Harvest Saga by kamekai
Try the post-jam! | Try the original!
Plant, water and harvest your crops!

Upgrade your farm and tools and buy new seeds!

I didn't have time to add the missing features and extra music I wanted, but I think Harvest Saga has potential for deep gameplay given some tweaks and more content. The game is however, a technical achievement and many clever techniques went into building the engine. I hope to untangle some of these tricks and post a few HTML5 guides.
Hope you like it! I'd love to hear your thoughts!
Instructions:
1. Till some dirt.
2. Choose a seed.
3. Plant the seeds.
4. Water the seeds. Crops die if kept dry for too long!
5. Harvest when your crops are ready!
6. Buy some sweet upgrades at the upgrade shop.
7. Don't forget to leave a rating! 🖤
| Youtube | https://tinyurl.com/harvest-saga-v1-1 |
| Youtube | https://tinyurl.com/harvest-saga-ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/harvest-saga |
Ratings
| Overall | 1282th | 3.479⭐ | 26🧑⚖️ |
| Fun | 1630th | 3.125⭐ | 26🧑⚖️ |
| Innovation | 2305th | 2.6⭐ | 27🧑⚖️ |
| Theme | 2209th | 3.02⭐ | 27🧑⚖️ |
| Graphics | 1201th | 3.646⭐ | 26🧑⚖️ |
| Audio | 493th | 3.667⭐ | 26🧑⚖️ |
| Mood | 708th | 3.667⭐ | 26🧑⚖️ |
| Given | 15🗳️ | 21🗨️ |


I did run into a rendering issue though: For some reason the game was slightly larger than my play area on Brave browser, but when I scrolled down to see the bottom it would mess up the area detection for selecting things in the game.
It should work now!
Also... Isn't Europa a bit chilly for gardening? I'm more of a Mars guy. I mean Mars is a bit cold, but around Jupiter is 4 to 5 times worse. Hope you are doing good.
Europa is perfect for winter radishes!
I would have liked more things to do though! Maybe a little bit less of waiting time, or a bit more actions while you wait. I do know it's a game jam, but I liked it so wanted more! :hugging:
Anything in particular you would like to see included in a post-jam? Give me a follow if you'd like to play the update later on!
When you have time, you could bring some radish salad to Mars. The potatoes are good but I am low on Ketchup.

Nonetheless, it's a very nice, complete experience. Hope to see more from you!
Cheers!
Thanks for your feedback and I'm glad you had fun! My goal with this game was to have at least one person tell me they spent a lot of time playing it, and it's great to see that happen. I only wish you could have been properly rewarded with a bug-free endgame! I'll be paying extra attention to this during the next week while I work on the post-jam.
The art style is very good,and so is the audio, just a great game overall, 5 stars from me
I haven't played your game yet (on my Linux machine atm) but I'll share my thoughts in a bit :)
I wrote the music and then tackled the line boil effect before doing anything else for the game, because I figured if I could get the mood right then I could get away with an otherwise sparse gameplay loop given the time constraints. A whimsical, childlike presentation was key to excusing my awful programmer art and lack of animations.
I did write more music for each season but didn't get a chance to rerecord better versions of them in time. The post jam will feature more upgrades, minigames, the missing music, and a proper win condition :)
My only feedback is that the background song gets a bit repetitive after a while. Maybe you could have moments where there are only ambient sounds and then the song comes in every now and then?
Anyhow, well done!!!
I wrote a song for each season and a more ambient track for the upgrade shop... Rerecorded just one of them in case I ran out of time and figured I'd come back to it. Sadly after three days of coding my RSI was flaring up and I couldn't even grip my fretboard hard enough to re-record the other songs.
I thought I would have the time to rerecord them over the last two weeks... not sure where the time went! Something for this week. :)

I tried the pre-jam so forgive me if you have already made some of these changes!
I feel like there could definitely be some more cues for the player to tell them what they need to do, how they should go about doing it and what the actual goal is! Particularly at the start, just explaining what un-hoed (if that's the right word for it) ground looks like/hoed/watered, etc, What the days/season refers to in line with the plot of the game. I was slightly confused when suddenly the game stopped with gold and I thought it was over but actually the season had just ended. It would be great if that was explained beforehand so I knew what to expect once Summer was over! It would also be great if there were some hints to the life cycle of the plant - I kept trying to rake the wheat for example because I thought it was fully grown but then it grew further. Some more information would really help push this a long way!
Overall though, these are really small nit-picks. Fantastic entry :)

I obviously went for a slightly cryptic help page, but any thoughts? Would this have been enough?
As for crop growth indicators, the post-jam adds a checkmark next to finished crops to take out all the guesswork.
Glad you enjoyed it :)