Starship & Hull by Mastoast

Description :
Welcome to Starship & Hull ! You will have the responsibility to control the repair drone 8u-11, or put it simply "Hull". Your goal is to keep the Starship running by extinguishing fires and breaches caused by our enemies assaults.
Team :
- Mastoast
- Cyril "Effarek" Rastel
- Deldrimo
- Guillaume "Volothamp" Russo
Credits :
- Background generated by this amazing tool : https://github.com/wwwtyro/space-3d/
- Font used in the menu : https://fontlibrary.org/en/font/ricasso
Every other asset is self-made.
Known bugs :
- The tutorial don't take the axis inputs but the French layout ZQSD instead.
- The "Press E to repair" text tooltip might stay visible even when the breach is repaired.
Ratings
| Overall | 1772th | 3.25⭐ | 58🧑⚖️ |
| Fun | 1885th | 2.991⭐ | 56🧑⚖️ |
| Innovation | 574th | 3.62⭐ | 56🧑⚖️ |
| Theme | 984th | 3.764⭐ | 57🧑⚖️ |
| Graphics | 1634th | 3.304⭐ | 58🧑⚖️ |
| Audio | 988th | 3.259⭐ | 56🧑⚖️ |
| Humor | 1540th | 2.57⭐ | 52🧑⚖️ |
| Mood | 1802th | 3.03⭐ | 52🧑⚖️ |
| Given | 119🗳️ | 73🗨️ |
I found the camera really jittery and kinda nauseating. Rotating around the ship tended to snap the camera and force me to loose track of what direction I was moving.
Otherwise really cool concept!
For those stuck on the tutorial :
- Basicly, every time the camera show you a new location, it's where you need to go
- For the moving part, there is a bug, try to press also the keys : A and Z
- After the basic moving part, you need to climb at the very top of the ship
- After the fire part, you need to find the enemy at the bottom side of the ship
- For the refill part, the restock point is located next to the start of the tutorial, at the top side of the ship
I got lost so many times not knowing what direction I was heading (the camera so close to the ship bare hull didn't help), maybe add more textures, markings or details to differenciate ship parts and maybe give 8u11 position on the minimap. For the minimap, I would use 2 views ,up view and side view to better pinpoint damage locations. Maybe having large round corners would ease the change of ground surface.
The minigames for each task are boring after 3 or 4 times, why random letters ? arrows would be better since we can't move while doing that part.The fires are a bit too small to easily spot them and feel too long to extinguish once you complete the progressbar. Also if you target a fire but you're not on the same plane it doesn't work.
The constant ship loopings + no clear sens of orientation sometimes makes you dizzy.
Would love to see turrets shoot at the enemy all arround you.
Probably one of the games that fit the theme the most.

Maybe a less angular ship too, or non-walkable zones, as places like the rockets etc should be off limiuts. I managed to fall off the ship waling on the bootsers trying to get the tutorial to end :dizzy_face:
Oh yeah, and you got a cool start with the damage mini-map, maybe actually make this a model of the ship, and show your 'HULL' guy on it, so it makes it easier for the player to figure out where they are?