The Dumb Robot by Rushikesh Charapale
It's a browser game. The Robot has malfunctioned and stuck in the loop. Remove the obstacles from it's way and don't let it collide with anything.



| Youtube | https://rc151.itch.io/the-dumb-robot |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-dumb-robot |
Ratings
| Overall | 1536th | 2.803⭐ | 35🧑⚖️ |
| Fun | 1486th | 2.591⭐ | 35🧑⚖️ |
| Innovation | 1304th | 2.833⭐ | 35🧑⚖️ |
| Theme | 1264th | 3.109⭐ | 34🧑⚖️ |
| Graphics | 1264th | 2.985⭐ | 35🧑⚖️ |
| Humor | 753th | 2.768⭐ | 30🧑⚖️ |
| Mood | 1424th | 2.6⭐ | 32🧑⚖️ |
| Given | 66🗳️ | 35🗨️ |
In level 2, it kept moving forward until it reached the edge of the floor, and then it fell and I lost.
There wasn't anything I could do except watch it fall to its death. There were some floating blocks but clicking them just caused them to explode, and I don't think the robot could jump on it anyways
The levels were a bit too long in my opinion, and a bit too similar to each other.
Also, having the robot more towards the left of the screen could help in seeing the box a little in advance and react to them.
I reached level 3 when I stopped playing. I think the games needs a little bit more juice (some visual effects, sounds or gameplay stuff) to make it interesting to reach the end.
The theme was also not there to be honest, it could be a nice entry for the "Out of control" ludum dare.
That said, the game works without troubles, and in 72 hours it's still an accomplishment, nice work!
I'm with you with point number 7, but remember that everyone has also their way to express themselves and their feelings (also of discomfort and frustration). I also thought that those restart screen are a bit meh, but they could still be used on purpose to make up for a humoristic/sarcastic game, or something to make the player feel a certain way for certain reasons!
They are not wrong per se.
I appreciate you pointed it out, and I will pay more attention to it from now on, it just could have been pointed out in a more delicate way.
@rushikesh-charapale my advice for those tips is that, if you made them more cause of frustration, there is nothing wrong with it, just try to understand better why you feel that way, and I strongly encourage you to try to express those feelings with a game =) It's not nice to "bully" the others to make us feel better, but with a game you can try to explore what's going on inside you. We all made mistakes but the best part is in learning by them.
Game dev is not only a journey to create a game, but is also (mostly?) a journey to discover ourselves!
Gaming is also a way to let out our frustrations in a "safe" way. It's like going to punch some boxes, you are not hurting anyone, you are trying to let go what is inside you.
I know you could say that you do hurt someone (who could get offended by those restart tip), but that is part of growing up, mistakes can be made. Comparing this way of letting out to physically attacking someone, or to specifically targeting one online to bully that person is not right to me.
I also didn't say it was an excuse for humor, I said it could be his intention, but most likely not.
To me, an unfair society is one which doesn't let one to express his feelings and letting him express himself.
Thanks for the guidance. I'll consider them next time:)
I've managed to finish your game.

There are many potential ways to improve.
Firstly, there are no reference points other than the floor to indicate that you're moving and because of floor's texture you can't really feel the movement. Static background doesn't help either.
You should try tiling the textures instead of stretching them.
Game doesn't feel balanced it's not about the difficulty but rather it feels random and unfair. Sometimes there is no time to react to falling stuff and it seems like the mouse input does not always register properly.
The UI doesn't scale too well with different resolutions and because of that text becomes unreadable in some cases.
50% of the screen (left side) is unused. Either move the robot to the left or use it for something else.
Menu music was quite nice. On the other hand, the in-game music is too repetitive. Not sure why you don't want ratings for audio though.
As for the theme - I don't think that the game matches it in any way.
Be more careful with offensive language as some people may be very discouraged to play your game because of that.
Also you don't have to spam with links to your game in the comment section of other entries to gain audience. You can create blog post on the main page instead or play and rate other games.
Hope you had fun! Good luck next time!
But, I didn't enjoy it, sorry :c The concept in itself is not bad but the execution is not great. The robot repeats the same annoying movements again and again and the camera is too limiting to see some threats properly. All the obstacles are more or less the same, and due to the emptiness of the less I felt like the boxes were coming at me and not the reverse.
The music is a little annoying though I liked the menu music.
The audio is there but the game doesn't look very good, but there's effort put in it I'll admit that!
You'll do better next time!