Super Survival Ball by Quinn_Patrick
In the dystopian future of 201X, rack up massive points by bouncing balls in outer space and keeping your chain alive!
Compete worldwide for the high score and share tips with others over the information super highway!
It is truly the ultimate ball game!!

Ratings
| Overall | 446th | 3.507⭐ | 69🧑⚖️ |
| Fun | 154th | 3.791⭐ | 69🧑⚖️ |
| Innovation | 988th | 2.59⭐ | 69🧑⚖️ |
| Theme | 817th | 3.299⭐ | 69🧑⚖️ |
| Graphics | 789th | 3⭐ | 69🧑⚖️ |
| Audio | 170th | 3.652⭐ | 68🧑⚖️ |
| Humor | 468th | 2.881⭐ | 61🧑⚖️ |
| Mood | 581th | 3.133⭐ | 66🧑⚖️ |
| Given | 85🗳️ | 102🗨️ |
I know the goal is to juggle a lot of balls but is it possible to get the highest score just by keeping one ball alive with super-saiyan concentration?
My biggest problem would be the background, which I found very bright and after a while it hurt my eyes a little. I suggest an option for a less bright planet in the background, or even a very dark background for "pro tournament" mode! Nonetheless, all the above plus having to read some text scrolling in the background really make the game that more frantic!
Once or twice it seemed like I was being told to click to activate the large paddle while it was already embiggened; I'm not sure if that's a bug or not, but thought I'd mention it.
All the graphics were nice individually, but it got a bit overloaded visually pretty fast. The contrast of the balls against the background was a little tricky, since they're lighter than the darker bits of the background and darker than the lightest parts. Combined with the fact that there was text scrolling across the screen made it difficult for my eyes to follow. In the future I'd recommend using a more muted background (again, the one you have looks great! It's just hard to track the ball against it).
The music was nice, and the different SFX for the different ball types were a nice touch. It would have been cool to see more ball types, powerups, etc.
Good work for 48 hours!
I'm not good at games such as this.
But it was fun.
A few pointers tho: the info messages on the screen are distracting. You are not really able to read whatever's there that much because you really have to focus. So, just something that'd appear somewhere and stay there for a bit would be much more readable than a thing that moves around. Another thing is that it wasn't really obvious when you get the long paddle (I only accidentally saw it as a hint on the screenshot).
Also, the score... it's just too big. Once you go millions, your brain can't say if it's 10 millions, or 100 millions or a billion. Drop it down by a factor of 1000 at least. :smile:
Anyhow, keep up the good work.
Getting the click for the long paddle every now and then helps a lot!
If the hall of fame is global, I'm 7th ;)
Really well done, solid, polished, feels just right.
I thought the scrolling marquee text was pretty funny.
I played it on browser and my paddle *was* able to move if I wasn't in the game area.
Well done !
Enjoyed it at lot!
Surprisingly fun. I wonder if my IRL juggling skills helped me here. I would make it a little quicker to lose: it's pretty easy to chill with a single ball and let all the others die until your paddle shrinks to nothing. Not that you'd get many points that way... but maybe your paddle should shrink even faster when you're running that strategy, just to put the person out of their misery.
Other than that, I don't have much more to say, but I did notice that while I didn't make it into the top 10, I could still fill in & submit the name-field.
Edit: One more thing: It _could_ just be me, but very occasionally, the balls seemed to get briefly stuck in the text on the screen.
edit: also wanted to comment on the sounds the balls made - to me that added a lot; at times it sounded like intentionally composed drum solo
@sinci1, @caeonosphere Yes, it can be very easy to stay alive for a long time if you only bounce one ball. To be honest, I kind of like this since it makes it possible to play for a long time if you want, but it can also make it boring if you're determined to stay alive. Maybe incorporating a lives system that kills you if you drop too many balls overall could help.
@cdunham, @obscenelytrue Adding an indicator for when the powerup is going to run out is definitely a good idea, and something that should've made it into the 48 hour version!
@remco Yes, you can submit your score even if you didn't make the top ten, and while there's no way to see these scores in game, I can see them in my database. For an expanded version, I would definitely want to make scores searchable by name. As for the balls getting stuck in the text, I think that's just a problem visually. The next section expands more on problems with the ticker text.
@darthnumbers, @prism, @emmanuel-gaillot, @zondarg, @jharler I agree that the ticker text can be distracting. The main reason why I put it in was to add to the frantic sensation of playing, not for you to actually read it, haha. I think the main problem is that it's too frequent. I may add an option to reduce it or remove it altogether.
@kuiefs, @selftitled, @emmanuel-gaillot, @zondarg, @jharler So there were a few people who complained that the game wouldn't respond when the cursor was outside the game window, and one or two who said it does. This may be a browser difference. GameMaker offers no way to track the mouse outside the game window in the browser, and I actually put a lot of time into minimizing the issues associated with this, though it's still clearly a problem. The best way that I can think of to fix it is to have the cursor bind itself to the paddle.
@jeremy-ryan You're right about the background, it's way too bright, especially the green planet. I wanted to make the game feel frantic with all the stuff happening graphically, but I may have gone overboard, haha. I actually meant to mute the background a bit, but I had other stuff going on over that weekend, and I totally forgot to do it before I submitted. Oh well.
@kaisean-games I don't entirely agree with your point about the scores scaling too big. In my opinion, the huge numbers make it more satisfying and crazy, and this approach is used in a lot of space shooter games like Ikaruga. There is one change that I hope to make in response to this feedback, though, which is to add leading zeroes to the score, which would make it possible to tell where you're at in terms of score by looking at how many zeroes are left.
@obscenelytrue Unfortunately, adding an indicator for when a new ball will be served would be really hard since I set it up to serve a ball as soon as enough time has passed and there's an opening to serve one where it would be possible to bounce. Ultimately, these windows are very narrow, so adding any sort of warning would lead to missing the window, and no new balls being served, or balls being served outside the window, which would be impossible to bounce.
Okay, that's all the criticism I found, and I'm running out of characters, so thank you to everyone who played! Good luck on future game dev!