The Blue Girl by gamebuilder
Music: Brian Cavanaugh (@bcav)
Art: Dr. Chung (@genie) and Tony (@gamebuilder)
*Game design and coding: Tony *
* Tools: HTML, JavaScript, Krita (color palette: SLSO8 by Luis Miguel Maldonado)*
Change log:
10/9/19 Fixed text-cropping bug in the gallery and possibly other areas


| Youtube | http://www.pub22.net/game/ld45/ |
| Original URL | https://ldjam.com/events/ludum-dare/45/the-blue-girl |
Ratings
| Overall | 828th | 3.16⭐ | 80🧑⚖️ |
| Fun | 894th | 2.849⭐ | 78🧑⚖️ |
| Innovation | 807th | 2.857⭐ | 79🧑⚖️ |
| Theme | 835th | 2.922⭐ | 79🧑⚖️ |
| Graphics | 805th | 3.065⭐ | 79🧑⚖️ |
| Audio | 300th | 3.5⭐ | 78🧑⚖️ |
| Humor | 833th | 2.034⭐ | 61🧑⚖️ |
| Mood | 286th | 3.705⭐ | 80🧑⚖️ |
| Given | 50🗳️ | 48🗨️ |
"You plummet into a dark void and lose consciousness. Eventually you find yourself in a dream state"
"Never heard of the movie they mentioned. You can say we used garage band and a simple chord progression but played in reverse for the errie effect. Later we use the same chord progression with echo/delay effects over it. I tried real hard to stay on beat but the drums were more or less filler."
In the early stages of the game I just asked Brian to make something moody, eerie, and ambient. He got a lot out of the reverse effect — it fits well with the ghostly feel of the game.
Good job anyway
stylish artstyle (both digital and real), atmospheric music, weird room interiors and storyline. cought some Twin Peaks vibes here.
the thing that you implemented that with the pure HTML adds a lot to the concept actually.
keep it up!
In my personal vieew, the story might be better if there are more imagery or foreshadowing of the ending?
@wxzuir thanks for the comment. Your idea is a good one. If I write another story-based game like this one, I'll keep this in mind. Actually the story didn't even get off the ground until Sunday morning. A dream image I had shortly before waking up led to the idea of The Blue Girl, and the story as a whole took shape as I developed the game on Sunday and Monday.
@mashas thank you. I sometimes play the music in the background myself. Thanks go to @bcav for recording a mesmerizing soundtrack.
Мне нравится твоя рубашка.
Я понял. Тебе желаю успехов ++
Congrats!
I would have wished for a little more "responsive" interaction with the environment. Like you could choose the object to interact with by clicking, and maybe an inventory etc.
Also, like others have said that the abundance of different doors gets you kinda disoriented. Perhaps an on-screen map showing visited areas could benefit the experience? On the other hand getting lost emphasizes the overall mysterious mood of the story. There's really an unique atmosphere present at all times.
I hope we'll see more of your work in the future!
Nice entry!