Nemysis by Crispy Chicken
Objective
Keep the Demon Lord alive as long as possible!
Controls
Left click a selection on the bottom and right click to summon it! Collect souls from defeated enemies to summon stronger monsters!!! Press and Hold Space to Skip to the next Wave

Note
If anyone is wondering why the graphics are very simple looking is because my art skills are pretty bad. If I wanted to draw better sprites, it would take me a while. So instead of spending a lot of time making detailed art, I focused more on simplicity and colours.
| Youtube | https://pokapikachu.itch.io/nemysis |
| Youtube | https://github.com/chronoreaper/LudumDare46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/nemysis |
Ratings
| Overall | 166th | 3.833⭐ | 26🧑⚖️ |
| Fun | 151th | 3.792⭐ | 26🧑⚖️ |
| Innovation | 777th | 2.979⭐ | 26🧑⚖️ |
| Theme | 314th | 3.891⭐ | 25🧑⚖️ |
| Graphics | 381th | 3.646⭐ | 26🧑⚖️ |
| Audio | 235th | 3.522⭐ | 25🧑⚖️ |
| Humor | 626th | 2.5⭐ | 24🧑⚖️ |
| Mood | 235th | 3.587⭐ | 25🧑⚖️ |
| Given | 39🗳️ | 19🗨️ |
The next wave button is not clear to me. If it is space, well it does not seem to work.
Incredible job for a compo!
I love the music and the graphics/audio really works for this game. A bit slow as others have said. But fun.
Great concept here and very well executed. There are some bits of roughness around the edges but with a jam-free polish and some more varied content I can see lots of fun being had defending the glory of the dark lord.
Largest Issue I ran into was that I seemed to be killing a number of enemies off screen once I got to around wave 20 or so and I sometimes missing out on their souls? The angels were notorious for it!
Thanks for letting us play!
I played for ages
I played to level 40 before just letting the game kill me. It's still running and it seems like it's going to take a while. Angels are the last enemy? It would have been cool if there was a boss wave to end the game.
The spacebar didn't work for me. I noticed that it seems like enemies get stuck off screen, so maybe you have it set to not skip a wave if there are still enemies?
Anyway, solid tower defense!
Also, to those complaining about off screen souls: it seems like souls are collected automatically when they disappear.