Undead Car by M2tias
Keep your car's engine alive so you can escape zombies!
Controls
- WASD moves your character on the screen
- Mouse aims the gun
- Left click shoots the shotgun
- Pressing E next to the car makes the player jump in or out of the car
- Pressing F uses a gas canister on the car's tank. Even if it's full!
- Esc to quit on windows
Goal
You need to get away from the incoming wave of the zombies. Small hordes of zombies probably can't kill you, but be careful. Keep an eye on the zombie radar, you'll die instantly if they get to you!
There's an abandoned car close to your shack. It might still turn on once. If it runs out of gas, it probably doesn't start up again. Keep that engine alive!
You can carry at most three canisters of gas along with you. Make sure the car doesn't run out while idling!
Disclaimer It's going to take multiple tries, but it's a short one!

| Youtube | https://github.com/M2tias/LD46 |
| Youtube | https://m2tias.github.io/LD46/ |
| Youtube | https://m2tias.itch.io/undead-car |
| Original URL | https://ldjam.com/events/ludum-dare/46/undead-car |
Ratings
| Overall | 794th | 3.119⭐ | 23🧑⚖️ |
| Fun | 643th | 3.143⭐ | 23🧑⚖️ |
| Innovation | 927th | 2.738⭐ | 23🧑⚖️ |
| Theme | 808th | 3.31⭐ | 23🧑⚖️ |
| Graphics | 631th | 3.262⭐ | 23🧑⚖️ |
| Audio | 692th | 2.659⭐ | 24🧑⚖️ |
| Humor | 543th | 2.7⭐ | 22🧑⚖️ |
| Mood | 633th | 3.068⭐ | 24🧑⚖️ |
| Given | 29🗳️ | 16🗨️ |
If I can make some feedback, I must say the cycle of the game was weird: I didn't know where to go and the game finish even when I was alone in the map. The car don't look it can be controlled and it goes infinitely until game over.
Some objectives marks could be placed so the player know where to go and the car can be controllable.
Solid gameplay mechanics by the way. Congrats
It took me a few runs to understand everything but I had lots of fun playing thise nonetheless.
The zombie wave adds a sense of urgency in everything you do.
* Would be nice if after you lose the game gives an option to restart.
* It seems like every third set of shots don't appear on screen or appear to do anything at all
* Would be nice if you would get out on the same side of the buildings for quicker movement
* Damage from zombies might happen so quickly that there is no intermediate damaged state, just straight from healthy to dead. Introducing a few frames of immunity would prevent this.
The audio, graphics, and overall design I think is good it just needs some work to polish and refine the idea into a more workable format for playing.