Beyond the Final Frontier by Aggrathon
__Description__
When the mysterious warp gates were discovered it lead to a new age of colonization. The new colonies were seldom self-sustaining, which offered a unique opportunity for business-minded explorers like yourself.
In this game you grow colonies and control the whole game using only two buttons!
__Tips__
The intro, trade and upgrade dialogs can be controled using the right and left buttons (<- left option, -> right option, <- + -> middle option).
The main menu can be toggled with the button in the top right corner.
Updates and story will be delivered in the lower right corner.
To "complete" the game use the warp gates a couple of times and grow a colony to size 6.
In the menu there is an option to steer the ship using the mouse if the two-button steering becomes too cumbersome. The ship will follow the mouse pointer, use left button for missile and right for shield.
There is currently a bug not resetting the amount of pirates when restarting ingame , to avoid this quit and restart the whole game.
__Technical info__
To show the default Unity config dialog use the commandline parameter '-show-screen-selector' or hold [alt] when launching.
(I needed it the first time I launched the game in linux to fix a render offset (I have 2 non-uniform screens))
__Tools used__
Unity, Paint.net, Gimp, bfxr, Visual Studio, Blender, Orbitron-font, Bosca Ceol
__Fixes__
The end screen was enabled at startup, blocking the game.
Fixed mouse steering spinning out of control.
Workaround for WebGL not displaying arrows.
When the mysterious warp gates were discovered it lead to a new age of colonization. The new colonies were seldom self-sustaining, which offered a unique opportunity for business-minded explorers like yourself.
In this game you grow colonies and control the whole game using only two buttons!
__Tips__
The intro, trade and upgrade dialogs can be controled using the right and left buttons (<- left option, -> right option, <- + -> middle option).
The main menu can be toggled with the button in the top right corner.
Updates and story will be delivered in the lower right corner.
To "complete" the game use the warp gates a couple of times and grow a colony to size 6.
In the menu there is an option to steer the ship using the mouse if the two-button steering becomes too cumbersome. The ship will follow the mouse pointer, use left button for missile and right for shield.
There is currently a bug not resetting the amount of pirates when restarting ingame , to avoid this quit and restart the whole game.
__Technical info__
To show the default Unity config dialog use the commandline parameter '-show-screen-selector' or hold [alt] when launching.
(I needed it the first time I launched the game in linux to fix a render offset (I have 2 non-uniform screens))
__Tools used__
Unity, Paint.net, Gimp, bfxr, Visual Studio, Blender, Orbitron-font, Bosca Ceol
__Fixes__
The end screen was enabled at startup, blocking the game.
Fixed mouse steering spinning out of control.
Workaround for WebGL not displaying arrows.
Ratings
| Coolness | 39% | 1766 |
| Overall | 2.95 | 728 |
| Audio | 2.60 | 500 |
| Fun | 2.65 | 790 |
| Graphics | 3.40 | 325 |
| Humor | 1.94 | 651 |
| Innovation | 2.95 | 602 |
| Mood | 2.59 | 719 |
| Theme | 3.55 | 625 |
and there were a couple of problems.
1. The buttons were off relative to where their text was. I ended up having to click above the where the text for the buttons where to register the click.
2.Im not sure I understand the controls. It seems to be that you use left and right arrow keys to turn, but also move forward? The gameplay itself was fine, although I wasn't able to do much just because of how frustrating it was to move around.
3. The music stopped looping for me after a bit.
Anyway for what its worth the game looks good and judging by your screenshots it gets intersting later on. That coupled with the music makes a good game provided that you can fix some of the small problems.