Dodöbius by KingBlop
Welcome wanderer ! Would you gaze into a world where a dodo is performing a rythm/platformer game made by a watermelon god ?
Even if you would not, we invite you in this tiny game of ours, where you will -We hope- find some pleasure and measurement when you will finish this game. The first of our young team "A cordon bleu" !
After many testing, we have corrected many bugs and the game is now much more enjoyable !
hotfix : Controls fixed and improved, Dialogues bugs fixed ,Space-level bugs fixed, Impossible level fixed
Introducing the great, the unbelievable, THE MAGNIFICIENT TEAM "A Cordon Bleu" !
Featuring :
Slavi as the Developper and Sound Designer
Kilily as the Artisitic Director
Megepok as the Developper
Batlen as the Developper
Hykosit as the Chef Cuisinier (also called "LE Cordon Bleu)
Blop as the Manager and Game Designer
And special thank to our Host in these dark times : Tibus!
Controls : spacebar=pass dialogue, up=jump, right=glide, left=dash, down=twerk
For some reason unknown to us, using the mouse while playing in any way restart the game weirdly. So we advice you not to touch your mouse once you start the game ;)
Github link : https://github.com/slavi010/ludumdare
| Youtube | https://slavi010.itch.io/dodbius |
| Original URL | https://ldjam.com/events/ludum-dare/47/dodobius |
Ratings
| Overall | 1659th | 2.288⭐ | 28🧑⚖️ |
| Fun | 1618th | 2.286⭐ | 30🧑⚖️ |
| Innovation | 1618th | 2.231⭐ | 28🧑⚖️ |
| Theme | 1527th | 2.654⭐ | 28🧑⚖️ |
| Graphics | 1490th | 2.148⭐ | 29🧑⚖️ |
| Humor | 541th | 3.037⭐ | 29🧑⚖️ |
| Mood | 1481th | 2.407⭐ | 29🧑⚖️ |
| Given | 41🗳️ | 26🗨️ |
Update: Pressing "Spacebar" lets you move on! Thank you @slavi
Feedback:
Great concept with some funny dialogs, also the setting is quite unique. I would have never thought of a Melon god. I appreciated that the player was a dodo.
I got passed the tutorial and the first level but couldn't beat the 2nd level. The controls seems a little out of sync with the music. Maybe it's just the feel of it as you basically skip to the next frame instead of a transition. Overall interesting concept. Needs some improvements with controls and animations and you have a full game.
I had the same problem as MrMaico. I couldn't get beyond the first dialog
If you have trouble getting past any screen, try pressing spacebar, it worked for me.
Hi Thanks for trying our game.
For skips Dialogue, press "SpaceBar". Sorry for this.
I like the tree BG btw :)
- Don't move text dialogs up and down, it makes them very irritating to read
- Make sure that mouse-interaction works (mouse left click seems to restart the entire game?)
- Seems like I have to start the jump movement one step before I actually need it
- Hard to understand/see how dashing works
I think I pretty much covered all of the feedback I wanted to give in the VOD, but just a few recaps:
- The audio doesn't seem to sync how I would expect it to. I got used to it, but it would be great if I didn't have to.
- I wish I didn't get sent immediately to nighttime land every time I failed. I feel like I wanted a few more tries before I had to get sent back to the slower tempo.
- The levels are a bit difficult and long, and I worry that that will scare away a lot of players before they see all that your game has to offer. Might be worth considering making a smaller, more focused game for next time.
ALL OF THAT BEING SAID THOUGH, I think what you guys made here is super cool, and it's especially impressive as y'all's first jam entry. I feel like y'all will only get better the more you do this kind of stuff, and I wish y'all the best of luck!!
The backgrounds are really neat looking as are some of the platforms and walls. Unfortunately it wasn't always obvious what certain obstacles/objects are suppose to be. The textbox was very hard to read at times dues to the movement and watermelon texture. Maybe try decreasing the opacity of the watermelon texture or making the whole textbox lighter.
There are some interesting ideas going on in this game, just needs some more time put into it.