑⚖️ |
| Graphics | 2288th | 2.25⭐ | 48🧑⚖️ |
| Audio | 1513th | 2.478⭐ | 48🧑⚖️ |
| Humor | 1953th | 2⭐ | 40🧑⚖️ |
| Mood | 2333th | 2.305⭐ | 43🧑⚖️ |
| Given | 44🗳️ | 55🗨️ |
Another way of knowing if a color can connect with another it's to look if the two colors are analogous colors...
Looks to be some screen size issues? No worries, I had trouble with that too which is why I just made it downloadable file where I can set a static screen size :joy:
The game is an interesting concept. I would've like to be able to rotate the puzzle pieces, but I have a feeling that was an intentional constraint?
Also echoing what other's have said, it's too long to complete. But i'm sure given more time that could be adjusted. I'd wager 99.9% of us didn't make the perfect game, hell even my game ends abruptly haha.
All in all nice accomplishment.
For the progression bar, when i let my friends playtested the game they said things like "the game was fun, but i feel a lack of goal" so i made a progression bar to add a "sensation" of goal, but I didn't really intended on everyone on completed it (in fact, i don't even know if it's possible to do it... XD)
@play-pause-games I would love to add some sort of special tiles (and even some accessibility settings to help colorblind people and people who struggle to remember the combination), but the truth is that at the moment nothing comes to my mind when thinking on what can i add to spyce/flavor up the game... We'll see after the jam, but i don't promise anything...
Overall great concept, cool puzzle game! And with some more polish this could really shine bright!
I think what would have made all the difference would have been a series of "levels" or challenge such as reach this spot with a blue piece, have 6 red in a row or anything that would give a sense of achievement rather than this open ended mode.
@no-grapes-games I was thinking to do something like Chromagun did for colorblind people, adding little shapes to help not only help colorblind people, but help whoever struggles to remeber the vary color combination, but maybe a togglable graph it's the better solution. I'll think about it...
Also @codexus, @jelch the main reason why you can't rotate a puzzle piece in the game at the moment it's because i think otherwise the game wouldn't have enough challange to be fun. But i can also see that it's a highly requested feature, so maybe i'll add it as an easy difficulty.
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Talking about difficulty, the original gameplay was much harder than the current normal one, and for everyone who wants to try it, it's still in the game as the "hard mode" (You can find proof of his existance in some screenshots). What i'm curios about is: Has anyone yet found how to unlock it, and maybe play it?? (Of course, i will not tell you how to unlock it, it's something I'd like to see find out for yourself... ;D)
All in all is well done and implemented, good job! :D
So, yeah, the game (sadly ;C) has nothing to do with the theme. Fortunately for me, unlike some other jams, the theme was not mandatory to take part to the jam!!!
@multiplexor The game it's a weird mix of randomness and strategy\skills. The main random fact that pretty much defines the outcome of the run it's the starting piece, but generally if it has less then 2 flat side it should be fine... The amount of colors are designed to balance each other's and i don't think i want to modify that, but thanks for the suggestion...
I like the pure puzzle concept, but like others have mentioned I think it would work better with preset goals in smaller levels rather than random (seemingly) endless pieces.
The music is nice but gets repetitive rather fast. The available pieces are really hard to see against the backdrop of already placed pieces, it would be much better if they were on some kind of tray.