A Monster Hunter Story by Aljon
An okay story about an okay boy and his dad messing with timelines and stuff. log: v0.0.2 - added one line of code to prevent crash after being killed by [redacted]

| Youtube | https://harambert.itch.io/a-monster-hunter-story |
| Original URL | https://ldjam.com/events/ludum-dare/47/a-monster-hunter-story |
Ratings
| Overall | 5th | 4.482⭐ | 30🧑⚖️ |
| Fun | 5th | 4.429⭐ | 30🧑⚖️ |
| Innovation | 123th | 4⭐ | 30🧑⚖️ |
| Theme | 20th | 4.482⭐ | 30🧑⚖️ |
| Graphics | 186th | 4.268⭐ | 30🧑⚖️ |
| Humor | 110th | 3.982⭐ | 30🧑⚖️ |
| Mood | 21th | 4.429⭐ | 30🧑⚖️ |
| Given | 30🗳️ | 36🗨️ |
"Your dad died of sadness because you admitted that you are a coward" :heart:
Well done!
(but frick that goose tho)
First, the "combat" mechanic of standing still is perfectly executed. It makes the game "relaxing" to play and focus you on positioning, it was very compelling, and I was eager to get stronger to go on. It has depth (for example, you can take the hit aimed are your father), especially for how little the experience is.
Sometimes games want you to press 10 different buttons in 10 different way to make the combat fun, you managed to make it fun without stressing and relying on artificial difficulty (infinite amount of buttons and stuff to do), and this help in getting better at it, because I know I can focus on just my position.
You also made a simple yet very rewarding progression system. I truly felt I was improving and not like "5% extra attack that you may notice but very likely not".
Visually is very nice, the palette fit the atmosphere and improves it. I liked the particle effect, and the chromatic aberration. You used them really well to improve the mood. Music was also nice.
Initially I thought it was a normal game, but you manage to do the unexpected which I like a lot.
The atmosphere become better and better, I was greatly immersed into the game and the mood was nailed!
I liked how you progress through the story, liked it and wanted to go on to see how you would have surprised me next. I don't know how you could write so many interesting text in just 72 hours, mixed with the fact that you also made all the rest of the game so well.
It has also its funny moments. It was fun to see the goose being hit forever by the skeleton never dying: it must be tougher than me! It was also clever the fact that you must wait your father to go away to kill it, it's also well put, not something you can't understand and makes you stuck into the game wondering what the heck the solution is.
The pacing was perfect, never felt the game was dragged, and I had always something new that got my attention. It also ended at the right time.
The twist at the end was maybe a little too much, a bit too forced let's say.
I would also remove the stat menu to be honest. It feels more immersive to just see you are stronger, I didn't even pay attention to it until the end.
You said to me It's almost like I am a pro, but you are for sure good at least as much as me, if not more! I can see you have a high attention to details and know what is important and what is better to remove from the game to make it better, with a stronger vision.
The polish of this game is incredible!
You MUST give more feedback to receive the 20 ratings you need to be valid for the final ranking of the ludum dare!
One of the best game I've played so far =)
Edit: I've made my boyfriend play it and he killed the goose in the first loop and was so sad, but also happy to find it alive in the next loop! (Though he didn't know yet what he would have to do ahah).
He also laughed hard at the sadness death!
Edit2: I realized I never died and tried a run without only me dying, and u made text for that too! You really put in so many details, also some like this that could be easily missed, I'm amazed!
The end is always the same though, but nonetheless impressive!
the art was cool, I didn't find any bugs and the goose took me a while to do, one of my favorite ld games!
The graphics were on point for a classic adventure, and the music really set the mood.