Dozy Dungeon by Lesslwo
ABOUT

Your name is John. You have recently moved into a new house, but now you have a problem. Some spooky things live in your basement, and their spooky sounds woke you up deep at night. Do you dare venture into the dark void of your basement, make the spooky monsters go to sleep, and not fall asleep yourself?
Just a small silly game on the brink of two themes - Keep it alive and Turn a violent genre non-violent. WASD to move, arrow keys to rotate, E to interact. Put every monster in the dungeon to sleep, use the ladder to advance to the next level (it's infinite), all while trying to keep the flame in your lamp and yourself "alive". If your lamp oil runs out - you start to get dozy and lose consciousness. If you fall asleep - you loose.
Some technical notes - written in Python3 with minimum C libraries, so adjust your performance expectations accordingly. But it was a fun learning and recreational experience, so we don't mind.
Controls
WASD to move, arrow keys to rotate, E to interact.
Known ~~features~~ bugs:
- Walking into a ladder can lead to getting stuck in a wall, just back out if it happens.
- Sometimes the level generator can be mean, please restart if that happens



| Youtube | https://lesslwo.itch.io/ld46 |
| Youtube | https://lesslwo.itch.io/ld46 |
| Youtube | https://lesslwo.itch.io/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/dozy-dungeon |
Ratings
| Overall | 1531th | 3.36⭐ | 59🧑⚖️ |
| Fun | 1785th | 3.045⭐ | 58🧑⚖️ |
| Innovation | 1447th | 3.176⭐ | 56🧑⚖️ |
| Theme | 1829th | 3.355⭐ | 57🧑⚖️ |
| Graphics | 1060th | 3.746⭐ | 59🧑⚖️ |
| Humor | 858th | 3.16⭐ | 52🧑⚖️ |
| Mood | 739th | 3.657⭐ | 56🧑⚖️ |
| Given | 233🗳️ | 75🗨️ |
I really liked the textures and design. I also love the way you interact with monsters and objects. This game brings me back :)
Unfortunately I couldn't pass the first level. The level of consciousness drops a little too quickly. Due to the fact that everyone will probably play Your game only once or twice, you could have lower difficulty level to make it beatable in one approach.
And hats off for doing game in Python. See ya in the next LD jam.
Still really cool!
As other folks mention, this game would certainly benefit with sound. However, I loved the graphics and the idea even more!
```
⋊> ~/Téléchargements ./dozydungeon 10:51:20
GL_VERSION: b'4.6.0 NVIDIA 440.26'
GL_SHADING_LANGUAGE_VERSION: b'4.60 NVIDIA'
GL_RENDERER: b'GeForce GTX 980/PCIe/SSE2'
Traceback (most recent call last):
File "main.py", line 11, in <module>
File "main.py", line 7, in main
File "core/game.py", line 52, in __init__
File "core/game.py", line 57, in initialize
File "pyglet/image/__init__.py", line 175, in load
FileNotFoundError: [Errno 2] No such file or directory: 'res/icon.png'
[24763] Failed to execute script main
```
I first love the graphics, they're amazing!
The game is pretty neat, I personnaly have never been the greatest fan of these kind of movement (like moving tile by tile in a 3d environment) because I have always found it confusing (but it's just my lack of 3d coordination speaking don't worry :p), but I find it impressive nonetheless! (especially for something made in python in 3 days!)
Too bad there's no audio music
Congrats, very impressive entry!

Greato Jobu! :smile:
It's a little bit too difficult for me, but I really like this entry nonetheless.
Maybe adding a map would be nice (with progressive discovery, of course). In Dungeon master, the obvious exploration objective makes its absence quite nice: you have to draw a map by yourself, which is fully part of the game. Your game is a little more action oriented so... it may be better.
I miss music and sounds - Even some synth pads or some very simple chords (with an arpegiator (https://youtu.be/wsdoVewGD7Y?t=111 - https://arpeggiator.desandro.com/) for example! : o
Of course, footsteps or sounds of spooky approaching with positioned sounds would be great, but music alone would already be a great addition.
Congratulation. Good work.