Healthy Competition by Elemental Zeal Game Studios

Made for Ludum Dare 45.
It's the annual master wizard chef competition! Wizard chefs from all around the globe compete in order to be ranked the new 5-star master wizard chef.
Contests race race to select their top of the line weapon to help them out in the ingredients dungeon.
Unfortunately, you get trampled and before you can get up all the weapons are taken. Looks like you're going to have to start this challenge with nothing.
Controls:
Keyboard
WASD - Move
Left Click - Attack
Space - Phase dodge
Controller
Left Stick - Move
A - Attack
B - Phase dodge
| Youtube | https://elemental-zeal.itch.io/healthy-competition |
| Original URL | https://ldjam.com/events/ludum-dare/45/healthy-competition |
Ratings
| Overall | 455th | 3.553⭐ | 21🧑⚖️ |
| Fun | 338th | 3.553⭐ | 21🧑⚖️ |
| Innovation | 645th | 3.079⭐ | 21🧑⚖️ |
| Theme | 598th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 385th | 3.789⭐ | 21🧑⚖️ |
| Mood | 468th | 3.444⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 12🗨️ |
Though, did you mean to say "Made for Ludum Dare 44"? Shouldn't that say "Ludum Dare 45"?
@philomory Thank you for your feedback. Leveling up increases your max health but it can definitely be hard to tell and would ideally have both done more and would be more clear if given more time.
Thank you for pointing out our copy-paste mistake, we've updated this page and Itch.io to say Ludum Dare 45 correctly now :thumbsup:
I agree with what others say in that clicking for the attack was strange, maybe a quick fix for that would be to change it so you use a button instead of the mouse (then your game would be keyboard only which is nice too!)
Other than that... maybe some SFX would have been nice on the hits?
Lots of potential here, was pretty fun :D
For me the player controlls are a bit too floaty, I'd prefer a faster velocity decline after player stops/changes the input but that's a minor detail overall. The next area of improvement would be sound effects and general juice when you hit the enemies or other things happen.