Rebutia by 43sam
Try to keep your pet "Rebutia" alive as long as possible while you battle through the desert.!
*Note: Press escape to return to the menu from the tutorial

Ratings
| Overall | 205th | 3.789⭐ | 47🧑⚖️ |
| Fun | 316th | 3.557⭐ | 46🧑⚖️ |
| Innovation | 718th | 3.045⭐ | 46🧑⚖️ |
| Theme | 304th | 3.9⭐ | 47🧑⚖️ |
| Graphics | 160th | 4⭐ | 47🧑⚖️ |
| Audio | 95th | 3.841⭐ | 46🧑⚖️ |
| Mood | 77th | 3.965⭐ | 45🧑⚖️ |
| Given | 70🗳️ | 62🗨️ |
First Impressions:
Solid gameplay, NPC allies and simplistic art; this is a kind of retro I haven't seen in a very long time and am glad to see there are still people keeping this sort of "Flash era" tradition alive.
Further Comments:
There's a minor error in the tutorial: The Game Over condition is Rebutia dying **not the player**, par the theme.
Dash was very satisfying, although diagonals were a bit awkward.
Healing was awkward but the **ping** sound was nice, it might be asking for too much but if the healer, player and Rebutia had different sounds (ex. a chant, the usual ping and a happy bark) it could've made it an eency bit better.
Enemy detection is awkward, but dash+clicking seems to be an effective method; whether intentional or not, made for a funner game!
A game which allows for variety! You can play defensively by hiding behind Reburia and the healer or charge ahead to clear a path.
All in all really solid game,
Really Nice Work!
The difficultly also does seem to suddenly ramp up after a couple of waves so I kept losing at the same point.
As with all jam games, due to the time limit it's a bit lacking in mechanics so grows old quickly - more enemy types would help increase retention time, or perhaps some way to level your character or unlock abilities.
I appreciate all the advice as well. I'll definitely take it on board if I decide to work on this project further.
I never really learned what the advantage of sliding was, other than just traveling faster, but it was really fun to do!
Overall, great work for 48 hours.
@trusty Good point on the tutorial, it's escape to go back but I should have it mentioned in there so ty. I'll add it to the description above
WebGL build works 100% on firefox
i would have loved another attack to give it a bit more depth
I liked a lot the animation of sliding and the sounds that came with it - and good to be very precise on the scoring :)!
The atmosphere is also good, nice graphics, sound and music...
I think one thing it lacks is a goal. After a while I never really enjoy games without an ending. Maybe a progression system would have done it as well. Getting stronger is always a good goal :slight_smile:
Very solid entry, good job mate! :smiley:
Love the art style. The music is nice, and I like the idea of the game. Arrow keys didn't work for me (?) so I had to settle with WASD with an azerty keyboard ^^
Died between 300 and 400, is there other enemies down the line?
Anyway, really liked it. Congrats!
@linky439 Thanks for letting me know, I must have forgotten to add those keys so apologies. I'll fix it in the post jam version anyway. Thanks again!
Greato Jobu! :smile:

@joemid I'm not sure what's up with the web version tbh, I must look into it further. Thank you for playing, I'm glad you enjoyed it!