Collective Restraint by ThePelranthean
Capture rogue robots in a loop. Specifically a shield loop.

Activate your disabled minions and surround the rogue robot. Once you've surrounded him, throw up the capture loop to bring him down.
Just make sure that the circle you form isn't too large. You don't have enough power to capture the entire world.

Controls
- Movement: WASD + Mouse
- Activate Robot: Left Click
- Activate Capture Loop: Right Click
Not a challenging game, but the pieces are all there. Time limitations forced me to cut out most of the puzzles I had planned. Hopefully you can see where I was going with this though.
Have fun!
Ratings
| Given | 7🗳️ | 12🗨️ |
@doomerismo Thanks; Unreal definitely has graphic potential. That's what keeps me coming back to it. You're right though, the two levels don't really do the mechanic justice. Thanks anyways for trying it.
If you were to expand on this idea, I would potentially experiment with a faster-paced take on the game. Add a mission time limit, increase the capturebots' move speed, and maybe use the Capture mechanic as a way to actually make use of the rogues' special abilities as a new bot. Building on that, you could have combat bots that pose a direct threat to the player but are immensely useful if captured, and there could be missions that require minimal manufacturer property damage or require that you entirely purge a certain type of robot using your hijacked combat droids.
Since you went out of your way to render an entire dome, I wonder if you could also have levels that put robots on catwalks or glass floors above you so that you can capture them by forming up right below them.
Just throwing some things at the wall at the end of the day. I wish there were some audio to go with the game, but I like the core mechanic you put together and definitely feel like it has potential.