Thunder Rally by smilewood
Manage a team of racers as they try and survive the Thunder Rally. As your racers loop around the track they are pelted by spikeballs from the cannons lining the track, trying to put them out of commission. You get money for each half-lap that your cars complete, and that amount increases as they complete more without breaking down, so upgrade them as they go to reach the end of round ten and win the golden cup!

Created in Unity, using Aseprite for the art and Audacity for sound effects. Fonts used are Laila and World Conflict, free fonts I got from 1001freefonts.com. Unfortunately I did not get around to making background music for this Jam, the art continues to always take more time then I expect it to.
This was a nice chill jam for me, it seems that I am finally figuring out how to scope a project that I can complete in the time. I still would have liked to add different cars and some background music, but I am happy with how this came out considering that I did not spend every waking moment on this over the weekend.
Thanks for playing!
Ratings
| Overall | 382th | 3.293⭐ | 31🧑⚖️ |
| Fun | 341th | 3.207⭐ | 31🧑⚖️ |
| Innovation | 423th | 3.034⭐ | 31🧑⚖️ |
| Theme | 118th | 4⭐ | 31🧑⚖️ |
| Graphics | 350th | 3.293⭐ | 31🧑⚖️ |
| Audio | 287th | 3.121⭐ | 31🧑⚖️ |
| Humor | 143th | 3.154⭐ | 28🧑⚖️ |
| Mood | 457th | 2.833⭐ | 29🧑⚖️ |
| Given | 21🗳️ | 28🗨️ |
@rhoff95 I agree, once you get past a certain point the game plays itself more then I would probably choose if I were to do it again. Glad you liked the art, it is my skill I think was weakest going into this. I am very happy with how it turned out.
@tulipekoni Gotta go fast! the red cannons still tend to get a shot in from time to time, but I agree what is my preferred tactic. Until the car loops around and plows into the shot that just missed it on the next lap :)
@neonjeff I had hoped to have a monster truck as the final car, but... time.
Thanks everyone for playing it!
Thanks for playing!
@silvae Glad you figured it out! thanks for playing!
nice job!
The game in the end was more about keeping your cars aligned so they wouldn't trigger balls for eachother :smile:
I liked that :-)
Well done and thank you for the game
@zachary-barbanell Yeah, I had a hard time trying to balance how fast you made money, and I think that the scaling that applies to the unlocked cars is a bit steep for income. The current settings are a bit of a compromise, I wanted it to be possible to win. Thank you for the feedback!
@masaru The rounds run on a 35 second timer in the background. I had planned on showing a countdown for each round, but decided to make sound effects instead. Each car makes money each time it crosses one of the lines, but that has no impact on the rounds. I think it would have been better with a more clear indication of that mechanic, but while developing I knew how it worked so didn't put much thought into explaining it. Glad you enjoyed the sounds, they were fun to make!
@dracominer I would tend to agree with your tactic choices. Going fast both makes the car hard to hit and gets money faster. I am glad you enjoyed the art and sounds, I am very happy with how they turned out. I don't understand why anyone developing with Unity wouldn't build the Linux build, it costs a whole five minutes to flip the dropdown and upload the file. I'm glad that helped you!
@evogengames @wongkongphooey Thanks for playing! It's great to hear that you enjoyed it!
If I learned something from the game, it's always invest on speed! I'll keep that in mind when getting my own car!
Maybe it could have done with more upgrade options or more interactivity, but it was fun nonetheless and the graphics and sound were extremely endearing.
The sound effects were great and I always enjoy seeing a good builder in the jam mix. Overall, a fun game, great work!