Lightlife by Merpui

[raw]
made by Merpui for Ludum Dare 46 (JAM)

A small platformer where you are a little robot carrying a plant in the darkness. Use your light to look around and to illuminate the plant. But be careful, your energy is limited...

Screenshots

TitleScreen.png

GIF.gif

pic1.png

pic2.png

Ratings

Overall 900th 3.621⭐ 35🧑‍⚖️
Fun 1168th 3.344⭐ 34🧑‍⚖️
Innovation 323th 3.788⭐ 35🧑‍⚖️
Theme 494th 4.015⭐ 35🧑‍⚖️
Graphics 965th 3.803⭐ 35🧑‍⚖️
Audio 1066th 3.182⭐ 35🧑‍⚖️
Humor 1138th 2.919⭐ 33🧑‍⚖️
Mood 679th 3.682⭐ 35🧑‍⚖️
Given 27🗳️ 34🗨️

Feedback

Fedora
20. Apr 2020 · 22:06 UTC
Balancing risk of not seeing something and energy is a cool mechanic. Cool game!
Poupi
21. Apr 2020 · 13:18 UTC
Very cool idea !
Cancerous
21. Apr 2020 · 13:56 UTC
Really cool mechanic of keeping the plant alive and having limited energy. Enjoyed playing the game.
svdvorak
21. Apr 2020 · 20:12 UTC
Interesting concept and fun to play! It looked pretty funny when you aim the light straight into your "face". It's not that great when you do it in real life :)
BenBonk
22. Apr 2020 · 12:21 UTC
I loved the idea of balance in this game. The mood is also really nice and the game's visuals are neat. I personally wasn't too big of the audio though, but the gameplay makes up for it. Nice job.
RiccaStudio
22. Apr 2020 · 16:34 UTC
Very nice graphics and audio. The street lamps are a bit buggy.
LaJazuve
23. Apr 2020 · 02:10 UTC
i have a issue of resolution, i don't have all the screen, but the idea is cool ! the plant it's so cute ^^. like others said hr balance it's a great idea !!
Paul Giovannini
23. Apr 2020 · 22:05 UTC
Nice idea ! I really like the lamp effect and the traps you put in the shadow, it was really fun to play. Great job !
ghast_neoh
23. Apr 2020 · 22:28 UTC
This was a cool idea and I think the premise has a lot of potential! The sound and visuals definitely create a mysterious atmosphere - I would have loved to see some more secrets in the darkness.
Bodaciouslycrazy
24. Apr 2020 · 00:46 UTC
The little tunes that the robo plays are so cute, its perfect. My only complaint was that it was too short. Well done!
herniewise
24. Apr 2020 · 01:17 UTC
Nice idea and graphics :) loved the lightning system
Edalbung
24. Apr 2020 · 11:34 UTC
Cool idea and nice execution, I liked a lot the work on the light system !
The graphic art style is really good !

However, I found that the jump is too imprecise, sometimes I had trouble to go right on the ledge, and I found that it was too slow when we reverse.

For other parts of your game, nice work !
TrogoQ
24. Apr 2020 · 12:53 UTC
Nice game with good presentation and theme. Not sure why you would lose the torch's energy with it being off though.
Alaska
28. Apr 2020 · 06:48 UTC
Very neat and very fun. I found a bug with the glass where I got myself stuck on it and the ceiling at one point, but that didn't make it any less enjoyable. (Kinda felt like a 'reap what you sow' moment but still)
JProclaimer
29. Apr 2020 · 15:51 UTC
It was fun. I liked it.
flyingbear
09. May 2020 · 09:14 UTC
Very cool premise! Fresh concepts like these usually require lots of teaching but the theme was so well integrated that it feels very intuitive (everyone knows you point the light at the plant to keep it alive, for instance)

I did manage to get stuck inside some between some glass and a ledge

Maybe it was just me falling off that ledge repeatedly, but as a first obstacle I might've put some more area to stand on after that first spike. It felt abnormally difficult for something so early on to hop over the spike and land on the sliver of space to the right of it before making a larger jump.
Jajo
12. May 2020 · 11:45 UTC
Great core mechanic. The UI was a little funky with different screen resolutions, but I think that was just on my end.
Chaseplays
12. May 2020 · 19:31 UTC
Great game! I liked the platforming physics, and the visuals were great too! And by the way, that easter egg WAS worth it :) Overall, this was a lot of fun, nice work!
mharring
12. May 2020 · 19:39 UTC
Great lighting mechanic! Some of the lit areas didn't heal the plant as I would have expected (perhaps a bug?). I also think it could have used a few more recharge areas. I felt as though I ran out of battery / fuel without a chance to recharge.