Infinite Rainbow Tower Smash! by madbookstudios

Summary and Controls
Restore the Rainbow to it's full colour in an infinitely looping tower of enemies!
The game ends if you complete the rainbow - so try to get as high a score as possible before you complete it!
Be careful though, if you get caught by an enemy or speeding wall, you'll lose and have your score set to zero...
[A]/[D]: Move Left/Right
[SHIFT] + [A]/[D]: Dash Left/Right
[S]: Smash to Next Floor
Tools Used!
All created by myself from scratch during the event!
Programming/Engine: GameMaker Studio 2.
Art: Combination of draw functions, GMS2 sprite editor, GIMP2.0 and MS Paint.
Music: Created in LMMS.
SFX: Generated from BFXR.
Here is my devlog for the game!
https://youtu.be/RLFrr7GFQxc
My Socials:
Itch link again: https://madbookstudios.itch.io/circle-smash-infinite-rainbow
Check out and subscribe to my YouTube channel: https://www.youtube.com/channel/UCvCpox5w2ZXvh8fshC0hA/
Follow me on twitter: https://twitter.com/madbookstudios
Join the madbook discord (pls it's pretty empty): https://discord.gg/JYqFddm
Ratings
| Overall | 93th | 3.837⭐ | 51🧑⚖️ |
| Fun | 90th | 3.837⭐ | 51🧑⚖️ |
| Innovation | 70th | 3.929⭐ | 51🧑⚖️ |
| Theme | 93th | 4.071⭐ | 51🧑⚖️ |
| Graphics | 242th | 3.571⭐ | 51🧑⚖️ |
| Audio | 81th | 3.74⭐ | 50🧑⚖️ |
| Humor | 178th | 3⭐ | 43🧑⚖️ |
| Mood | 115th | 3.656⭐ | 47🧑⚖️ |
| Given | 45🗳️ | 68🗨️ |
Easy to learn but hard to master.
This was amplified by the score system where you as a player are put before the choice: do I take that last color now or do I go for another round of increasingly difficult levels just to have a higher score.
This would make a great mobile game for some timewasting.
Great job on this game and thank you!
nice job overall!
Reminds me of downwell. Awesome work!
Otherwise well done. Great job!
- Having more than one ledge per floor.
- Drilling to the sides let you jump over a ledge so you don't fall to the next floor.
Maybe none of those make sense, just went through my mind while playing and I wanted to share them with you.
Nice job!
it gave the game a stronger relation to the theme. realy gj.
Feels like a small design flaw to be drill-dashing towards an enemy near a fall line, be set into the fall state when colliding with it, and then be vulnerable and killed by said enemy. Might have been better to ignore the fall line while drill-dashing?
Maybe I miss the point though, and it doesn't really matter, because I still had a lot of fun! :slight_smile:
Also great easing into the game with the tutorial directly where you actually apply it, it's great that you invested time into this!
Very nice effects with the particles, character bounciness, colors and sound effects fitting great into the whole rainbow mood, I really like what you were able to put together here!