KTPA by acronaut

[raw]
made by acronaut for Ludum Dare 46 (JAM)

Keep the Plant Alive (WIP Jam Release):

Artifacts1.PNG

Story:

Upon Discovery of a mysterious parcel from a Underground Seed-Bunker at an Unmarked Location in the middle of Antarctica, the Artifact appears to harvest elemental energy, and influence surrounding technology as spirits from alternate dimension.

WIP: currently, the gameplay is endless runner with tactical-rails and context-sensitive events & quick-time events to be released shortly..

(As a base gameplay it's meant to be a Genre-Fusion: Tactical-Runner on Rails) [eg. Time Crisis meets Temple Run]

Controls:

Character automatically runs..

[A] or [D]: Dodge in corridors; Turns in Corners..

[S]: Stop/Start running; (WIP - to be implemented feature to examine surroundings)

[Alt]+[F4] to exit game; No menus yet..

Made this during the final day of LudumDare46..

Music by Acronaut

Ratings

Given 7🗳️ 8🗨️

Feedback

Team-on
21. Apr 2020 · 08:41 UTC
Simple gameplay, but you do really well on graphics
christina-antoinette-neofotistou
24. Apr 2020 · 20:41 UTC
The graphics rock! I find your mashup of genres very ambitious!
ursagames
25. Apr 2020 · 21:58 UTC
Hello! Your game was played during my stream!

If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn

And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
VernalBehemoth
27. Apr 2020 · 08:23 UTC
Great entry! I love that this provides some original thought on what a game can contain, the look it really nice and the mood is also good.
Jerm
27. Apr 2020 · 08:36 UTC
The graphics are quite trippy, and fit well with the music. But the gameplay feels a bit repetitive and also the automatic turning at the end of the corridors was a bit glitchy, so sometimes the player either wouldn't turn (and so would crash into the wall) or would turn too early and get stuck.
Dextreon
27. Apr 2020 · 11:56 UTC
The game is really simple, the visuals are amazing! Keep up with that, congrats!
DDRKirbyISQ
03. May 2020 · 08:59 UTC
Interesting idea. I question the need to manually press in the correct direction when turning around corners; feels like it should just happen automatically, which would avoid a lot of frustration with turning the wrong way and/or doing a u-turn and then running into a wall, both of which I experienced. The lighting effects were very cool, however they made it very difficult to see which direction you needed to turn in, which added to the confusion.

Really cool vibe though :) You should post some better screenshots of the game in action!
Jupiter_Hadley
05. May 2020 · 17:09 UTC
Interesting graphics! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/hSxuRpvTWAs