Keep "It" alive by moi93101

Use arrows to move (or WASD)
| Youtube | https://moi93101.itch.io/keep-it-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-alive-64 |
Ratings
| Overall | 2289th | 2.914⭐ | 31🧑⚖️ |
| Fun | 2432th | 2.466⭐ | 31🧑⚖️ |
| Innovation | 2011th | 2.857⭐ | 30🧑⚖️ |
| Theme | 1539th | 3.517⭐ | 31🧑⚖️ |
| Graphics | 1848th | 3.107⭐ | 30🧑⚖️ |
| Audio | 1120th | 3.143⭐ | 30🧑⚖️ |
| Humor | 727th | 3.286⭐ | 30🧑⚖️ |
| Mood | 1869th | 2.983⭐ | 31🧑⚖️ |
| Given | 41🗳️ | 29🗨️ |
@linluk Yes it was on the roadmap, find things to craft tools to find 'It' and let 'It' mimic some objects at high level :wink:
But you know, time is time...
You pulled off a good mix of creepy and humorous in this game. I only wish that there was some sort of "win state" (I played for what felt like a long time. If there is eventually a win state I didn't have the patience to make it there). Alternatively, if the game is intended to last forever, I think it should become even more difficult than it currently does.
I almost lost once when IT hid in the flowerbeds and he sort of "blended in", so I didn't notice him at first. Most of the time his orange hair made him very easy to spot. I think if IT had more places to be camouflaged the game would be more difficult, and might just have a chance at winning the Macabre Where's Waldo Game of the Year Award.
I had fun playing :smile:
We have roof for building to make a real hide and seak.in time, the wlown will become or invisible or transform as items. but... but time.
thanks for your review!
Does it ramp up in the hiding spot range each feeding or were I just getting a godlike RNG? For like way past ten feedings, he was just always right next to my house, almost visible from the fridge. If it is indeed ramping up the range, it should do it a whole lot faster. And since the map was huge and I had ample time to explore, I kinda thought there was some other thing I was supposed to be doing. But sadly, nothing did anything. Couldn't even grab stuff from the other fridge.
The art was pretty nice. The scales were all over the place though. Most of the stuff was just too huge compared to the characters. Those picking up and feeding animation cutscenes got old fast! Would have been better as a not completely whole screen blocking cutout with a dialogue box or something so you could start moving already while checking it. Especially so since you already could move while it was on.
Weren't hugest fan of the controls. They felt a bit slidy. Wasn't the biggest of deals though since didn't really require any precision or anything like that.
Anyways, good job! :thumbsup:
I played again so I could see the ending! It took me 14min04seconds to save 7'594'434'653 peoples. One way to hint in game that there is an "end" would be to progress the story each time you open the fridge. That way the player would know that an end was coming because they'd feel the story progressing. Thanks for letting me know that there's an ending@
Lots of eye candy that's your map too! I had time at the start to explore (when he was inside) so he was always findable over and over...lol.