Trail Blazer by Teo Yong Jie
The Olympics, the greatest sporting event that happens once every 4 years. Every Olympic has to start with the lighting of the Olympic flame but wait, where is the flame? Oh no! It's up to you as the flame to traverse the lands and seas to reach Tokyo to begin the lighting ceremony while trying not to get extinguished! But you have to be quick, as every second your flames will diminish, collect logs to prolong your flame and avoid the dartsly waters in your journey!
Arrow keys: move left and right Spacebar: Jump Jump on top of logs and stay on it to increase your flame and extend your timer
| Youtube | https://subby.itch.io/trail-blazer |
| Original URL | https://ldjam.com/events/ludum-dare/46/trail-blazers |
Ratings
| Overall | 2322th | 2.868⭐ | 36🧑⚖️ |
| Fun | 1849th | 3⭐ | 36🧑⚖️ |
| Innovation | 2441th | 2.379⭐ | 35🧑⚖️ |
| Theme | 1403th | 3.576⭐ | 35🧑⚖️ |
| Graphics | 2060th | 2.824⭐ | 36🧑⚖️ |
| Audio | 1053th | 3.197⭐ | 35🧑⚖️ |
| Humor | 1319th | 2.759⭐ | 29🧑⚖️ |
| Mood | 1833th | 3⭐ | 32🧑⚖️ |
| Given | 18🗳️ | 35🗨️ |
@vulgaris Thank you for playing and feedback. Glad that you like the Olympic Theme.
@niels Thank you for playing and report of the bug. We will look into it.
Overall a very fun little game, the art is cute so is the premise, and having the track be in the main menu to listen to is great.
One thing that needs fixing though is that when the fire dies out, the level did not restart and the only thing I could do was restart the game from the beginning. This was not cool, and it made me stop on the first street level, without finishing the game
Fun little game! Nice work!
The controls of this platformer feel pretty good. The first time I played I ran into a bug where my flame disappeared from shrinking, but never respawned, so I needed to restart :cry:
The soundtrack is pretty good, but it restarts every level, so you never get to hear much of it!
Good entry!
The controls are pretty good, the graphics are pretty good and the music is pretty good. One thing I really don't understand though is why you went for that recharge mechanic. It took me maybe 10 plays to realize that you had to stay at the lumber for the entire duration to heal. This is unnecessary. You should either make the player immediately get bigger when he hits the log, or gradually get bigger whilst staying close to the log. The current implementation is unnecessarily harsh and doesn't contribute anything positive to the game.
Aside from that though, a solid entry.
To improve, the biggest thing would be the last level. There's one indoor level that has very good and challenging platforming especially at high speed. Making the last level similarly good would make the end feel more rewarding. Second there were some surprising/confusing teleports when you got to a save point that didn't seem necessary.
Overall a good entry, the platforming level was very exciting.