G.R.E.E.N. T.E.A. and The Grandfather Paradox by MZ Dino

[raw]
made by MZ Dino for Ludum Dare 47 (JAM)

You are an agent for T.E.A and have been assigned a mission to terminate an enemy of the agency. This is suppose to be a text-ish / shooter game. All the art and music are mine, thus the low quality. I appreciate feedback on how well or bad I executed this idea as well the art, music, etc..

Ratings

Given 6🗳️ 5🗨️

Feedback

Ommadawn
05. Oct 2020 · 14:44 UTC
Great game, your not really stucked in a loop, but I had a good feeling with the story. Graphics are simple but great. The music is a bit repetitive
ChAti
05. Oct 2020 · 14:46 UTC
After the level with the firing the cursor disappeared. In general, there are funny moments
nohac
05. Oct 2020 · 15:40 UTC
Fun, but hard to understand what the goal is.
Oxalotte
06. Oct 2020 · 06:55 UTC
Nice idea ! I think that with more time the game will be better. Well done ! (°u°)/
kaeveris
11. Oct 2020 · 08:05 UTC
Funny story, cool simple graphics.

Level with firing has a bit weird colliders on the floor you're standing on - you cannot shoot right down (which makes sense) but the part where you cannot shoot to the left is a bit bigger than the part where you cannot shoot to the right (I hope this description makes sense :) ). For whatever reason cursor disappears after that level.
gustavo.christino
25. Oct 2020 · 05:41 UTC
![j15.png](///raw/bc7/6/z/3a706.png)
gustavo.christino
25. Oct 2020 · 05:48 UTC
**[PT-BR] Análise...**

1 - Mecânicas, Aprendizado e Fluxo:
O jogo é simples e direto.
Atire nos inimigos para proteger a sua própria existência (protegendo o avô, no caso).
A caixa de colisão que impede atirar para baixo infelizmente atrapalha a defender o avô.
Senti falta de poder me movimentar (ao menos em cima da plataforma que o personagem fica).

2 - Gráficos, Áudio e Narrativa:
Os gráficos são bastante simples, permitindo passar a narrativa.
O áudio é interessante, mas se torna repetitivo rapidamente durante a etapa de combate.
A narrativa é engraçada e descontraída.

3 - Cultura:
O jogo faz lembrar de filmes, animações e seriados com o foco em paradoxo temporal.

4 - Monetização:
Suponho que o jogo precise de bastante polimento e expansão caso queira monetizar em cima (suponho que seria possível desdobrar a narrativa para mais missões e aumentar o leque de possíveis interações).


**[EN] Analysis...**

1 - Mechanics, Learning and Flow:
The game is simple and straightforward.
Shoot enemies to protect your own existence (protecting the grandfather, in this case).
The collision box that prevents shooting down unfortunately hinders the defense of the grandfather.
I missed being able to move (at least on the platform where the character is).

2 - Graphics, Audio and Narrative:
The graphics are quite simple, allowing to pass the narrative.
The audio is interesting, but it becomes repetitive quickly during the combat stage.
The narrative is funny and relaxed.

3 - Culture:
The game is reminiscent of films, animations and series with a focus on temporal paradox.

4 - Monetization:
I suppose the game needs a lot of polish and expansion if you want to monetize on top (I suppose it would be possible to unfold the narrative for more missions and increase the range of possible interactions).