{"author_link":"\/author\/nuclearchocolate\/","author_name":"Crafting4U","author_uid":"29423","comments":[{"author_name":"gallerdude","author_uid":"16506","time":"Dec 14, 2015 @ 3:32am","epoch":1450063620,"text":"Very innovative gameplay! Levels are fun, and mechanics are really cool. Make sure you do the tutorial, it explains a lot!"},{"author_name":"ProgramGamer","author_uid":"7102","time":"Dec 14, 2015 @ 3:43am","epoch":1450064280,"text":"Decent little game, but the controls felt weird to use and I glitched through a wall into the void on the second level. Still, nice implementation of the growth theme!"},{"author_name":"merrak","author_uid":"46508","time":"Dec 14, 2015 @ 3:47am","epoch":1450064520,"text":"Clever design! This was a fun little game.\r<br\/>\r<br\/>One of the levels crashed on me, though, and I had to restart. I think it occurred when I moved the mouse over a water tile. Here's the terminal output:\r<br\/>\r<br\/>Exception in thread &quot;AWT-EventQueue-0&quot; java.lang.NullPointerException\r<br\/>\tat java.util.LinkedList.node(LinkedList.java:577)\r<br\/>\tat java.util.LinkedList.get(LinkedList.java:477)\r<br\/>\tat com.harrisonguest.ldjam.ld34.input.MouseInput.mouseMoved(MouseInput.java:27)\r<br\/>\tat java.awt.Component.processMouseMotionEvent(Component.java:6570)"},{"author_name":"Nullz","author_uid":"50355","time":"Dec 14, 2015 @ 3:59am","epoch":1450065240,"text":"Good game, make sure to do the tutorial though!"},{"author_name":"Nanolotl","author_uid":"4470","time":"Dec 14, 2015 @ 6:25am","epoch":1450074000,"text":"Great job with this. While it was a bit buggy and the controls weren't all that smooth, the mechanics were very unique and well used. Well done."},{"author_name":"ProjectX593","author_uid":"19774","time":"Dec 14, 2015 @ 6:29am","epoch":1450074240,"text":"Pretty cool little game! It locked up on me a couple of times though :("},{"author_name":"mrjorts","author_uid":"56525","time":"Dec 14, 2015 @ 6:46am","epoch":1450075260,"text":"Cool idea. Very nice to include a tutorial. I like how the non linear level layout makes you have to explore around to find what to do. I had the same problem with levels freezing up, though."},{"author_name":"purenickery","author_uid":"49927","time":"Dec 14, 2015 @ 6:53am","epoch":1450075680,"text":"This was a really good little game! I liked the main mechanic and the use of the theme. My only two complaints were the jittery camera and that it sometimes didn't recognize clicks.\r<br\/>\r<br\/>Awesome job!"},{"author_name":"Gyfis","author_uid":"63882","time":"Dec 14, 2015 @ 9:56am","epoch":1450086660,"text":"Very good game mechanisms and level design! But crashed and also, and the spikes are way too dangerous..."},{"author_name":"MinusKelvin","author_uid":"65087","time":"Dec 14, 2015 @ 10:01am","epoch":1450086960,"text":"Sometimes crashes for me with this exception:\r<br\/>\r<br\/>Exception in thread &quot;Game Loop&quot; java.lang.NullPointerException\r<br\/>\tat java.util.LinkedList.node(LinkedList.java:577)\r<br\/>\tat java.util.LinkedList.get(LinkedList.java:477)\r<br\/>\tat com.harrisonguest.ldjam.ld34.Handler.render(Handler.java:26)\r<br\/>\tat com.harrisonguest.ldjam.ld34.Game.render(Game.java:204)\r<br\/>\tat com.harrisonguest.ldjam.ld34.Game.run(Game.java:172)\r<br\/>\tat java.lang.Thread.run(Thread.java:745)\r<br\/>\r<br\/>I can't actually beat the first level since this happens too frequently."},{"author_name":"MinusKelvin","author_uid":"65087","time":"Dec 14, 2015 @ 10:33am","epoch":1450088880,"text":"Ooh, the crash didn't happen until level 3 this time. Interesting game."},{"author_name":"amras0000","author_uid":"47448","time":"Dec 14, 2015 @ 5:41pm","epoch":1450114560,"text":"The concept and mechanics are solid, but the game feels very unstable and rough around the edges.\r<br\/>You can hover in the air slightly if you hold the jump button down, and rubbing against walls while jumping boosts your jump as well.\r<br\/>The hitboxes on the obstacles are a bit unforgiving as well.\r<br\/>\r<br\/>Good concept, though."},{"author_name":"MercuryXGames","author_uid":"56141","time":"Dec 27, 2015 @ 11:13am","epoch":1451214480,"text":"Can't run the game, but the game looks so interesting. All in all, sucks to be me"},{"author_name":"miwuc","author_uid":"6177","time":"Dec 27, 2015 @ 12:36pm","epoch":1451219460,"text":"Nice innovative game, I liked the mechanics a lot and there are a lot of gameplay elements for a LD gamre. The level design was also pretty good. I liked the first level in particular. Main downside is that it was a bit buggy. And those damn spikes are way too sensitive &gt;_&gt;"}],"images":["ld34\/29423-ff5f85bd0eec5dfd3581318e8babff5e.jpg","ld34\/29423-63dc539e87daca170167e85637eb3c99.jpg","ld34\/29423-5b0bd4d79b00c5ef50d0bfbc65d29fd0.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/download\/87dyc186gjjjuq3\/Rise+-+Ludum+Dare+34.jar","text":"Java (Works on any Java Supported OS)"},{"url":"http:\/\/www.mediafire.com\/download\/031etm8qjnqv995\/Ludum+Dare+34+Source.zip","text":"Source"}],"metadata":{"g_key":"5983","g_author":"29423","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"5934","g_title":"Rise","g_status":"UCHK1","g_place":"716","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/29423-shot0-1450060884.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/29423-shot1-1450060884.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/29423-shot2-1450060884.png-eq-900-500.jpg"],"text":"Hi, I'm Crafting4U. I'm a 13 year old programmer, and this is my 6th time going into Ludum dare. I think out of all my entries, this one has been the best overall. I had a lot of fun about making this game, and I would like to know what you thought about the game. \r\n\r\nI chose growing as the theme, because I didn't really like 2 button controls. The game only has 4 levels (not including the tutorial level), so its short but believe me, level design is a lot more time consuming than you think, especially with the amount of mechanics there is in the game.\r\n\r\nI decided to opt out of audio, because eclipse was being mean. First of all, it didn't let me export the game all together, second it exported but it didn't play sound. It was fine with me because the sounds were used using a 16-bit sound generator, and they didn't affect the game that much overall.\r\n\r\nThere are a few bugs (like the game saying you didn't collect the coin when you have), but overall I am very happy with this game!\r\n\r\nThere is a tutorial\/instructions in the game. Enjoy! :D","title":"Rise"}