Breaking Point by Game_Coder28
Oh No! Your brakes have failed and you need to survive!
Dodge all the traffic and try to get the furthest distance while keeping yourself alive!

Controls
A & D - Left & Right
The shield powerup stops you from dying for 10 seconds

Post your highscores in the comments!
(Burst was failing on unity so maybe a mac os x build soon? i dont know if it will work)
Fixed:
-Music becoming really out of sync after a couple of goes.
-Jittery bike side movement that resulted in poor collision detections
Ratings
| Overall | 365th | 3.593⭐ | 45🧑⚖️ |
| Fun | 198th | 3.716⭐ | 46🧑⚖️ |
| Innovation | 844th | 2.872⭐ | 45🧑⚖️ |
| Theme | 721th | 3.453⭐ | 45🧑⚖️ |
| Graphics | 252th | 3.814⭐ | 45🧑⚖️ |
| Audio | 398th | 3.238⭐ | 44🧑⚖️ |
| Humor | 385th | 3.026⭐ | 41🧑⚖️ |
| Mood | 462th | 3.28⭐ | 43🧑⚖️ |
| Given | 50🗳️ | 60🗨️ |
What a funny game! I love whacky physics and this game has some really great whacky physics. The controls where nice and you felt always in control.
The audio of the horns really suffered under the unity doppler effect though, as they got distorted the faster you became.
:star:
Download Unity WebGL https://unity-web-player.en.softonic.com/download (for the latest version of Unity), switch the platform to WebGL and build it and host it on https://itch.io/ after creating your account. It would become easier for everyone to play your game then :thumbsup:.
Thanks for your game !
Here's some feedback
* Sometimes at the start I would immediately crash in a car without having a chance
* Some more sound effects for game feel
* wheeliiiesss
* The blinking lights are awesome!
* The UI is a little slow for en endless runner (i would have loved to restart faster)
* Great pacing/challenge
if(Input.GetKey(KeyCode.A)){
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, leftAngle), leanSpeed * Time.deltaTime);
else {
if(Input.GetKey(KeyCode.D)){
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, rightAngle), leanSpeed * Time.deltaTime);
} else {
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, 0f), leanSpeed * Time.deltaTime);
}
}
And then you need leftAngle, rightAngle and leanSpeed variables. Obviously your mdel might not roate on the z axis but there is a chance it will. Also, the left angle would not be -rightAngle, it will be 360 - rightAngle.
hope that helps