UPSQUID by 01010111
[ CONTROLS - QWERTY ]
LEFT / RIGHT ARROW KEYS (DOWN)....AIM
LEFT / RIGHT ARROW KEYS (RELEASE)....THRUST
[ CONTROLS - GAMEPAD ]
LEFT / RIGHT SHOULDER BUTTONS
[ EXPLANATION ]
Snack on little creatures! Snacks replenish energy!
Thrusting depletes energy! Don't run out of energy!
Don't fall behind or you'll go back to sleep!
HOLD BOTH KEYS WHEN COMBO GAUGE
IS FULL FOR OVER-BOOST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This game is dedicated to @moppin_
He made my favorite game of 2015
<3 pls don't sue <3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ STUFF USED ]
Code - HaxeFlixel, FlashDevelop, Git
Art - Aseprite (Sprites), OGMO (Level)
Audio - FLStudio, Chipsounds
LEFT / RIGHT ARROW KEYS (DOWN)....AIM
LEFT / RIGHT ARROW KEYS (RELEASE)....THRUST
[ CONTROLS - GAMEPAD ]
LEFT / RIGHT SHOULDER BUTTONS
[ EXPLANATION ]
Snack on little creatures! Snacks replenish energy!
Thrusting depletes energy! Don't run out of energy!
Don't fall behind or you'll go back to sleep!
HOLD BOTH KEYS WHEN COMBO GAUGE
IS FULL FOR OVER-BOOST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This game is dedicated to @moppin_
He made my favorite game of 2015
<3 pls don't sue <3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ STUFF USED ]
Code - HaxeFlixel, FlashDevelop, Git
Art - Aseprite (Sprites), OGMO (Level)
Audio - FLStudio, Chipsounds
| Web | http://01010111.itch.io/upsquid |
| Source | https://github.com/01010111/LD34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=11474 |
Ratings
| Coolness | 71% | 3 |
| Overall | 4.13 | 23 |
| Audio | 4.10 | 21 |
| Fun | 4.04 | 24 |
| Graphics | 4.20 | 57 |
| Humor | 2.67 | 340 |
| Innovation | 3.43 | 306 |
| Mood | 4.01 | 37 |
| Theme | 4.06 | 193 |
Very solid entry, sounds are top notch, visuals are highly polished, and mechanics are well-tuned. Only suggestion would be to make it get harder faster, and to make the chain-combo timer run out faster the higher the combo counter is.
Excellent all around!
Wait, no, this is something unique in it's own right - this is a great little distraction, and would port to mobile brilliantly. Loving the CGA palette revival.
Pretty good! It took a bit to get the controls, but once I did I could keep going. The "snack pits" felt like a trap - at first I thought I could break through the rubble but couldn't. Perhaps a good difficulty curve would be if you had to move/navigate more, or more areas where you can't collect little creatures (there was both of that but I guess harder ones later on).
Seemed like a downwell clone at first but it played complely different.
Once you got into a flow it was very soothing. Well done!
took me a while to understand that red little things aren't hurting me. I think it's the "hurt sound" that confused me.
Really good little game.
Feel polished and complete.
As i saw in other comments, maybe the sound when picking red items is missleading.
A loving wellcrafted homage to my favorite game right now? Yepp, please, sign me up <3 Haha this is fucking ace, good job! :D
May lack a bit in variation, I'd love some obstacles or something every once in a while to break up the gameplay, but yeah, still fucking love it! <3
I had a lot of fun and replayed it multiple times.
Very good job!
There's a little problem in the mechanics being understood, collecting stuff explodes, which feels like damage, I was really confused by that for a while. I also didn't register the bar at the top was to be kept filled by collecting/hitting those things initially.
Rad stuff otherwise :)
The controls is challenging to me, but after practicing several times, I can do more combs, it feels really good :D
And ++ for haxe flixel!
I like the mechanics and the visuals.
(tried loading the swf directly before that but this made the squid and title spawn next to the level with no way of getting back in or eating anything)
Needs a full screen option.
Really nice, simple graphics, same for audio.
Kind of moody for a squid eating little red blobs.
Wasn't sure when the boost activates, although I managed to do it once..
The only real criticism/suggestion I have is that it's a shame that even if you manage to grab a creature after expending your last energy, you die. Maybe have a grace period that lets you live on even when your energy is gone (but with no control possible), in case you manage to replenish it with your final thrust.
The turn-jump controls are really interesting. Makes each move a balance between control and speed and progress. It's kinda like a golf mini-game in each and every button press.
I wish there was some sort of escalation to the difficulty though because I can pretty easily just keep going forever with my combo climbing higher and higher.
Nice work!
Awesome.
Difficulty curve seems a bit flat after you get the game down, though.
Great and fun to play game! You nailed using only two buttons!
The controls are superb, the graphics spectacular, and the music excellent and the fan-service on point.
Congrats on an awesome gamd!
Controls, audio and graphics are very polished as well, so here goes a perfect five for one of the best compo entries this LD34.
Amazing job!
;)
Love the aesthetic, too. Great work!
Seriously though, this game is really fun, though I found it a little bit unintuitive at first to be honest - the snacks exploding seems like it should be a bad thing. Once I got it though, I was hooked. Playing on keyboard, the controls bugged out a bit at times, like I would get stuck pointing to the right and only after hitting right again would left work. Awesome style btw, the graphics and audio are great. My high score was 1311 (82 combo). Nice work!